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Soundbug in 2.3 ?

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Soundbug in 2.3 ? Page: [1]
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Soundbug in 2.3 ? - 7/14/2000 5:59:00 PM   
Jymbob VII

 

Posts: 8
Joined: 5/13/2000
From: Germany
Status: offline
Hi guys, since I upgraded this great game of yours to ver2.3, I'm unable to hear the background battle noise, the weather FX and the artillery sound, including the impact sounds of individual arty rounds. Hope you got a clue on that one, because those sounds add a lot to the ambience. Kind regards, Jymbob7

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- 7/14/2000 8:10:00 PM   
David Heath


Posts: 3274
Joined: 3/29/2000
From: Staten Island NY
Status: offline
Delete your Steel.prf in your save directory and restart. David

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- 7/14/2000 8:23:00 PM   
Jymbob VII

 

Posts: 8
Joined: 5/13/2000
From: Germany
Status: offline
Hi David, thanks for the prompt reply, but I'm afraid, the steel.prf doesn't help. In the meantime, I found out that the above mentioned sounds are played perfectly in scenarios and generated campaigns..?! Only in long campaigns the sounds seem gone. What really irritates me, is that I uninstalled the game, reinstalled 1.0, started a long campaign and suddenly there the sounds don't play anymore as well. I have no clue. Do you ? Thanksinadvance and regs Jymbob 7

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- 7/14/2000 8:55:00 PM   
Jymbob VII

 

Posts: 8
Joined: 5/13/2000
From: Germany
Status: offline
OK, forget it. Now the background sounds suddenly came back, after finishing one battle. I don't get it. Thanks anyway. regards

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- 7/15/2000 4:33:00 AM   
Major_Johnson

 

Posts: 280
Joined: 6/29/2000
From: Beach Haven, NJ, USA
Status: offline
I had the same thing happen in a "Blenheim Blunder" scenario. Though the background sound never came back throughout the game, the other scenarios work fine. Ahhh computers, you gotta lovem'. I call it job security!! ------------------ MJ We serve others best when at the same time we serve ourselves.

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M.J.!
We serve others best when at the same time we serve ourselves.

(in reply to Jymbob VII)
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