pasternakski
Posts: 6565
Joined: 6/29/2002 Status: offline
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quote:
ORIGINAL: Mike Scholl Agree 100%. One of the most interesting experiances I ever had with a game was my first NMGS "double blind moderated version" of SPI's WITP. Those huge expanses of empty map could really be intimidating. One thing I would add is that such a map should be "editable" so that as a player aquired information he could "post it" to his map as a reminder. Even be fun later on comparing your "intel picture" with post-game reality. I, too, completely agree with Brady on this point. But, you point out the core problem with "fog of war" in computer wargames. WitP is particularly susceptible to it. You frequently get some kind of graphic depiction of sightings and so on, but you never have the means of sitting back and putting together the comprehensive intel picture in a way that allows you to make sound decisions. I know you can put a big old map on the wall, cover it with Plexiglas, buy yourself some grease pencils, and go to town, but I don't think that's what we all were after when we decided that computers were going to make our gaming more fun because less work and physical components and space would be needed. Somebody forgot to mention that we would be gazing into that miniature window on the game's reality known as a "monitor." Further, little effort has been expended by designers on going beyond "okay, your plane saw what the crew thought were these ships at this approximate location." Is anyone other than me disgusted with the "radio, raise command. We've spotted Heinie Manush" way of telling you whether enemy carriers or battleships are apparently present somewhere? Besides, you hear that after the phase has moved on three or four units, so you can never be sure what in the world or where in the world it was. I can't think that there is an area of computer wargame design that has suffered more neglect than AI, but comprehensive presentation of intelligence information has to come pretty close.
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Put my faith in the people And the people let me down. So, I turned the other way, And I carry on anyhow.
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