Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: Manic Inertia Hey Shannon ... I been away for a while, but am now delighted to be ogling the new MWiF graphics - utterly splendid! Reading these recent entries on this thread about lend-lease/captured/borrowed 'stripes' being placed on counters, it struck me .. is it possible that such an arrangement might look odd on, say, flying boats that have a wide blue vertical stripe anyway? And what about a LL built plane that's subsequently lent to a third party - wouldn't it end up looking a bit psychadelic? Should I assume that changing the counter color completely to that of the new owner is out of the question? Thanks. Flying boats no longer have a wide vertical blue stripe. That's primarily for the reason you gave but also because I believe the new approach to be more in tune with how other things are handled in communicating information about the units. What I do instead for flying boats is to place the air-to-sea numbers within a blue circle. You can see examples of that for the Catalinas and Mariner in posts #428 and #429 above. You have an excellent point about the striping. It is always the intersection of concepts that produces difficulties. I had thought about the intersection of lend lease and captured units - the intersection is the null set because the former are planes and the latter are ships. But I hadn't considered ... 1 - lend lease planes that are on loan to another player, or 2 - captured ships that are on loan to another player. There are a couple of solutions I can come up with off the top of my head: A - do nothing about indicating which units are on loan. B - place the loan stripe low and such that it abuts the lend lease strip immediately above it; with the captured stripe the same size as those two combined; and a captured ship that is loaned has the loan stripe superimposed on the captured stripe. C - find a different way of indicating which units are on loan (e.g., text or symbol). WIF FE did not worry about units on loan, because the players simply keep track of it themselves. For MWIF it is more of an issue, since the program has to know which player is expected to move which units. For example, if you are playing over the Internet, the players for Germany and Italy could be thousands of miles apart with different copies of the program running. It's essential for the program to know which units have been lent. Now, there is a separate form for lending units so the mechanics of lending units between players is in place. But that kind of begs the question of how does a player know which units he is suppose to move (other than enclosing eligible units in a green outline - as is done for all available units during a phase). The idea is that a player will want to know at a glance which units are 'his'. Criteria that cause some of my solutions to this problem to get poor ratings: (1) don't mess up the basic unit information, (2) remember the color blind guys, (3) there are a lot of numbers and text already on the counters, (4), contrast is important for things to be legible, (5) stippling/dots might disappear at different levels of zoom. And so it goes.
< Message edited by Shannon V. OKeets -- 5/13/2006 7:25:53 PM >
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