Tankerace
Posts: 6400
Joined: 3/21/2003 From: Stillwater, OK, United States Status: offline
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Well, that is always the trade off. No matter what kind of ship you have, players can do gamey things. Aux Cruisers, ADs, AEs, ASs, AVs, what have you. However, as the majority of players of this kind of game don't tend to do that, and the AI doesn't do it, it really isn't a problem. I mean after all, if that is your strategy for winning, then PBEM wise you aren't going to find lots of players to play against you. Moreover, if you sail 120 Aux Cruisers to PH by Christmas of '22, if the Allied player is at the top of his game he will get lots of easy VPs, not really making it a worthy tactic anyway. Or if you as the Japanese player send your fleet in, and a "Jutland ensues", then either the IJN will be so badly destroyed that the 120 Aux Cruiser gambit was a stupid move, or the USN fleet will be so crippled that Pearl Harbor would be untennable anyway, forcing the US fleet back to home port at San Diego. While I agree if you look at it just from the single context it could be an issue, in the desire to add this feature I came to the conclusion that other factors will either make it an ineffective (and potentially stupid) tactic, or render it a non issue. My basic stance is this: If you want to rush 120 minelayers to Pearl on Christmas Eve, then by Thanksgiving we'll have every US ship and every gun over 3" in caliber trained on the harbor. Because, let us assume that you succeed in mining the harbor and defeat the USN. You have used a huge portion of your transport fleet, and will be unable to follow up with a decisive invasion of Pearl, or anywhere else. You will have to confine yourself, thus giving the Allied player breathing time, both in clearing Pearl and in not having to worry about large follow on invasions. If you fail, then not only do you give the Allied player easy VPs (what, like 7-10 per cruiser?) but you have so hampered your transport capability that you put yourself on the defensive for the whole game. My stance, and why I did it this way, is because it is like everything else in the game. Use it wisely, it is a historical asset. Be gamey and abuse it, and odds are it will come back to haunt you.
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Designer of War Plan Orange Allied Naval OOBer of Admiral's Edition Naval Team Lead for War in the Med Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
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