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RE: Devastators Devastating!?!?!?

 
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RE: Devastators Devastating!?!?!? - 4/30/2006 5:11:59 PM   
ADavidB


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From: Toronto, Canada
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quote:

ORIGINAL: String

I know I'm very fond of force concentration, but this doesn't prevent me liking those small 1-2CV battles and 1-2BB battlegroups in action. Much more like ww2 than the usual deathstars.

Very interesting AAR, I cant wait for the next update.




It's an interesting choice for the Japanese player during the first month of the game - mass together an unstoppable force and take things slowly, systematically and "inevitably", or spread out and establish a fast outer perimeter of key bases in the knowledge that once a base is taken, the Allies can't really take it back in the near future. But that second option does allow the Allies to go "TF Hunting" since the KB is pretty much out of position for a few weeks and does have to go back to a major port for supplies and replacements.

On the other hand, the Allies don't really have any opportunity for useful force concentration during the first year of the war, and if an Allied player isn't careful with his forces that period can be extended out quite a lot.

Treespider went off to a 24 hour work period yesterday afternoon, so even when he gets back later today I expect that he will go directly to bed and sleep instead going to the game, regardless of how tempting it is to "...do just one turn."

Thanks for the comments -

Dave Baranyi

(in reply to String)
Post #: 31
Bact to "Ugly"... - 5/1/2006 4:43:26 AM   
ADavidB


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December 16, 1941 -

Treespider wrote that he got a "little revenge". He obviously enjoys understatement. It turns out that I didn't have two days, I only had one. A large portion of the KB (90 TBs and 90 DBs worth) wiped out my little cruiser TF in Rabaul harbor. Obviously the TF that went west from the Hawaiian Islands wasn't just a decoy. Fortunately, I had decided to send the Lexington TF off for some fuel and supplies, otherwise they would have been caught in that debacle too.

At the same time the Japanese carriers in the Northern Pacific rendezvoused with the second TF to the South. So that second TF is undoubtedly a replenishment TF. Is the carrier TF in the Northern Pacific just there for "nuisance value", or is Treespider actively pursuing a policy of aggressively hunting all Allied ships? That's an intriguing thought. The Allies have no air power that can stop the KB in the first few months of the game. And in particular, the Allied LBA is pretty much useless against the KB, particularly in a non-PDU game like this.

So what does one do if the KB keeps on sailing along, hunting TFs instead of supporting invasions? Even a split KB is more than a match for anything the Allies can put forward for the first few months of the War. I've already lost a lot more ships in this game than I usually do in a game-year. And without ships there is no way to start to recover. This match is going to take a lot of thinking since it is different from anything I've had to face in the past with other PBEM games.

Most everything else in the Air or on the Sea also went in Treespider's favor this turn. My ASW was totally ineffective and my Brit and Dutch air units in the DEI and Malaya are too tired out to stand up to any opposition. And Japanese subs continue to show up everywhere.

The only thing that is working out okay is the land effort, and that is mainly because Treespider is attacking widely rather than massing forces. So, the following occurred:

- Naga held up to another deliberate attack
- Changsha endured an artillery attack
- Chinese troops at the crossroads south of Wuchow were attacked but held easily
- Hong Kong stood up to a shock attack!!! (I have no idea how.)
- The Admiralty Islands were captured
- Kuantan endured an artillery attack

Dave Baranyi

(in reply to ADavidB)
Post #: 32
RE: Bact to "Ugly"... - 5/1/2006 4:51:58 AM   
denisonh


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I think that you need to guage the threat from the KB as factor in conducting any offensive operations.

He surprised you and it cost you a little. Anyhting you can do to "slow up" Tresspider by actively defending where you can.

Risk management.

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(in reply to ADavidB)
Post #: 33
RE: Bact to "Ugly"... - 5/1/2006 5:09:45 AM   
ADavidB


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quote:

ORIGINAL: denisonh

I think that you need to guage the threat from the KB as factor in conducting any offensive operations.

He surprised you and it cost you a little. Anyhting you can do to "slow up" Tresspider by actively defending where you can.

Risk management.


I haven't yet gotten used to Treespider's style - he is a lot more aggressive than other players that I've gone against. That gives me opportunities, but it also increases my risks significantly. So while some of my standard responses are doing okay, a number of them haven't worked.

My main problem is that I've been counting on a "day or two" more to operate than Treespider has been giving me. He must be running all of his ships full out all the time to move around as fast as he does. And he hasn't been going back to major bases for "pit stops". This means that when I've "counted" on Japanese forces to be one place, they are actually a lot nearer than I expect. (To a good extent, I'm having the same difficulties that the Allied Command had for real in WW II.)

On the other hand, I've been deliberately trying to avoid rushing all over in order to minimize sys damage and the associated increase in detection levels. So, for example, if I had sent my subs out of Manila at full speed they would have been in position to let me know of the Japanese TF movements in the Central Pacific. But I deliberately let the subs go out at mission speed in order to minimize sys damage accumulation and missed out.

Treespider has also used his subs extremely well to keep track of my movements. Japanese subs are everywhere in the Central and South Pacific, and he has been using them like crazy to mine my ports in the DEI. All this has kept me off balance and caused me to react more than I like.

So, as I said, I need to reconsider my responses and figure out ways to take advantage of the way that Treespider is playing while not leaving easy opportunities for him. If I just try to run and hide, Treespider will be trapping me in no time. I need to figure out how to get "behind" him instead in order to catch his forces out of position.

Thanks for the comments -

Dave Baranyi

(in reply to denisonh)
Post #: 34
RE: Bact to "Ugly"... - 5/1/2006 4:22:13 PM   
Jim D Burns


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quote:

ORIGINAL: ADavidB
I need to figure out how to get "behind" him instead in order to catch his forces out of position.


Hi Dave,

Against a very aggressive opponent like Treespider, you have to assume he is going for everything you have as fast as he can (figuring out in what order he’ll do it is the hard part). Therefore don’t try slow buildups at isolated bases or clever moves that’ll just end up costing you some CV’s if KB unexpectedly shows up.

Aggressive players view any buildup of allied forces they see as victory point opportunities, so assume anything you send out there is going to get stomped, so don’t send it unless you can send enough to the base to seriously oppose KB. If you can’t, Treespider WILL show up and take the points you offer him, so better to lose an empty base than the base + several thousands of troops.

I’d build up in the rear and spend the next month or so trying to get a read on Treespider’s goals. He can’t be everywhere at once, and if he tries to be, he’ll leave himself exposed for a punishing counter-thrust by you. But don’t try to out guess him and pre-position your forces, just hunker down where you know you are safe and build up in the rear and only react when you KNOW it’s reasonably safe to expose your limited combat assets.

His aggressive style almost guarantees you’ll see deep raids into your shipping lanes on a regular basis, so be careful. One or two big supply convoys sunk can doom your ability to counter-attack till well into 1944. I’d also not put it past him to show up at Ceylon/Perth/Auckland etc. and try a port attack to possibly catch your CV’s at anchor, so be very careful not to get complacent and assume you’re safe just because the base is deep in your rear.

Keep your CV’s in task forces at their bases with reaction turned on if they don’t need any yard time. And move them often, he’ll find them with his subs eventually if you leave them idle too long, Treespider makes very good use of his subs (I started two different PBEM’s with him, but we didn’t play ether very long due to game bugs).

So for now I’d simply try to save as much stuff as you can and try to bog him down with long sieges in the Philippines or Malaya. Those are the only real opportunities you have to slow down the timetable of a very aggressive opponent other than a lucky strike like you had at Rabaul. If he takes those areas early, you had best be prepared for an invasion in India or Australia as Treespider’s aggressive style almost assures he’s going for one or the other if he can. I’d have an eye to those two possibilities right now and forgo any aggressive moves on your part until you feel those two countries are reasonably defended.

Jim


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Post #: 35
RE: Bact to "Ugly"... - 5/2/2006 1:05:56 AM   
ADavidB


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quote:

Against a very aggressive opponent like Treespider, you have to assume he is going for everything you have as fast as he can (figuring out in what order he’ll do it is the hard part). Therefore don’t try slow buildups at isolated bases or clever moves that’ll just end up costing you some CV’s if KB unexpectedly shows up...


Hi Jim -

Thanks for all the good advice. Right now I'm not trying to set up any forward bases, just pull back troops that I don't want to lose. Treespider is doing a good job of keeping me from doing that.

But I'm on the lookout for opportunities to hit his replenishment TFs. Right now he doesn't have any forward bases from which to refuel the pieces of the KB that are sailing around. If I can get him to go a little too far I might be able to pull off a couple more surprises in the near term. Of course, once he sets up properly it will tougher, but we'll have to see what sorts of traps I can set.

There are other things that I have to get used to, such as the changes in the Malarial areas. Previously I could count on most of the Northern Australian bases to be malarial deathtraps and ignore them - I can't really do that right now.

Oh well, live and learn...

Thanks again -

Dave

(in reply to Jim D Burns)
Post #: 36
"Quiet" is relative... - 5/2/2006 1:07:28 AM   
ADavidB


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December 17, 1941 -

Treespider commented that this turn was "quiet but significant", and I responded to him that "significant" for him usually means "painful" for me… But Treespider was right, things were relatively quieter on the Sea and in the Air, although Japanese forces made good progress on the Land.

On the Seas, there was a bit of tit-for-tat sub action with a couple of my subs damaged by Japanese escorts. One Japanese PG was torpedoed and another Japanese AK sank from old damage. The Japanese sub-based Glens were active again in the South Pacific and West Coast. Allied ASW not only didn't attack any Japanese subs, they couldn't even find most of the ones that were launching Glens.

The Air War took a different turn. Treespider sent a large air attack against Changsha, taking some damage from the defenders, but causing significant runway damage. At the same time my B-17s hit Kuching and caused a nice little bit of damage on the air fields, including some damaged planes. Treespider also started to try to use Zero-sweeps to attack my air fields. I think that he was surprised to find no Allied fighters at several front line DEI air bases.

In the Ground War the big news was that the Japanese captured Kuantan, Singkawang and Vigan. Alor Star, Changsha, Hong Kong and Naga were all bombarded.

In the area of "What was I thinking? <>", although one of my preparatory "sneaky moves" appeared to work out well, a couple of follow-up moves of damaged ships may well have given away the show. I've been trying to move in unexpected directions in order to keep Treespider from guessing my intentions too easily, but I have also been "out-thinking myself" a bit. Next turn ought to let me know if I've made a "Brilliant Move" or another "Oh My Gawd, What an Idiotic Move".

Dave Baranyi

(in reply to ADavidB)
Post #: 37
Clear skys... - 5/2/2006 1:09:03 AM   
ADavidB


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December 18, 1941 -

Treespider commented that the weather was "clear for a change". At this stage of the Game, clear is "not good" for the Allied forces, and sure enough, Japanese air power was felt very strongly this turn. Treespider sent heavy air attacks on Changsha, Singapore and Manila and also sent strong Zero-sweeps. In response I started to move back some of my heavily fatigued and low morale air units, although I moved fresh Chinese air units back into Changsha.

Treespider is doing yet another thing that is quite unexpected to me; he has five ground units at Luang Prabang and is building up the air base, which is already up to level 2. I've never seen anyone do that before. That base is in the middle of nowhere and doesn't connect directly to any of my bases in Burma or China. But it does threaten the Burma Road by Air. I wonder; is Treespider planning to use the air base at Luang Prabang to bomb my bases, or is he considering paratroop drops at the bases along the Burma Road? I have troops on their way to all of my key Burma Road bases, but thanks to the Movement Rules, they will still take a couple more weeks to get there. Hmmm, maybe I ought to put some CAP in place over the bases which only have base forces right now.

In the Naval War, Japanese ships are still clearing mines out of the harbors at Saigon and Camranh Bay, and a Japanese APD "cleared" one of those mines by hitting it. The escorts from an incoming transport TF just offshore of San Fran hit a Japanese sub a few times; with any luck the sub will have to limp home and be out of my hair for a while. And in an encounter that must have had Treespider momentarily holding his breath, S-28 had a shot at the Soryu as the Japanese carrier TF left the Aleutians, but missed.

My "big risk/big goof (?)" from last turn went "okay" this turn. One more turn and I ought to be home free. Of course, there is always a price to be paid for poor planning in this Game, and I paid it again this turn as the main part of the KB pounded the transport ships in the port of Rabaul. It doesn't appear that I will be getting the troops out of Rabaul this time.

In the Ground War, Hong Kong finally fell. I don’t think that I've ever held it so long. Treespider had to move three additional units in to help with the attack. An empty Tavoy also fell. I think that Treespider doesn't have a base force unit nearby, so I may get a few days respite before he can support air operations out of there. Never-the-less, I am repositioning my Air assets in the Burmese Theater in order to confront the inevitable air attacks. In other Ground news, Naga and Alor Star held against deliberate attack again while Changsha was bombarded once more. Treespider now has a lot of field artillery units at Changsha.

Dave Baranyi

(in reply to ADavidB)
Post #: 38
RE: Clear skys... - 5/2/2006 3:19:32 AM   
denisonh


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I think the HK problem could be attributed to the down side of Shock attacks. Failed ones really can disrupt and disable an attacking force.

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(in reply to ADavidB)
Post #: 39
RE: Clear skys... - 5/2/2006 4:17:24 AM   
ADavidB


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quote:

ORIGINAL: denisonh

I think the HK problem could be attributed to the down side of Shock attacks. Failed ones really can disrupt and disable an attacking force.


True, and he initially attacked with only one unit, which was insufficient. One needs to take Hong Kong sufficiently seriously as the Japanese player or else one wastes a fair amount of time.

Cheers -

Dave Baranyi

(in reply to denisonh)
Post #: 40
RE: Clear skys... - 5/2/2006 4:41:44 AM   
Jim D Burns


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quote:

ORIGINAL: ADavidB
I have troops on their way to all of my key Burma Road bases, but thanks to the Movement Rules, they will still take a couple more weeks to get there. Hmmm, maybe I ought to put some CAP in place over the bases which only have base forces right now.


I'd air lift in fragments of anything available ASAP, before he cuts off your Burma troops from supply and forces you to try a naval evac out of Rangoon. You'll lose a lot of ships if he cuts you off by para drop and air transporting in a division or two into Myitkyina or Pagan, etc. behind your lines. 30-50 squads per base should be enough to stop a minor drop, use Chinese units if you have to.

Jim


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Post #: 41
RE: Clear skys... - 5/2/2006 4:55:03 AM   
ADavidB


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quote:

ORIGINAL: Jim D Burns


quote:

ORIGINAL: ADavidB
I have troops on their way to all of my key Burma Road bases, but thanks to the Movement Rules, they will still take a couple more weeks to get there. Hmmm, maybe I ought to put some CAP in place over the bases which only have base forces right now.


I'd air lift in fragments of anything available ASAP, before he cuts off your Burma troops from supply and forces you to try a naval evac out of Rangoon. You'll lose a lot of ships if he cuts you off by para drop and air transporting in a division or two into Myitkyina or Pagan, etc. behind your lines. 30-50 squads per base should be enough to stop a minor drop, use Chinese units if you have to.

Jim



Remember, this is mid-December 1941...I've got two, small, short-legged Dutch air transport units available for the entire Far East... and unless I'm not seeing something obvious in the choices available, I can't transport troops in my bombers, only supplies. (I thought that we could do that in UV, but I can't see the option here.)

So my ability to drop fragments of combat units is pretty limited at this point. I've got the AVG split up, and various Brit and Chinese units spread around, and I'll try to do my best to discourage air drops. Treespider has all the cards at this point - if luck goes his way I'll be in big trouble.

Thanks for the help!

Dave Baranyi

(in reply to Jim D Burns)
Post #: 42
War in 3D - 5/2/2006 4:56:33 AM   
ADavidB


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December 19, 1941 -

Treespider continues to imaginatively throw the "kitchen sink" at me. As I had predicted last turn, Treespider did send in a paratroop attack to Kweiyang, but not from Luang Prabang. Instead he flew in troops from one of the bases further to the south. Once again Treespider got the jump on me. Fortunately, his troops couldn't capture the base.

Treespider is assuming that I was unaware of the danger to Kweiyang. Of course I realize that all of the bases that only have base forces are at risk from paratroop attacks. However, thanks to the Movement rules, there is no possible way to get troops quickly around to all the bases at risk in China - it just takes time. I've had troops on the march since the first turn. However, it is taking them a month to move one hex.

The answer, of course, is to try to move fighter squadrons around to cover the bases at risk. Since the Allies are quite short of fighter squadrons at the beginning this is difficult to do. So an ambitious Japanese player can take advantage of the situation to try and cut inner communication lines. One thing I've learned from this is that I won't agree in any future games to any house rules that limit what the Allied player can do with the Game Mechanics, particularly since I've never played against a Japanese player who has any qualms about using every edge the Game makes available to him.

In the rest of the action, Treespider continued to send huge air raids against Manila and Singapore. I am pulling air units out faster in response. It's pointless to leave units in the fight that have morale below 40. My bombers hit the airfield at Tavoy hard. I want to give my pilots practice and damage the field before Treespider can get a base force in place.

In the ground war the only attacks, other than that of the paratroops, were bombardments of Naga and Changsha. Treespider is repositioning troops in Malaya to make a push south and cut off my troops. I'm starting evacuations of non-essential personnel now while I can still provide fighter cover.

In the naval war, my Brit bombers tried more attacks on Japanese ships off of Malaya, but without any success. The Brits are too tired and need to be pulled back and rested.

Dave Baranyi

(in reply to ADavidB)
Post #: 43
RE: War in 3D - 5/2/2006 5:06:23 AM   
Jim D Burns


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One neat trick I used in my current game and my games vs. Treespider was to base the two Dutch transport groups at Palembang and then give them pick up troop orders for Singapore. Have them pick up a different unit each turn and pretty soon you’ll have small 4-6 squad fragments of each unit that can march south from Palembang and embark for India from the relatively safe base on the southern tip of Sumatra. That way you don’t have to lose too many fighters trying to cover your ships at Singapore.

After I had a fragment of each unit pulled out, I managed to get out almost all of the MAF which went to India, and about 75% of one of the Australian brigades to defend Palembang with. That 150 aviation support comes in handy early on in India when aviation support is very low.

I had forgotten about the fact you had no transport aircraft available in India yet, sorry for the misplaced advice.

Jim


< Message edited by Jim D Burns -- 5/2/2006 5:09:22 AM >


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Post #: 44
RE: War in 3D - 5/2/2006 5:13:05 AM   
ADavidB


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quote:

ORIGINAL: Jim D Burns

One neat trick I used in my current game and my games vs. Treespider was to base the two Dutch transport groups at Palembang and then give them pick up troop orders for Singapore. Have them pick up a different unit each turn and pretty soon you’ll have small 4-6 squad fragments of each unit that can march south from Palembang and embark for India from the relatively safe base on the southern tip of Sumatra. That way you don’t have to lose too many fighters trying to cover your ships at Singapore.

After I had a fragment of each unit pulled out, I managed to get out almost all of the MAF which went to India, and about 75% of one of the Australian brigades to defend Palembang with. That 150 aviation support comes in handy early on in India when aviation support is very low.

I had forgotten about the fact you had no transport aircraft available in India yet, sorry for the misplaced advice.

Jim



Ah, neat idea! That's certainly better than using subs...Thanks!

Dave Baranyi

(in reply to Jim D Burns)
Post #: 45
RE: War in 3D - 5/2/2006 6:52:27 AM   
ny59giants


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I am doing my first two PBEM's and I have learned a few things to do immediately with the Allies. You probably do them, but in case you haven't. I send some of the AK's from Chandpur to Ragoon to evac the CD over to Andaman Is, plus a few to Tavoy to evac the BF (it is going to die a quick death, so I might as well make use of it) to Andaman Is. I may not hold unto the island, but it is useful as a way point for your short legged planes in Singapore to go after stopping in north Sumatra, before getting to Burma/India.
You can use the air transport to get LCU's out of Singapore and also to transport the BF's from western Sumatra to Palembang. The more engineers there, the more damage they will cause to the facilities when it is captured.
I usually send all my AP's to Oz and eventually the USA immediately as they are needed to transport LCU's now and for invasions later. I keep the AK's around to do any evac. I hope you have been able to evac some BF's to northern Oz. I do so because they help build up the fort levels faster while the Bde/Div from southern Oz make the long march north.
I guess in my favor is the fact that these 2 PBEM's are the first for all of us. Eventually, I may ask to play a more experinced opponent and learn the hard way about what is wrong with my strategies. Use the Russian strategy - give up ground and time.

(in reply to ADavidB)
Post #: 46
RE: War in 3D - 5/2/2006 1:11:09 PM   
ADavidB


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quote:

ORIGINAL: ny59giants

I am doing my first two PBEM's and I have learned a few things to do immediately with the Allies. You probably do them, but in case you haven't. I send some of the AK's from Chandpur to Ragoon to evac the CD over to Andaman Is, plus a few to Tavoy to evac the BF (it is going to die a quick death, so I might as well make use of it) to Andaman Is. I may not hold unto the island, but it is useful as a way point for your short legged planes in Singapore to go after stopping in north Sumatra, before getting to Burma/India.
You can use the air transport to get LCU's out of Singapore and also to transport the BF's from western Sumatra to Palembang. The more engineers there, the more damage they will cause to the facilities when it is captured.
I usually send all my AP's to Oz and eventually the USA immediately as they are needed to transport LCU's now and for invasions later. I keep the AK's around to do any evac. I hope you have been able to evac some BF's to northern Oz. I do so because they help build up the fort levels faster while the Bde/Div from southern Oz make the long march north.
I guess in my favor is the fact that these 2 PBEM's are the first for all of us. Eventually, I may ask to play a more experinced opponent and learn the hard way about what is wrong with my strategies. Use the Russian strategy - give up ground and time.


Thanks for the comments. I usually use all of your suggestions, but this time Treespider is moving much faster than other opponents have in the past. He is also hunting ships and task forces more aggressively than previous opponents.

My feeling is that I must provide some valid threats to Treespider in important areas or else he will simply continue to cut my lines and trap my naval forces. Don't forget, the KB can move three times faster than any transport TF, and if the KB raids the shipping lanes in the Indian Ocean, South Pacific or Eastern Pacific it can wipe out entire task forces. The only effective way to stop it is to keep much of the KB on guard itself at the front.

At least that's my theory right now...

Thanks again -

Dave Baranyi

(in reply to ny59giants)
Post #: 47
Sub stuff... - 5/2/2006 11:21:45 PM   
ADavidB


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December 20, 1941 -

The war settled back into a more conventional pattern this turn as the emphasis was on submarine and air battles. RO-34, which was hanging around Rabaul, hit two of the transports that were fleeing the Harbor, but since those two had already been seriously damaged by the earlier air attack from Japanese carriers, this didn't matter. The fleeing ships were scouted by an Alf, which indicated that the partial-KB was likely still somewhere to the north of the Bismarcks, but there were no further air attacks.

A couple of Dutch subs tried attacks off of Malaya, but without success, and one was slightly damaged by an escort. A Japanese sub hit one of the transports that were fleeing Singapore. Fortunately the unit on board was split between two ships so I've sent the damaged ship back to port and will continue with the other. As usual, Allied ASW did almost nothing.

Treespider increased his effort in the air and damaged the air field at Singapore quite badly. The Brit fighter groups are spent and I can't do anything except to pull them back and let them start to rebuild and recover morale. Manila was also hit very hard again. I've now pulled back all the important units out of Manila and have set up new air defenses to the south. This Japanese air effort has actually been a good thing for me because most of the Japanese Naval LBA has been committed to airfield attacks instead of watching out for my ships, and so I've been able to take advantage of the lull to move more ships around. For the most part the Allied Air effort was stymied by bad weather, but some of the remaining Brit bombers did succeed in hitting another Japanese AP off of Malaya.

Sightings of Japanese Kates on scouting missions allowed me to determine that the main part of the KB is still around the Bismarcks, while the "Northern Adventure" CV TF is south of Amchitka and moving slowly to the south west. My subs continue to track this TF's progress as the mid-Pacific picket line nears completion. What I don't know is the whereabouts of the Japanese CVEs and CVLs. I'm curious as to when they will return to the Celebes or the DEI proper. I may be able to give them a surprise welcome…

Japanese subs continue to prowl the South Pacific and two just showed up off of Noumea. I am sending a couple of DDs after those two subs. This is not only an attempt to see if my ASW can get lucky, but also to let Treespider know that I have at least a couple of combat ships in the region. I am interesting to see if he goes "hunting", and if I can spring a trap on the "hunter".

In the ground war, Japanese troops captured undefended Kavieng and performed artillery attacks on Naga and Changsha. I am still moving troops around and hope to have all key bases in China and Burma defended on the ground against paratroop attacks within the next couple of days. We'll see if time is on my side.

Dave Baranyi

(in reply to ADavidB)
Post #: 48
A Messy Turn... - 5/3/2006 6:22:34 AM   
ADavidB


Posts: 2464
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December 21, 1941 -

This was a messy turn, with sub action, air action and lots of maneuvering on both sides. I'm happy that my "risk" worked out fine - I got a carrier TF around the north side of New Guinea without being spotted, while refueling at the bases along the way. This will now even out the balance of power in the DEI a bit, particularly if I can continue to keep the presence of the CV secret until Treespider starts to bring task forces back to the Front. Treespider has been able to make his northern CV TF vanish too. I've got subs all over the area, but no scout planes showed up. Maybe Treespider has pulled in his scouts in an attempt to mask his movements.

The messiest area is quickly becoming China. Treespider seems determined to play "War in China", which is unfortunate because I consider that the weakest and least appealing part of WitP, but there is nothing to do but play along. I've moved my B-17s to Burma and will eventually move them to India, so some time in the future Treespider can expect me to bring large quantities of 4E bombers back to blast his positions in China.

There were a lot of Japanese air assaults in the Philippines and Malaya. I've got my air units spread around, so Treespider has to attack different bases each time, which means that he can't focus on closing one base. Eventually his ground troops will reduce my options for basing planes, but until they do, I'll continue to move things and see if I can get any "cheap shots" in.

In the sub war the Japanese subs were successful at both hitting my ships and escaping my ASW. I wrote to Treespider that the Allied ASW reminded me of the old "near-beer" called "Beer 102". Their ad campaign in California in the early 60s went something like this, "We tried 102 times before we finally got it right."

In the ground war Japanese troops bombarded Naga and Changsha again and tried a deliberate attack on Alor Star that reduced the fortifications but didn't capture the base. I expect that Rabaul will be invaded in a turn or two - it appears that a naval bombardment TF is on its way. I've pulled out my planes and will let the two land units that are left on their own. For nuisance's sake, I moved one of the combat units back to Gili-Gili. Now Treespider will have to send in a real force to take the base rather than a handful of troops.

Dave Baranyi

(in reply to ADavidB)
Post #: 49
Chinese Combat... - 5/4/2006 4:41:33 AM   
ADavidB


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December 22, 1941 -

The situation has stabilized a bit now, although it is obvious that Treespider is preparing for a number of offensives at different locations, including Burma, China and New Britain. I've lost track of the Japanese CVs other that those that are sitting somewhere a bit north of the Bismarcks. Kates keep on scouting my subs in the region. But Treespider is showing restraint and is not letting his CVs go after the crippled transports that are trying to crawl away from Rabaul. Instead he is letting his subs go after them. But those cripples are making useful sacrifices because I've retrieved other undamaged ships from the region. The invasion of Rabaul ought to come soon. A BB-lead TF bombarded the base in the daylight this turn, and Nells from Truk pounded the troops. I no longer have any planes in Rabaul; they are all back in Oz, resting and rebuilding.

Strangely enough there was no night action by subs this turn; the subs off of Rabaul attacked my cripples in the daylight. There wasn't much other Japanese naval action, other than a bunch of ships trying to sweep mines out of Hong Kong and Camranh Bay. Japanese ships hit mines in both harbors.

The Air War was very busy. Japanese planes flew reconnaissance almost everywhere. (My "Operations Report" page is very long.) My B-17s flew and hit the air field at Bangkok, causing reasonable damage, but the bomber pilots obviously need more practice. Both sides did extensive bombing of opposing troops, with my Chinese bombers focusing upon those Japanese troops that snuck north of Changsha.

That particular bombing raid paid off, first when the Japanese troops tried a Deliberate Attack at the crossroads north of Changsha and were beaten back with large losses. It turns out that the Japanese unit only had a few hundred men; Treespider was trying to take advantage of the @#$%^ Movement Rules to cut me off with a nuisance unit. But I had a good Chinese Division and the Chinese Armored unit there, and their counterattack drove the Japanese out of the hex:

Ground combat at 45, 35
Allied Deliberate attack

Attacking force 7456 troops, 56 guns, 0 vehicles, Beginning Assault Value = 313
Defending force 597 troops, 0 guns, 0 vehicles, Beginning Assault Value = 10

Allied max assault: 248 - adjusted assault: 250
Japanese max defense: 5 - adjusted defense: 1
Allied assault odds: 250 to 1

Japanese ground losses:
8 casualties reported
Defeated Japanese Units Retreating!


What I don't understand is why the combat results don't show any "vehicles" in the attacking force since there was the Chinese armored unit there. I wonder if I accidentally turned off its attack when I canceled its movement orders? In any event, the results were what I wanted. In other ground combat, the Japanese made artillery attacks on Naga and Changsha. A Japanese Shock Attack on the Chinese units at the crossroads south of Wuchow failed miserably. And a Japanese deliberate attack at Alor Star failed.

Treespider is moving troops all around the Burmese front. I suspect that he will try another paratroop raid behind my lines some time soon. He has also massed four ground units at Tavoy but hasn't brought any planes in yet. Treespider is also maneuvering land troops in China to try to cut off more of my bases. The map of China will probably look like a "Go" board in a little while, with units everywhere. As I've said, I'm not a big fan of "War in China"…

Dave Baranyi

(in reply to ADavidB)
Post #: 50
RE: Chinese Combat... - 5/4/2006 6:18:50 AM   
Grotius


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I'm not a big fan of "War in China" either. One nice thing about the AI is that it generally does nothing in China, so you can have a pleasant stalemate there regardless of which side you play. :)

(in reply to ADavidB)
Post #: 51
RE: Chinese Combat... - 5/4/2006 6:26:26 AM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
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quote:

ORIGINAL: Grotius

I'm not a big fan of "War in China" either. One nice thing about the AI is that it generally does nothing in China, so you can have a pleasant stalemate there regardless of which side you play. :)


Unfortunately the Game Design gives a lot of points to a Japanese player who is successful in China, so the temptation is always there...

Take care -

Dave Baranyi

(in reply to Grotius)
Post #: 52
Japanese CS at the Front... - 5/4/2006 6:28:02 AM   
ADavidB


Posts: 2464
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From: Toronto, Canada
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December 23, 1941 -

This turn continued on pretty much as the previous turn started. Japanese subs picked off another crippled transport off of the east end of New Guinea, both sides sent out lots of bombing missions against each other's troops. Rabaul received more naval and air bombardments and the Japanese CVs continued to hang around just out of sight north of Rabaul.

One new thing happened; a Japanese CS showed up off of Goodenough Island at the North East corner of New Guinea. Its planes didn't attack the nearby crippled transports, and it didn't have any air cover when Hudsons from Port Moresby tried to attack (and missed). I bet that it is there to act as a "canary in a coal mine" in case I send ships up north to interfere with the upcoming invasion of Rabaul. It's tempting to consider sending a CV up to take a "cheap shot" at the CS, but I bet that there is yet another Japanese CV TF sitting off to the East in or just below the Solomons, waiting for me to do that. (I would do that in Treespider's situation.)

The ground situations in Burma and China are becoming equally complicated at a rapid pace. I'm ready to pull back from the front lines of Burma and have sent a number of units back already, either to India or into Burma proper. I'd like to delay another week or so because that would allow things to be set in the rear properly, but I'll play it by ear for now. I don't want to let any of my units get caught or bypassed on the rail line. (Gotta "luv" those movement rules - they are SO realistic…)

In the ground combat, Naga finally fell to the Japanese. It certainly held out longer than I expected. Changsha and Alor Star received artillery bombardments again and Japanese forces tried yet another deliberate attack at the crossroads south of Wuchow. Treespider really wants to clear me out of there badly.

Dave Baranyi

(in reply to ADavidB)
Post #: 53
RE: Japanese CS at the Front... - 5/4/2006 7:01:52 PM   
denisonh


Posts: 2194
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From: Upstate SC
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Not far away to set to react 6 I bet......

quote:

ORIGINAL: ADavidB

.....It's tempting to consider sending a CV up to take a "cheap shot" at the CS, but I bet that there is yet another Japanese CV TF sitting off to the East in or just below the Solomons, waiting for me to do that. (I would do that in Treespider's situation.)......




_____________________________


"Life is tough, it's even tougher when you're stupid" -SGT John M. Stryker, USMC

(in reply to ADavidB)
Post #: 54
Xmas Eve 41 - Presents or Coal?... - 5/5/2006 12:20:05 AM   
ADavidB


Posts: 2464
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From: Toronto, Canada
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December 24, 1941 -

Christmas Eve 1941 found the war continuing with lots of small operations but nothing spectacular happening. There are a lot of Japanese subs in the Solomons and off the eastern tip of New Guinea and one of them sank yet another slowly fleeing cripple. More Japanese subs showed up off of the West Coast of the US, where my ASW ships and planes attacked them. Another Japanese sub showed up off of the Hawaiian Islands again, so I'm sending out a horde of small ASW TFs to blanket the area and see if they get lucky.

Surprisingly enough, there was neither an invasion nor a naval bombardment of Rabaul this turn. There is a Japanese combat TF that is sitting in the Rabaul hex, and I'm not sure why, unless it is there to intercept any incoming Allied TFs. (As if I'd bother.) And Japanese CVs continue to prowl to the north of Rabaul with their Kates occasionally pestering my subs. I've ordered my subs to return to port at Mission Speed; this way they are harder to find yet will still be flooding the region for quite some time yet. The Japanese CS also disappeared - I guess that Treespider realized that having it in such a vulnerable location wasn't the best of ideas.

Treespider is sending a lot of troops into Burma by land. My pullback is occurring nicely, so I'm not too concerned. I'm more than happy to challenge the Japanese back at the Indian border - remember, when on Defense, "Jungle Is Your Friend".

In China I'm finally getting some combat troops into those bases that only had base forces in place. That allowed me to re-allocate my fighter squadrons and I'm hoping to give Treespider a very unpleasant surprise in the skies over Changsha next turn. I'm still manoeuvring Chinese troops around more than I like, but things are coming in place. It appears at this time that Treespider is focussing his efforts on the Southern Chinese bases. That's fine, I want to have the use of the resources in the Eastern Chinese bases as long as possible. BTW - that Japanese paratroop unit disappeared on the road in China. I've got combat troops converging on its last known location, but I can't quite understand how it was able to disappear like that.

In the air war we both continued flying lots of sorties against each other's troops. Whenever I attack the besiegers at Changsha the subsequent Japanese artillery bombardment is significantly weaker, so there is a big incentive for me to keep hitting the Japanese troops. Likewise, Treespider is using his air power to soften up my troops prior to assaults, as worked so well at Naga. Treespider also appears to be doing some "CAP Hunting" with his Zeros again, so I'm shifting my planes around the DEI once more.

In the land war this turn Deliberate Attacks at Changsha and on Chinese troops in the hex to the south of Wuchow were both repulsed. The Japanese also did an artillery attack at Alor Star. For the most part our forces are not in contact elsewhere. SIGINT tells me that Tarakan is the next target, but that's pretty obvious anyway. What I'm looking out for are non-straight forward attacks where I might have an opportunity to interfere.

Dave Baranyi

(in reply to denisonh)
Post #: 55
RE: Xmas Eve 41 - Presents or Coal?... - 5/5/2006 12:39:57 AM   
Jim D Burns


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From: Salida, CA.
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quote:

ORIGINAL: ADavidB
but I can't quite understand how it was able to disappear like that.


Death via attrition I bet, I’ve had several units die that way in my current game. Hit the w key and see if there is a J zoc in any hex other than the one it occupied. If there is it moved otherwise I bet it died.

Jim


_____________________________


(in reply to ADavidB)
Post #: 56
RE: Xmas Eve 41 - Presents or Coal?... - 5/5/2006 12:49:03 AM   
ADavidB


Posts: 2464
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From: Toronto, Canada
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quote:

ORIGINAL: Jim D Burns


quote:

ORIGINAL: ADavidB
but I can't quite understand how it was able to disappear like that.


Death via attrition I bet, I’ve had several units die that way in my current game. Hit the w key and see if there is a J zoc in any hex other than the one it occupied. If there is it moved otherwise I bet it died.

Jim



Ah, good point. Thanks for reminding me. I'll check that out.

(Yet another little but important detail to remember to check during a turn... )

Thanks again -

Dave

(in reply to Jim D Burns)
Post #: 57
RE: Xmas Eve 41 - Presents or Coal?... - 5/5/2006 1:31:43 AM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline

quote:

ORIGINAL: Jim D Burns


quote:

ORIGINAL: ADavidB
but I can't quite understand how it was able to disappear like that.


Death via attrition I bet, I’ve had several units die that way in my current game. Hit the w key and see if there is a J zoc in any hex other than the one it occupied. If there is it moved otherwise I bet it died.

Jim



Okay, I've gone back and checked. There are two Js along the road - the one it first came from and the one where it last appeared. I've got Chinese units in adjacent hexes to both J hexes, but they aren't seeing anything.

If it did "die a terrible death" I'm rather surprised - it seems quite fast. But who knows?

I'm still going to keep my eyes on that area for a little while yet.

Thanks again -

Dave

(in reply to Jim D Burns)
Post #: 58
Some Small Xmas 41 "Gifts"... - 5/5/2006 5:48:18 AM   
ADavidB


Posts: 2464
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From: Toronto, Canada
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December 25, 1941 -

Treespider wrote that this was a "good turn" for me, so I was really hoping that Santa had brought me something "big, bright and shiny", like a torpedo in the side of another Japanese BB, but what he really meant was that I didn't get the stuffing kicked out of me again this turn.

Actually, things went reasonably well for me. My subs actually torpedoed some Japanese transports, my ASW forces actually depth charged some Japanese subs, and my Brit and Dutch bombers caught a bunch of Japanese APDs heading towards Sumatra and hit them quite hard. My guess is that Treespider is trying to land troops at Jambi then march them down to Palembang. So I've sent some of my "Dutch Blasters" to Jambi, flooded the area with subs and brought my Brit TBs to Palembang to let them have some shots at the APDs too. Now, as long as Palembang isn't socked in this coming turn things ought to be interesting.

But that is only one of the many areas where the Japanese forces continue to expand. Japanese troops finally started to land at Rabaul, supported by several strong LBA attacks, and more troops came ashore on Tarawa uncontested. (I suspect that the CV that had been in Alaskan waters is now in the Marshalls, so I didn't bother to try to interfere in the Gilberts, other than with subs.)

There were lots of air attacks again throughout the Far East. Treespider tried a Zero Sweep of Kweiyang, but the AVG was already over at Changsha, where they were feeling a bit disappointed because the usual Japanese bomber attack on Changsha didn't show up. I now have real troops in Kweiyang, and those Japanese paratroops remain "vanished", so I'm no longer worried about any more paradrops in Kweiyang.

In the DEI, in addition to the attacks by my planes on the Japanese transport TFs, two Japanese LBA attacks flew into heavy CAP over Batavia and Soerabaja. The Nells that flew into Batavia didn't have any escorts, which was a bad and painful move on their part. The bombers that flew into Soerabaja did have a few escorts, but still fared badly. As long as Treespider keeps his air units spread out my air units will be able to hold their own. But once he starts to bring large quantities of planes together my air defenses will be overcome in no time.

In the ground war, Treespider is throwing more and more troops into that crossroads south of Wuchow. This time he tried a Shock Attack which was thrown back. The siege of Changsha continues, and Japanese troops are starting to mass near Ichang. It appears that the Chinese situation will remain a mess for quite some time.

Dave Baranyi

(in reply to ADavidB)
Post #: 59
Boxing Day Boxing... - 5/6/2006 4:20:25 AM   
ADavidB


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December 26, 1941

Boxing Day saw the "Dutch Blasters" box around a Japanese APD invasion TF:

Night Time Surface Combat, near Jambi at 20, 53

Japanese Ships
APD APD-1, Shell hits 1, Torpedo hits 1, on fire, heavy damage
APD APD-2
APD APD-33, Shell hits 1, Torpedo hits 1, on fire, heavy damage
APD APD-35
APD APD-36, Torpedo hits 1, on fire, heavy damage
APD APD-39

Allied Ships
PT TM-4, Shell hits 1
PT TM-5
PT TM-6
PT TM-8
PT TM-9, Shell hits 1, and is sunk

Japanese ground losses:
73 casualties reported


Unfortunately, as has been the case in the early battles, even when the Allied forces get good hits on Japanese ships, the Japanese are damaged, while the Allies are sunk. In a later daylight rematch the Japanese APDs sank two more of the Dutch PT boats without sustaining any more damage themselves. And while the Dutch and British LBA did find the range on the APDs several times, again the ships were only damaged and not sunk. Hopefully some of the Allied subs in the district will get opportunities to finish off the job.

Another Japanese invasion was going on simultaneously at Mersing, with this one including a naval bombardment. I had nothing in the neighborhood to use to interfere with the invasion, so the Japanese troops got ashore, albeit with landing casualties. There was also a report of Japanese troops landing at Sinkep, but when I looked afterwards I didn't see any there. Did they land and immediately leave?

The other new area of action was Amboina which suffered a naval bombardment. Afterwards a Japanese AV was spotted to the west, was attacked by Dutch bombers and was damaged. I considered sending raiders off to hunt for the AV, but I noticed a Japanese CV forces to the northeast of Amboina, so I decided to wait and see what happens.

Escort-less Nells attacked Batavia and Soerabaja again this turn. This afforded my Dutch fighters plenty of opportunities to improve their skills. I suppose that sooner or later Treespider will send escorts along and the "fun" will end, but for now the Dutch pilots feel like heroes.

In the land war, Boac was occupied automatically and Moulmein was captured against no opposition. My pullback in Burma is occurring at "full deliberate speed" right now. Japanese Deliberate attacks at Rabaul and Alor Star failed, but a big Deliberate attack on the troops on the crossroads south of Wuchow finally succeeded in driving them out. I presume that Wuchow is the next target of that large Japanese land force. Meanwhile, the situation has stabilized at Changsha, and more troops are showing up in the neighborhood of Ichang. Finally, some troops are showing up around Yenen, but not enough to worry about yet.

BTW - those Japanese paratroops finally showed up on a river hex. They are working their way overland back to their base. I'm still sending Chinese troops up the road so that they cancel out the "Js" that are currently affecting the roadway.

And in important long-term-planning news, the port at Alkyb was raised to a level "1" today. In past games I've abandoned Alkyb then spent a lot of time going back to it. This time I'm going to hang on to it and let the Japanese fight their way in if they like.

Dave Baranyi

(in reply to ADavidB)
Post #: 60
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