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Voluntary retreats of LCUs

 
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Voluntary retreats of LCUs - 5/22/2006 2:41:07 AM   
ColFrost


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Okay, with what ever they did with China, I have five attacks in three games where it's just me beating my head against the wall. I want to retreat from two of the battles where I just can't reinforce anymore. I have made sure the units have supply, I have made sure there are no enemy units in the path of retreat, plus either side of the retreat. I even have brigades stretched along the path of retreat. I have an Army HQ with a good general in charge.

Why can't I retreat? Why when I load up the next turn, is the marching orders canceled? Is it because I'm Japan?

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RE: Voluntary retreats of LCUs - 5/22/2006 3:07:49 AM   
Nemo121


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Set the units you want to retreat from combat to move to one of your BASES. Once they move out of the contested hex give them orders to move where you really want.

For some reason LCUs in contested hexes cannot be ordered into non-contested hexes. They can only be ordered to move to a friendly base.

(in reply to ColFrost)
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RE: Voluntary retreats of LCUs - 5/23/2006 2:30:00 AM   
ColFrost


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Thank you, that worked nicely. I was trying to retreat to the first unoccupied, uncontested area. I must have missed that in the manual.

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...the bravest are surely those who have the clearest vision of what is before them, glory and danger alike, and yet notwithstanding go out and meet it.

-Thucydides

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RE: Voluntary retreats of LCUs - 5/23/2006 3:25:17 AM   
dtravel


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quote:

ORIGINAL: ColFrost

Thank you, that worked nicely. I was trying to retreat to the first unoccupied, uncontested area. I must have missed that in the manual.


Here's the proof that you are new to the game. You assume the manual is correct.

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Any bugs I report are always straight stock games.


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RE: Voluntary retreats of LCUs - 5/24/2006 2:09:37 AM   
ColFrost


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Actually, I've been playing the game since a month after it came out. I just was too prideful to ask for help.

Eventually, I'll figure out how to mine as well. Then my opponents will be in trouble!!!

_____________________________

...the bravest are surely those who have the clearest vision of what is before them, glory and danger alike, and yet notwithstanding go out and meet it.

-Thucydides

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RE: Voluntary retreats of LCUs - 10/7/2008 8:27:36 AM   
turkey


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Hi There

I am a beginner, playing allies in the standard game, patch 1.8.0.6, in 1942, and have a very similar problem. My army in Yenen seems to be pinned. I've set retreat for some units to Sian, but they have only moved 59 miles and then frozen on the edge of the hex. They have a complete supply path to Sian, I have flanking units either side (north west and south west hexes) of Yenen and the Japanese are in Yenen contesting the city with units NE and SE. can you suggest how I can get my units to retreat? Will it help if I set retreat to Kungchang, the nearest freindly base?
Thanks

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RE: Voluntary retreats of LCUs - 10/7/2008 10:00:56 AM   
Yamato hugger

 

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You have an enemy unit in the hex (Yenen) and the hex they are trying to move to (not Sian, but the next hex in whatever direction they are trying to move to) correct?

Cant move from an occupied hex to an occupied hex. You will need to clear out the enemy units that are in your way before you can move. Unfortunately you dont have very good tactical control of units in WitP. The computer decides what is the shortest route from where you are to where you are going. If it has an open supply path then it will follow that path. If it doesnt, it will try to follow shortest route and if it is blocked it will sit there at 59 miles forever.

Its the way it works. In AE if you order a unit to an adjacent hex, it moves to that hex regardless. In WitP even if hexes are next to each other, the computer will still follow "the shortest route" which may be several hexes in length because road movement is quicker than cross country.

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RE: Voluntary retreats of LCUs - 10/7/2008 10:17:47 AM   
turkey


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Thanks for the suggestion, but I don't think this can be the problem as the road leading our of Yenen to the west is open, I have units in the hexes NW and SW or Yenen, so guarding the flanks of the units trying to retreat down the open road, west towards Sian and I have an open line of supply by road all the way to Sian.
I can't make it out.
I'm beiginning to wonder if the computer reckons the rail route to Sian - which would go through the Japanese controlled hexes East and SE of Yenen is the shortest route?

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RE: Voluntary retreats of LCUs - 10/7/2008 12:41:22 PM   
Yamato hugger

 

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It shouldnt. Who OWNS the hexes? (hit "W" to see hex ownership).

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RE: Voluntary retreats of LCUs - 10/7/2008 2:24:30 PM   
kfmiller41


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So does this mean that if i wan't to move some units from a contested hex and that hex gets attacked they will still move?

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RE: Voluntary retreats of LCUs - 10/7/2008 5:24:22 PM   
turkey


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meant to reply to Yamoto hugger - sorry miller 41
I own the hex. Its shown as "A". All the road hexes bewteen Yenen and Sian are under allied control.

The other odd thing now I look again is that the distance to Sian that the unit has to move is shown as 240  miles ie a direct route cross country, not the 420 odd miles it would be to go by road to Sian via Kungchang. I think the unit is moving on the road as it covered 59 miles in less than 3 days (we're playing a 3 day turn cycle) but the distance is given as the cross country distance.

I still own all the hexes on the cross country path so it doesn't explain why I can't move out in the Yenen hex, its just another oddity.

< Message edited by turkey -- 10/7/2008 5:30:03 PM >

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RE: Voluntary retreats of LCUs - 10/7/2008 5:30:01 PM   
Yamato hugger

 

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Which direction are they trying to move? (W, SW, NW)?

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RE: Voluntary retreats of LCUs - 10/7/2008 5:59:43 PM   
turkey


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Hadn't thought of that - excelent question. They are moving SE, through 130,000 Japanese attacking Yenen and then along 11 hexes of Japanese controlled railway through an occupied city and another Japanese army in Chengting, intent no doubt on attacking the Japanese army beseiging Homan in the rear, breaking through the battle lines and fianlly after 660 miles reaching Sian. Its all about the movement cost along rail hexes vs. road isn't it????

I presume I can fix this by ordering them to Kungchang.

Maximum thanks for your help with this.

(in reply to Yamato hugger)
Post #: 13
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