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Question about extra subs twink in Nik mod !

 
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Question about extra subs twink in Nik mod ! - 5/16/2006 5:14:40 PM   
mr reed


Posts: 32
Joined: 2/2/2005
From: France
Status: offline
According to players reports, 1.8 patch turned Subs into almost indestructible lethal weapons (So I understand it ). Therefore things might go ugly for someone's using Nik's mod. If I m correct, he did had a significant number of IJN subs right from the beginning so (see Nik's mod FAQ) Idea was that running a game vs AI, it could keep up with a human player in the long run and subs not only be a minor nuisance. But Let me quote Nik Mod FAQ :

"Nik Mod Version 2.0 (...)

4. ASW change for IJN subs. IJN Sub DUR increased by 4x. Because of the effect this would have on Japanese production, IJN Subs have been removed from production and added to game at location 350 Purpose: IJN subs in early half of war can now survive Allied ASW attacks better in deep water hexes thus avoiding the first discover, first hit, first kill effect often seen in the stock scenario. Don’t try this in shallow water kids.  A FAQ with Japanese sub deployments will be included in the mod. To save time I am simply listing the month and year that the sub would be “completed” based on the OOBs. (Yes I could go through my own sources for this but who has time for that?!!! ;-) ) The AI of course will not follow this schedule and will use all 110 “building” subs. However since the AI always deploys them BADLY, I figure this is a handicap that Allied players can live with. We all like increased challenge.  (...)"


Then he added this since ASW changed.
" Version 5.0

Changes/tweaks:

1. The ASW modifications have been removed since a new re-written ASW routine has been introduced with the beta 1.7 of the game (official patch version to be 1.8 or 2.0) While I was heavily involved in the testing and refinement process for the new routine, I feel that the new
Routine needs more feeling out before I consider any alterations "


So my questions are :
- 1 Are the 110 ready for duty subs still avalaible to KB right from the beginning ? Sure ASW mod was removed but what about the battle ready subs?

- 2 If #1 is yes is the mod still playable with so many subs around even if AI doesn t handle them as a seasonned player ?

- 3 if # 1 = yes and 2 = no can we alter the mod and how can we do that ?

Post #: 1
RE: Question about extra subs twink in Nik mod ! - 5/19/2006 7:53:52 PM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
Status: offline
1 - No. They were put back into production.

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(in reply to mr reed)
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