Dean Robb
Posts: 204
Joined: 5/25/2000 From: Va Beach, VA USA Status: offline
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Some bugs I've encountered and recreated multiple times for validity; presented so we can make sure they don't make it into v3.0
1. When a unit (usually infantry) shares a hex with another unit AND fires on an adjacent enemy unit; it will not assault and usually will not fire it's primary or secondary weapon. This oddness has been noticed with vehicles, but rarely. The shot number decrements, but there are no SFX, VFX, or (so far) damage done to the enemy.
2. When my Russian 120mm mortars have run out of HE ammo, they will not fire smoke; providing the message that units retreating, etc. cannot fire. Have only experienced this with 120mm mortars to date but it affected 8 different mortar units.
3. Many times, with no apparent rhyme, reason or rationale, I've been unable to cancel a fire mission. This phenomenon applies to missions I try to cancel immediately after setting them up (while still in the bombard screen) and missions I want to cancel because they're no longer needed.
Suggestion: Recommend decreasing the side effects of satchel charges. I've actually lost more men to proximity satchel charges than to proximity 1000 lb bomb bursts. A satchel charges just isn't THAT big a boom!
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