nmleague
Posts: 2361
Joined: 1/14/2006 Status: offline
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A new 3d engine that worked better with low end systems would be great, and the improved depth chart would be great, they are needed but not first. Im not sure what David sees as his target market, but it appears that the majority of current users are people that sim career leagues vs playing arcade or H2h. As someone who started with the first Sierra football and had all versions through to the ill fated 1999 version, I think the improved slow sim feature is the most needed. With the first Sierra games the sim speed was very slow, because of that I limited league size to 10 teams with I think a 8-10 game schedule. I would controll one team, play the game for that team for the week, then sim the rest of the weeks games, then sim all the next weeks games except for my team, then play that game. It took awhile but the stats were consistent for the played game and the simmed games. With this method I simmed many leagues for many years. What Im looking for with this game is one that does something similar along with all the bells and whistles that it has. Currently simmed stats, though pretty realistic, to not compare with played game stats. Running backs having over 100 yards in a game but with no runs over 4 yards just doesnt work. Im not going to use the current sim engine at all. I have thought of having CPU vs CPU for all the games I dont play, but currently that takes to long and plus since a human has to be present at the end of each quarter to click the continue button, it just isnt workable for me. Thus we need a sim engine that gives compable stats, both for the team and individuals that we get from played games. The sim doesnt have to be super fast, I could live with a sim that took about 10-15 min. per game, but then again I dont try to sim multiple seasons in a day. Simming/playing a year in about a weeks time is what Im looking for. I maybe wrong but I think a large number of people are looking for something similar. With an improved PDS, the ability to start a CPU vs CPU game that then runs to the end of the game instead of requiring humans clicking the continue button, and other improvements, in the next patch, I think I will finally start league play. THat will be with probably a 10-14 team league that wont use the sim at all. But Im looking forward to an improved sim with large league sizes. One last thing, finanicals are a nice feature but except for a salary cap that would help create parity in a league I would probably turn them off. Head to head arcade has no appeal for me, head to head coaching/playcalling for league play would be attractive in the future once the other things are accomplished. I think in the future online league/commissioner tools are a must.
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