niceguy2005
Posts: 12523
Joined: 7/4/2005 From: Super secret hidden base Status: offline
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quote:
ORIGINAL: MrGrooves Thank you for the reply! The island has been cut-off for over a month, no naval activity since an AK force was sunk. The port has been 100% damamged for at least 2 weeks . The navy took little damage, it was the landing that was crushed by the guns and after 2 days the counterattack caused all forces to surrender. If a larger force is used, how long will it take to unload on the beaches, I see the same result with no matter how many troops aganist a level 9 fortification! G Ok, good info, lots of stuff here... 1. If your playing the AI on some levels of difficulty it generates supplies magically at bases, so you can't starve them out. 2. You are having problems with guns, not just coastal guns firing during the landing. These guns are not affected by port attacks. They are the guns that exist in the divisions and base forces that are defending the island. To disrupt these guns you have to attack the units directely, i.e. Ground attack. I bet you impacted them seriously with your naval bombardment missions, but you also would need to use bombers set on ground attack. 3. Level 9 forts are HUGE. Did your combat engineers coming ashore reduce the fort levels at all? 4. I stay away from mass invasions on this scale so I don't have a lot of experience with landing multiple divisions on an atoll, though I have done it. Basically, though, since WitP does not have stacking limitation rules, you have no limit of how many units you can land on a beach on day one. You are only limited by the number of transports you have available. If you want everyone to hit the beach day one, you need to load your division that needs 20,000 AP points to load onto a TF with 40,000 AP available, or something like that. Each ship will unload X amount on each unloading phase so the more ships you have the faster everyone unloads. 5. This is critical: what was your supply situation on day 1 of the invasion? If you loaded supply on the same ships you loaded troops on, you won't have enough supply for the first days invasion. The troops will unload from a ship first and then supply. I always have a seperate TF or 2 that carries just supplies that also unloads with the initial wave of the invasion. What probably happened was that your guys hit the beach and didn't have the supplies to attack or defend themselves from counter attack. 6. For an operation like this just about your only hope is to make sure that the defenders are severly enough disrupted that even if your initial shock attack fails, which it will against level 9 forts. They enemy is too weak to make an effective counter-attack. This is basically securing a decent beachhead. 7. IMO, you need at least a 3:1 advantage to take an atoll. If the defender had the equivalent of a division there, including all base forces, engineers, SNLF, CD units, etc. You are way under-strength on your attack. Add on top of that the level 9 forts.
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