Wild Bill
Posts: 6821
Joined: 4/7/2000 From: Smyrna, Ga, 30080 Status: offline
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We never seem to be able to get it right for everyone, S-35, but we try. Deadliness is "in the eye of the beholder" it appears. What is too much for some is not enough for others.
And of course, in trying to strike a happy medium, we make someone unhappy.
This theme has been discussed since the first copy SP hit the stores six years ago.
And there are so many variables to consider, can the F0 or artillery observer see the targets, is the fire accurate, is he a good observer or second rate, and what about the artillery crews, experienced, green, suppressed? And the enemy being fired upon. Are the experienced troops? Are they "in cover?"
It is very hard to really have artillery or anything else SOMETIMES do what you want it to in this game.
And without using it as a pretext, there is an element of uncertainty in the game.
I've found artillery to be pretty much as it should be, but there again, that is how I see it, not you.
This is not a dressing down, but an attempted explanation, S-35. I hope it helps.
Wild Bill
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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
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In Arduis Fidelis Wild Bill Wilder Independent Game Consultant
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