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Schedule Editing Available!

 
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All Forums >> [Current Games From Matrix.] >> [Sports] >> Maximum-Football 2.0 >> 3rd Party Developers Area >> Schedule Editing Available! Page: [1]
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Schedule Editing Available! - 4/24/2006 12:49:47 AM   
Shaggyra


Posts: 608
Joined: 2/10/2006
Status: offline
The latest edition of the MFUtilities Suite now includes a crude schedule editor, in addition to also allowing you to view, print, save reports to test or HTML.

Check it out at http://fbmax.com/utils/mfdata.zip

It still needs work and is rough around the edges. Future editions will include player trading, statistics and who knows what else.

Please let me know what you think and what you would like to see in the future.

You must have Access 2000 or better or use the include runtime installation.

Thanks

_____________________________

Post #: 1
RE: Schedule Editing Available! - 4/24/2006 3:51:57 AM   
Tbird


Posts: 1187
Joined: 12/15/2004
Status: offline
Dang !!!!

Great work

I'm not sure if it's possible but it would be cool to import players from other leagues that you create into the draft pool. So it could act as a college league or a development league.

(in reply to Shaggyra)
Post #: 2
RE: Schedule Editing Available! - 4/24/2006 4:49:22 AM   
Deltadog


Posts: 389
Joined: 2/27/2006
Status: offline

quote:

ORIGINAL: Shaggyra

The latest edition of the MFUtilities Suite


I downloaded and tried out your utilities. When I viewed team rosters I noted that it converts position codes to position names such as QB, RB, OL, etc. However, on my college teams I have certain offensive line me set as Center or Centre as the game provides them. The utility leaves the position of that player blank. I suggest that you enable the utility to recognize all positions the game recognizes.

(in reply to Shaggyra)
Post #: 3
RE: Schedule Editing Available! - 5/2/2006 1:58:30 AM   
Rottweiler69


Posts: 46
Joined: 3/29/2006
Status: offline
Hey Shaggyra, I get a "Error 1311-Windows cab 1 file not found" error when trying to install.

(in reply to Deltadog)
Post #: 4
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