Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
|
quote:
ORIGINAL: Froonp Page 2 again. In the Naval Combat sequence. There is no "Roll for Result" step per see. It should be "Cross Reference the Table for Results". There is no "attack roll" in the Naval combats. For instance 15 points of Naval Gunnery on an enemy fleet of 5 ships always does the same damage : 1 ship sunk, 3 ship aborted. The things that make the results variable are two folds : 1) Surprise allow you to shift the column when you "Cross Reference the table for results". With 4 surprise points, the above gunnery fire could be shifted 2 columns (that is attack as a fleet with 29-38 gunnery factors instead of 15), and inflict 1 ship sunk and 2 ships damaged.. 2) Damage is not automatically suffered by the target ships. They are entitled a save roll. Roll higher than their defense factor (Yamato has 0 defense factor, a CL typicaly has 7-9) to suffer a reduced damage (a sink becomes a damage, a damage becomes an abort, and an abort becomes hlf an abort). No Roll. The "Assign Damage" box should be followed by a "Defense Roll" box, who should either loop back to Assign damage, or go to the "Abort or Continue" box. How about 3 boxes, in this order: Firepower Effectiveness, Choose Targets, Roll for Damage?
_____________________________
Steve Perfection is an elusive goal.
|