PimpYourAFV
Posts: 581
Joined: 9/30/2005 From: Japan Status: offline
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quote:
ORIGINAL: Wild Bill I can't speak for others, but I try to anticipate that game feature in later scenarios of the campaigns. I do this by making the enemy (ai) unit tuugher as you go. I increase their experience and morale to compensate for the improvements in your own troops. You should, however, get some benefits from "veteran" units. That is only fair. They become tougher, better prepared and more knowledgeable of the enemy and the dangers of war. Also for that reason I do not generally create lengthy campaigns. Two reasons: - 1) Unit improvement 2) Player boredom with the same theater and same enemy. Most campaigns I have done with an occasional exception are 4-6 battles in length. Campaigns like The Hurtgen, Deadly Diversion, Rommel World War II, Part Tow, Watchword Freedom and others, are of this gender. I also try to create unique and unusual battles that keep the interest of the player. WB Wild BIll I disagree you on all points here Wild Bill, except that your battles are interesting and unique which is for sure. For me longer campaigns are far better as long as they maintain good mission quality because players like to evolve their core with both unit upgrades and improved stats. I don't think it's good to ramp up all the enemy units' quality to match the player's estimated skill improvements because that is not historical and seems like a bit cheesy to be honest. It must be smarter to make the enemy units' skills as historical as possible each battle, regardless of whether they be weaker or stronger than the player's units. This makes the battle more realistic. For added difficulty, just add in more enemies with unpredictable scripts. As for boredom, I don't fighting the same enemy has to be boring. It depends on the designer's creativity to keep things fresh. No problem if there is great mission variety, no predictable patterns, and some surprises here and there which is a Wild Bill trademark. And you can also add in different nationalities to fight in the same campaign, even while keeping it historical, because there are many members to each alliance. Mixing enemy nationalities between battles is one thing I've never seen except in the computer managed WWII campaign which unfortunately follows a very predictable pattern in mission generation.
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