David Winter
Posts: 5158
Joined: 11/24/2004 From: Vancouver, BC Status: offline
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All. Since before the 2nd official release was published to you, the testers and I have been working on the 3rd release (R3) update. This will include the following; New Features: - Ability to create a 'non draft' league. This was requested by users that wanted to play league/career mode, but not have to draft players. - Ability to set the number of rounds in a draft (this is tied to the above). You'll be able to pick the number of rounds you wish your league to have and if this is lower than 110% of your league roster limit, the remainder will be randomly created and added. The reason for the extra 10% is so there are extra players going into training camp. Granted most of these will be training camp fodder, but sometimes you may get lucky. - Improved Linebacker and DB use of the [READ] and [KEYON] commands. (not really a new feature but a change to the way an existing one works) - A revamped Play Development System. Bug Fixes: - Testers are already testing new team/player statistical groups and items. - As per the release notes of the 2nd official update, I'm in the process if 'de-generalizing' some of the minor rules. In previous releases, many of the minor rules of the game were generalized and used for all three types of game Maximum-Football allowed you to play. I'm removing some of those generalizations. The spirit of Maximum-Football is to allow as much customization as possible, unfortunately for this official release, these minor rules will not be customizable but will be connected to the type of field you are using. Meaning you will not have the option to use Canadian kick off rules on an American field. - I have a list of bugs, big and small, that are also being addressed. Release Schedule: Due to the large amount of new development being put into this release, there will be longer intervals between the public beta's than there was for the 2nd update. At this time I have no firm date to give for your first look at these new features. But expect screen shots in the next 10 days (right now it's all backend work with no new interface work done so there is nothing really to see). Going Forward: And now, here is your chance to have a big say in what the game looks like going forward. The development list for R3 is already set but R4's is not. Below is a list of features that could be built into R4. I would like people to reply to this thread with votes. I can only build ONE of this list into R4 because each of these will take about 4 man months worth of work. Listed in no particular order; - Financial system. Trades, salaries, and other popular GM features. - Online H2H play. It's already known this feature will require a broad band connection. For league play, the 'home team' records the stats and outcomes on that users local DB. - Additional simulation mode. Invisibly run the 3D game and only display a score board. This will allow a closer match between played out 3D games and game that are quickly simulated to play out a selected portion of the schedule. - New 3D engine. Allows for better light effects, rag doll physics allows for better looking tackle animations. Overall, just a better looking game. System specs would probably stay about the same. - New interface design. Finally. I certainly understand that the game has some quirks to iron out but I hope people are enjoying the game none the less. Sales for the first weeks of release have been brisk so a sincere thank you to all those that are supporting the project. I hope, with the continued addition of new and exciting features as well as the great support from Matrix, the Maximum-Football community will continue to grow. Thank you David A. Winter
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