*Lava*
Posts: 1924
Joined: 2/9/2004 Status: offline
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Well... I'd like to see a couple things... Force editor: 1. Have the force editor save its page so that you can leave it and return to the same page later on. It should work like the Events editor. 2. The force editor should automatically reassign formation "numbers" (I don't how it actually works) such that if you move a formation, delete or modify the formation list in any way, both the formation editor and the deployment editor will always move to the "next" formation as it is found listed in the force editor. Confuse anybody there? For example: Let's say I add a new corps in the middle of the force. I use the 8th corps, copy its units and then make a new formation.. the 9th corps. When I make the new assignement, a prompt asks me if I want to make a new formation and then assigns a number or a deleted name as a place holder. Now if originally the 1st Armored brigade followed the 8th corps, and I go to the deploy troops, when I'm finished with the 8th corps, the "next" formation to be deployed will be the 1st Armored brigade and not the 9th Corps. Using the "next formation" button I then need to cycle like crazy or return to the force editor to identify the 9th Corps for deployment... WOW.. what a strain! Deployment Editor: When I do a scenario, I don't place all my units first and then give them objectives later. As a matter of fact, because many troops come into play based on events which requires you to first place an objective, it would seem to me that the two functions of placing units and objectives could be done better. Personally, when I finish placing all my units I then assign them objectives. As it is, once you finish placing all the units in the formation, you then move automatically to the next formation and have to "back up" if you want to assign them objectives. This can sometimes be a real hassle (see my discussion above about formation assignments) because when you hit the button to back up, you don't always back up to the formation you were working with.. Jeez.. So I wish I had some kind of mechanism, perhaps a prompt, asking me if I wanted to set objectives before moving to the next formation. Events Editor: I'd like to see some new events. People need to be creative here and brainstorm, but one which I would like to see is a "unit destroyed" event. A "unit destroyed" could be used to end a scenario for example. Also would like to see an "increase or decrease proficiency" event. Map Editor: The map editor is full of traps and requires constant saves lest you fill the whole map with railroads! I can live with that, but the one thing which seems to be unnecessarily difficult to figure out is handling "blacked out" hexes. The first time I accidently put a "blacked out" hex I freeked out because it would not allow me to place any other terrain feature over top of it. The trick, as most know, is to place a deep sea hex (the only one that works), which will take and then place "grass" over it. I believe "sand" also works quite weird as well. Just some thoughts from a novice scenario maker. Ray (alias Lava)
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