Apollo11
Posts: 24082
Joined: 6/7/2001 From: Zagreb, Croatia Status: offline
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Hi all, We all know that training your air units is absolute necessity in WitP... here is how it is done (BTW, I posted this long ago in this forum )... Method #1 - "No Flying Training" NOTE: This is valid for all air units. Set your air unit to 0% "Training" mission and wait until it reaches maximum EXP level (depending on nationality, branch of service and year). The air unit is accumulating EXP points for its pilots _ONLY_ using "Leadership/Skill" of it's leader and is not actually flying (i.e. it does not expend supply and does not suffer any operational losses in both pilots and aircraft). Method #2 - "Flying Training" NOTE: This is valid for all air units. Set your air unit to "Training" mission above 0% and wait until it reaches maximum EXP level (depending on nationality, branch of service and year). The air unit is accumulating EXP points for its pilots _BOTH_ using "Leadership/Skill" of it's leader and actually flying (i.e. it does expend supply and can suffer operational losses in both pilots and aircraft). Method #3 - "Supply Training" NOTE: This is valid for all air units that can do "Supply Transport" missions (i.e. transports and bombers). Set your air unit to "Supply" mission to base where they already are (the bigger the airfield the better to lessen the operational looses) and wait until it reaches _ABOVE_ maximum EXP level because the missions are counting as experience gaining actual flying in combat zone. The air unit is accumulating EXP points for its pilots _BOTH_ using "Leadership/Skill" of it's leader and actually flying (i.e. it does expend supply and can suffer operational losses in both pilots and aircraft). Method #4 - "Combat Training" NOTE: This is valid for all air units that can do "Combat" missions. Set your air unit to any available "Combat" mission targeting near-by enemy base/dot (preferably on purpose left behind your lines for this task) and wait until it reaches _ABOVE_ maximum EXP level because the missions are counting as experience gaining actual flying in combat zone. The air unit is accumulating EXP points for its pilots _BOTH_ using "Leadership/Skill" of it's leader and actually flying (i.e. it does expend supply and can suffer operational losses in both pilots and aircraft). Would it be, hopefully, possible to somehow remove the "gamey" methods from above? a) If "Supply Training" method is used the EXP is not increased at all if destination is same as origin (i.e. no more "virtual supply training" on same base)! b) If "Combat Training" method is used the EXP is increased much much slower if target enemy base/dot is empty (i.e. target practice on empty base/dot is not same as real combat mission)! What do you think gentleman (I also hope this is sufficiently simple to do as well)? Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance! A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF P: UV, WitP, WitP-AE
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