dtravel
Posts: 4533
Joined: 7/7/2004 Status: offline
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quote:
ORIGINAL: KDonovan spotted at Rabual was the CV Kaga. There are probably more CV's but i'm not sure how many. I believe that after Dec 7th, the KB split into 2 TF's....so my best guess is this TF consists of 3 CV's, 1 CVL, 1 BB, 2 CA, 8 DD. 12 hexes away from Rabual, unspotted to the south i have quite a force gathered. I have all 3 of my CV's with escorts. Accompanying them are 3 surface groups totalling 1 BB, 1 BC, 7 CA's, 6 CL's, and numerous DD's. The BB's are the Repulse and Prince of Whales. Other things to consider is Rabual is currently on level 3 AF, so betty's won't be a factor, but i'm sure Truk has plenty. Also, due to a game bug, all my carrier pilots have exp of 80-85. anyways is there anyway for me to exploit this and take out that jap carrier force?? Forcing a surface action would be ideal, as i wouldn't want to risk any of my carriers, and CV's don't react to surface groups. The only way i can force a surface action would be to hope he doesn't budge from Rabual next turn (we are playing 2 day turns). Is this realistic assumption? They just arrived there, and i'm thinking they are gonna be used to escort a coming invasion of Port Moresby. So is it justified risk to try for a big score, considering my very weak position, or should i just retreat and wait for Late 42'?? Short answer: No. First, Betties can (and will) fly from a level 3 airfield. They will have a shorter range, but their range is already so long that won't be a factor here. They may or may not carry torpedoes but again that doesn't really matter, your ships can't survive the number of bomb hits the high experience Japanese pilots will score. Second, his fighters will absolutely shred anything you can fly. His pilots have a 20 to 30 point advantage in skill, are flying a plane that in the game is rated massively better than anything you have and at this point have a programmed bonus on top of that. Any attempt at a carrier vs. carrier battle at this point in the war will simply sink your carriers for no return. Later in the war, after the Japanese airgroups have been attritioned against land-based air and flak, you will have a chance. As long as you outnumber them. Third, you won't be able to get a surface engagement against the IJN carriers. The game works in a way that makes an intercept like that almost impossible. Even assuming that your ships would survive the air attacks during the approach. My advice would be to throw expendable land-based air units against them. The squadrons you use will get decimated but you will kill a few of his planes and pilots and you may get lucky and score one or two bomb hits in the process. It won't stop him but realistically you're not trying to stop him. You are just trying to throw sand into his gears and keep doing so over a long period of time.
< Message edited by dtravel -- 4/27/2006 1:27:22 AM >
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This game does not have a learning curve. It has a learning cliff. "Bomb early, bomb often, bomb everything." - Niceguy Any bugs I report are always straight stock games.
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