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Upgrades and miniatures - 5/6/2006 7:11:46 AM   
pacwar

 

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Well I went ahead the bought the game...now my first question, do I need to get the patches and upgrade the version I just bought or does this version include all the upgrades? The opening screen does say version 2.0, so the 2.1 and 2.2 patches seem to be updated versions.

Second, while some of the previous threads talk about using miniatures to resolve the battles I can't find anyone who has actually done it...my main interest in these rules is to use them as a campaign engine to generate miniatures battles....I use the Carnage and Glory computer moderated tactical rules and I think they might be a good match for this campaign system. Anyone used the miniatures?

Thanks in advance.

David
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RE: Upgrades and miniatures - 5/6/2006 10:11:15 AM   
Owen 1815


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Can't help with the miniatures thing i'm afraid but....
you will need to install 2.1 and 2.2 in the defaulted folders stated by installation. In my own experience, there are lots of bugs involved withupgrades but they are neccesary. Previous threads will help you if you get a problem.

PLEA TO ALL CAMPAIGNS ON THE DANUBE gamers. This game seems unique in that it can get riddled with bugs but has a submissive charm that really grows on its owners. The support from Matrix on this particular title is lethargic to say the least so would anyone who has a passing interest in the game keep the forum alive with what ever "head scratch" they might have and contribute as loyally as possible.

(in reply to pacwar)
Post #: 2
RE: Upgrades and miniatures - 5/6/2006 6:38:57 PM   
DEB


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quote:

you will need to install 2.1 and 2.2 in the defaulted folders stated by installation. In my own experience, there are lots of bugs involved withupgrades but they are neccesary. Previous threads will help you if you get a problem.


Note it is essential that the original game & the patches go to the default folder, other-wise the game will crash/freeze and is unusable. I have not come across any problems with these patches/upgrades. Do read previous threads for assistance re most noted problems / queries re game as a whole. Somewhere in there is a comment or two re miniatures, but it may not help much. Try asking Frank Hunter ( sorry Frank ).

quote:

PLEA TO ALL CAMPAIGNS ON THE DANUBE gamers. This game seems unique in that it can get riddled with bugs but has a submissive charm that really grows on its owners. The support from Matrix on this particular title is lethargic to say the least so would anyone who has a passing interest in the game keep the forum alive with what ever "head scratch" they might have and contribute as loyally as possible.


Not so sure it is unique - you should read the Uncommon Valour threads.
It's a lot worse there , but at least more people visit it.

See also the New CLGA thread re an unofficial "upgrade" to units in Scenario's, ( particularly Sc. 3 "Crisis on the Danube" where the French Imperial Gd were missing.) Although not a patch, this has been done by Frank Hunter, the games designer/developer, after my query..
I'll be reviewing this soon and will post some notes/ comments for anyone interested.

(in reply to Owen 1815)
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RE: Upgrades and miniatures - 5/7/2006 6:15:33 AM   
pacwar

 

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Owen,

Thanks for the information...I will download the patches and apply as necessary. I noted in posts from 2004 quite a bit of discussion of the potential for the miniatures interface...obviously those discussions didn't go very far...

David

(in reply to pacwar)
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RE: Upgrades and miniatures - 5/7/2006 1:02:26 PM   
Owen 1815


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Very frightened!!! Received my copy of uncommon valor yesterday morning. Thought I was free of problems!! The thing about these troublesome games is that it deters me from playing the games I want to and I end up playing the most reliable games instead.

(in reply to DEB)
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RE: Upgrades and miniatures - 5/7/2006 3:04:55 PM   
DEB


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quote:

Very frightened!!!

By anything in particular ? I'll help if I can.

quote:

Received my copy of uncommon valor yesterday morning. Thought I was free of problems!!

Sorry, long ( ) standing problem re waiting for the next patch !

What version do you have ? This game is best played ( at present ) with 2.30 due to bugs with subsequent patches. Unsure if you can get it back to 2.30 if you have a more recent version .
( See previous posts on UV forum re both points. )

quote:

The thing about these troublesome games is that it deters me from playing the games I want to and I end up playing the most reliable games instead.

You are sooo right Its over a year now since I have played UV, but it is a great game so I am " hanging on".. Come on Matrix ( I am a touch lazy - I could unpatch my game back to the 2.30 that was on disk, and play that - but I have been working on other games since - currently CotD.
NB Update on the CotD map to follow soon too. ( Several bridges are not in the "hexes" they are supposed to be in.)
Matrix/Frank Any chance of a official patch re this & the recent Units "update" ?

(in reply to Owen 1815)
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RE: Upgrades and miniatures - 5/8/2006 1:04:22 AM   
Owen 1815


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Just frightened of repair/remedial time spent playing aroud with redownloading and folders instead of game time. That said I upgraded to UV 2.42 before I read your mail about the original 2.3 being the most trouble free!
So far I don't know the game well enough to see if it has caused me a problem. For ladder play I presume the newest patch is usually needed though? Going to pursue COTD and highway to the reich first alongside trusty Korsun Pocket before I get bogged down with UV issues. Cotd is like choosing a book over tv. It takes a lot of will power to choose it over its more accessible rivals but when you open it you often have a more rewarding and subtle experience.
What part of Bristol are you from. I lived in Yatton for 5 years and Henleaze for a further 5 years - very happy days (Park st/White ladies rd....)

(in reply to DEB)
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RE: Upgrades and miniatures - 5/8/2006 3:50:28 AM   
DEB


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Re UV, as you have upgraded it you are in the same situation as me & could downgrade it. If you still have the patches/zip files seperate then save them to a different folder first for safety. I think the best way is to then uninstall all UV and reinstall 2.30 from the disk.

I have no idea re ladder play although I would be suprised if anyone in a ladder used the most upgraded version from what I have read. Might be wrong though.

The main problem with UV 2.42 is disappearing aircraft, mostly C-47 transports I gather. ( Sometimes lots go missing when they have not been flying anywhere to pick up combat or "ware & tear" damage.) 2.41 has a major bug which was fixed by 2.42; do not go there at all. There are a few other minor glitches which are no real problem , apart from my grounded Submarine - see UV forum for more details.

I guess it's more accurate to say I'm from near Bristol ( although I'm nearer to Bath really ). I live at Wick, approx. 8 miles due east of Bristol & 5 north of Bath.
In my younger days I tended to "club" around central Bristol. Used Park St. for shopping sometimes ( music & book shops & Forever People ) Didn't use Whiteladies Rd. much, but did vist the Glen night club some for Rock / Heavy Metal nights. What part of Wales are you from ? It's a large place !


(in reply to Owen 1815)
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RE: Upgrades and miniatures - 5/8/2006 10:02:11 AM   
FrankHunter

 

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quote:

Any chance of a official patch re this & the recent Units "update"


If there's a problem with a bridge, or bridges let me know. My map sources were F.L. Petre, Ospreys and Zucker's 1809 and I do consider them reliable As for fixing a possible issue, I admit I can't draw.


As for miniatures, the problem here is I can't do much beyond provide an exit and entry point. Obviously one doesn't even need miniatures, its just a way of the player controlling combat resolution.

I had considered outputting to particular rulesets such as Volley and Bayonet or Grande Armee.

(in reply to DEB)
Post #: 9
RE: Upgrades and miniatures - 5/10/2006 12:25:55 AM   
DEB


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quote:

If there's a problem with a bridge, or bridges let me know. My map sources were F.L. Petre, Ospreys and Zucker's 1809 and I do consider them reliable


No problem with your sources or even drawing that is worth making adjustments for, as far as I am aware.

The problem I have noted is that a bridge shown as ( for example ) between "hex" 61,9 & 61,10 is in fact between 61,10 & 61,11 ( South of Znaim ) - per the " background" info.
I picked this up when I tried to destroy the bridge and found it could not be done ( Unavailable ) but could be done for the hex/s below.

I have also found two other such instances to date, and am investigating the map further.

1) No Bridge at 57,16 / 58,16 ( below KREMS ), therefore only 1 Bridge into the town from below it / across the river.

2) No Bridge at 45,5 / 46,5 , but Bridges at 45,5 / 45,6 & 45,6 / 47,7. ( On road north of BUDWEIS ).

Any other finds to follow shortly.



(in reply to FrankHunter)
Post #: 10
RE: Upgrades and miniatures - 5/10/2006 8:24:09 AM   
FrankHunter

 

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You mean the bridge is on the wrong hexside from what is shown?

(in reply to DEB)
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RE: Upgrades and miniatures - 5/12/2006 2:41:17 AM   
DEB


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Yes. ( Always presuming the "map" is correct. )

So far I have checked the game map up to ( & inc. ) column 51. ( 70% approx. )

I have found a further 2 instances ( as before ); plus 3 instances of what appears to be Fords ( no bridge - but road crosses a river hexside ) ? , and 2 instances of bridges which can be destroyed - but are NOT on the map ( 1 Bridge over land ravine ( ? ) & 1 over a river ).

In order, these are :

No bridge @ 3,17 / 3,18 - but bridge @ 3,18 / 2,17 ( ULM )
No bridge @ 49,6 / 48,6 - but bridge at 48,6 / 48,7.

No bridge @ 23,9 / 23,8 ; 24,8 / 23,9 ; 29,17 / 30,17 .

No bridge "on map" @ 22,8 / 23,9 ; 16,10 / 17,11 .



< Message edited by DEB -- 5/12/2006 3:52:24 AM >

(in reply to FrankHunter)
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RE: Upgrades and miniatures - 5/12/2006 10:18:55 PM   
DEB


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Further to the previous reply.

Review of the map now finished.

Further errors are:

No bridge @52,14 / 52,15 ( Ford ? )

No bridge @ 55,13 / 56,13 ( bridge @ 55,13 / 55,14 )
No bridge @ 65,14 / 65,15 ( bridge @65,15 / 65,16 ) - Wolkersdorf
No bridge @ 66,5 / 67,5 ( bridge @ 66,5 / 67,6 ) - Brunn
No bridge @ 69,11 / 70,10 ( bridge @ 69,12 / 70,11 )

Also noted in my current game that there is no road @34,12 ( road @ 33,13 )
This is on the Deggendorf to Passau road.

(in reply to FrankHunter)
Post #: 13
RE: Upgrades and miniatures - 5/12/2006 10:48:19 PM   
FrankHunter

 

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I will check each of those issues over the weekend DEB and update the scenario data as required, thanks

(in reply to DEB)
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RE: Upgrades and miniatures - 5/13/2006 1:20:30 PM   
DEB


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Thanks.

NB : Re my first list of bridge / map queries:

quote:

1) No Bridge at 57,16 / 58,16 ( below KREMS ), therefore only 1 Bridge into the town from below it / across the river.


Could the second road into the town across the river be via a ford ?

(in reply to FrankHunter)
Post #: 15
RE: Upgrades and miniatures - 5/22/2006 3:08:54 AM   
DEB


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quote:

I will check each of those issues over the weekend DEB and update the scenario data as required, thanks


I guess this is taking longer than expected and/or you have other priorities. Any likelyhood of advices / completion soon ?

If "scenarios" change again can you incorporate the previous "patch" re extra/missing units ?

Thanks.

(in reply to FrankHunter)
Post #: 16
RE: Upgrades and miniatures - 5/29/2006 7:21:43 PM   
FrankHunter

 

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quote:

I guess this is taking longer than expected and/or you have other priorities


It certainly is. Unfortunately it turns out its not as simple as a fixing the data. The couple of new bridges changes the size of the data footprint and therefore the whole game needs to be recompiled. I don't use the same tools anymore so its been a case of setting up a new partition and trying to recompile without breaking something new.

(in reply to DEB)
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RE: Upgrades and miniatures - 5/30/2006 3:51:40 AM   
DEB


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Thanks for the reply Frank, sorry to be the cause of such a large problem.
If it helps, I believe everyone would be happy just to have  background info. which matches the map " as is ", especially as no one else has posted re bridge/map problems.
 
NB   Can you please forward message below - thanks.

To Matrix, Re the new posts toolbars - are we supposed to download the new spell checker ?! If so to where ?! 
                                                                      

< Message edited by DEB -- 5/30/2006 3:53:36 AM >

(in reply to FrankHunter)
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RE: Upgrades and miniatures - 5/30/2006 9:40:21 AM   
FrankHunter

 

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Its occurred to me that since I'm now 2 bridges over the limit I could fudge it and choose two current bridges to be un-blowable (fords?) and let it go at that.

(in reply to DEB)
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RE: Upgrades and miniatures - 5/31/2006 2:02:24 AM   
DEB


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quote:

Its occurred to me that since I'm now 2 bridges over the limit I could fudge it and choose two current bridges to be un-blowable (fords?) and let it go at that.

My first preference would be to remove the 2 "background" bridges , 22,8 / 23,9 + 16,10 / 17,11 , that are not on the map.
If that still leaves 2 too many then 2 of the 5 that I have noted as currently no background bridge ( fords? ), 23,9 / 23,8 ; 24,8 / 23,9 ; 29,17 / 30,17 ; 52,14 / 52,15 ; 57,16 / 58,16 , would be OK.

However, it occurs to me that the most likely site for a ford would be nearer a rivers source. Therefore I would suggust fords at :-
52,14 / 52,15 & 65,14 / 65,15 ( & remove background bridge @ 65,15 / 65,16 ) ; also, due to the width of the Danube, I don't think we can have fords on it ( unless you know otherwise ).

Only suggustions - anyone else out there have any views ??
Your final choice anyway Frank.   

< Message edited by DEB -- 5/31/2006 2:32:26 AM >

(in reply to FrankHunter)
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RE: Upgrades and miniatures - 6/9/2006 3:10:39 AM   
DEB


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Hello Frank,

Furthur possible CotD problem. Whenever I issue an order to a unit where the shortest route ( by many, many hexs ) is "overland" ( rather than by road ), the unit route shown by the small arrows shows an "overland" route as "allotted" (?) , but the unit(s) then proceed to move by a long road route instead. Is this correct ?

Further map errata. Noted that there is no road at 25,19 ( as shown on map ). It is on 25,20 instead.

Also , a question. If I send out some orders, is it possible that they will not get to their destination ( say due to the messenger getting captured or killed ) ? It may be I just forgot to "send" the order - but I thought I would ask whilst here.

Thanks.

(in reply to FrankHunter)
Post #: 21
RE: Upgrades and miniatures - 6/25/2006 2:20:45 AM   
gazfun


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quote:

ORIGINAL: Owen 1815

Can't help with the miniatures thing i'm afraid but....
you will need to install 2.1 and 2.2 in the defaulted folders stated by installation. In my own experience, there are lots of bugs involved withupgrades but they are neccesary. Previous threads will help you if you get a problem.

PLEA TO ALL CAMPAIGNS ON THE DANUBE gamers. This game seems unique in that it can get riddled with bugs but has a submissive charm that really grows on its owners. The support from Matrix on this particular title is lethargic to say the least so would anyone who has a passing interest in the game keep the forum alive with what ever "head scratch" they might have and contribute as loyally as possible.

Yes I have used these rules for making up Cossack2 battlemaps and have made quiet a few of them it works fine, we have had about 10K per side in some battle great stuff

_____________________________


(in reply to Owen 1815)
Post #: 22
RE: Upgrades and miniatures - 11/7/2006 3:07:10 AM   
DEB


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From: Bristol , England
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Previous of 31st May, noted below, refers...

quote:


Its occurred to me that since I'm now 2 bridges over the limit I could fudge it and choose two current bridges to be un-blowable (fords?) and let it go at that.

My first preference would be to remove the 2 "background" bridges , 22,8 / 23,9 + 16,10 / 17,11 , that are not on the map.
If that still leaves 2 too many then 2 of the 5 that I have noted as currently no background bridge ( fords? ), 23,9 / 23,8 ; 24,8 / 23,9 ; 29,17 / 30,17 ; 52,14 / 52,15 ; 57,16 / 58,16 , would be OK.

However, it occurs to me that the most likely site for a ford would be nearer a rivers source. Therefore I would suggust fords at :-
52,14 / 52,15 & 65,14 / 65,15 ( & remove background bridge @ 65,15 / 65,16 ) ; also, due to the width of the Danube, I don't think we can have fords on it ( unless you know otherwise ).

Only suggustions - anyone else out there have any views ??
Your final choice anyway Frank.

Any progress re sorting out these bridge errors Frank ?

(in reply to FrankHunter)
Post #: 23
RE: Upgrades and miniatures - 11/7/2006 3:15:27 AM   
DEB


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Previous of 9th June, noted below, refers...

Furthur possible CotD problem. Whenever I issue an order to a unit where the shortest route ( by many, many hexs ) is "overland" ( rather than by road ), the unit route shown by the small arrows shows an "overland" route as "allotted" (?) , but the unit(s) then proceed to move by a long road route instead. Is this correct ?

Further map errata. Noted that there is no road at 25,19 ( as shown on map ). It is on 25,20 instead.

Also , a question. If I send out some orders, is it possible that they will not get to their destination ( say due to the messenger getting captured or killed ) ? It may be I just forgot to "send" the order - but I thought I would ask whilst here.

No replies traced re above, please advise.

Thanks.

(in reply to FrankHunter)
Post #: 24
RE: Upgrades and miniatures - 11/10/2006 7:29:27 AM   
FrankHunter

 

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Hi DEB,

Your messenger could have got killed.  Its rare but it can happen.  Its based on how many turns the messenger is still trying to reach its target so those moving over a short distance never get killed. 


I'll be coming back to the data thing as soon as I get some time

(in reply to DEB)
Post #: 25
RE: Upgrades and miniatures - 11/10/2006 11:44:11 PM   
DEB


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Hello Frank,

Thanks for reply's.

I note that there was no comment re the following query:

Furthur possible CotD problem. Whenever I issue an order to a unit where the shortest route ( by many, many hexs ) is "overland" ( rather than by road ), the unit route shown by the small arrows shows an "overland" route as "allotted" (?) , but the unit(s) then proceed to move by a long road route instead. Is this correct ?

Please advise.

Thanks.

NB. I am still reviewing the "original" OOB's prior to comparing them with the "revised" OOB's sent. ( Got sidetracked. ) Should get back to it after Xmas.
Did you have many takers for the "revised" Scenario's?

(in reply to FrankHunter)
Post #: 26
to Frank Rutin - 11/17/2006 7:09:52 PM   
Flannel

 

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Well, Almost three weeks now and nothing at all has changed. When can i expect some feedback re CotD. The last I heard was from a 'Daniel' at support@matrixgames.com to the effect that my diadiag etc had been received and passed on.

Rhyls aka Flannel ...

(in reply to pacwar)
Post #: 27
RE: to Frank Rutin - 11/17/2006 10:20:21 PM   
DEB


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I think you will find it's Erik Rutins ( Matrix Staff ) that you want . You are confusing him with Frank Hunter ( Game designer ).

The best means of contact is via a direct email. Pick one of Erik's posts to you and select the reply button. Even better, reply to any email he may have sent direct to you at your email address ( rather than via this forum ). Don't hold your breath re getting a reply though!

(in reply to Flannel)
Post #: 28
RE: to Frank Rutin - 11/20/2006 6:16:59 AM   
FrankHunter

 

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quote:

Furthur possible CotD problem. Whenever I issue an order to a unit where the shortest route ( by many, many hexs ) is "overland" ( rather than by road ), the unit route shown by the small arrows shows an "overland" route as "allotted" (?) , but the unit(s) then proceed to move by a long road route instead. Is this correct ?

Units will move by road whenever possible.


(in reply to DEB)
Post #: 29
RE: to Frank Rutin - 11/21/2006 2:37:26 AM   
DEB


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quote:

ORIGINAL: FrankHunter

quote:

Furthur possible CotD problem. Whenever I issue an order to a unit where the shortest route ( by many, many hexs ) is "overland" ( rather than by road ), the unit route shown by the small arrows shows an "overland" route as "allotted" (?) , but the unit(s) then proceed to move by a long road route instead. Is this correct ?

Units will move by road whenever possible.

Humm - I kind of expected that.

Further similar question - On one area of the map ( around Eckmuhl ), whenever I issue an order to move to near the east side of the bridge near Amberg; expecting the unit/s to move via Schwandorf or Neumarkt, the unit(s) then move via Klattau/Pilsen instead ( which is a longer route). Note I am playing the game WITHOUT the FOW setting and no enemy units are blocking the shorter route ( and ARE sometimes blocking the longer route). Is there anything which could be causing this?

Thanks.


< Message edited by DEB -- 11/21/2006 3:43:19 AM >

(in reply to FrankHunter)
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