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Update Coming on SPWAW 3.0

 
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Update Coming on SPWAW 3.0 - 7/16/2000 1:23:00 AM   
Wild Bill

 

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More news on the upcoming 3.0. David Heath has gone way above and beyond the call of duty trying his best to include as much of your wish list as possible in version 3.0. He has had us (Matrix Team)busy, busy, busy, checking out new things. Here's the latest. You want varying victory conditions? You are going to have them! Now in addition to the normal objectives, there are two other ways designers have to set victory conditions. 1. Holding an objective. Now you can set an objective and every turn you hold it, you get victory points. What does that mean? It means you can't sneak up and grab the victory hex on the last turn and win. For every turn this type of objective is held, the holder gets 50 or whatever points it is worth. If you take it from him, you start getting the VP, until he takes it back. 2. Exit hexes. Every time you exit a unit through one of these hexes, you get the victory points (value) of the hex when you exit a unit. Loaded vehicles only count the value of the vehicle so you must unload the units.After getting to that hex, the units exiting will disappear off the map. Excellent for fighting withdrawals. You'll have questions, but let us iron out the nuances of this first. I just wanted you to know its coming. Thanks to David, Michael Wood and Tom Proudfoot for these great new innovations to the game. Wild Bill ------------------ In Arduis Fidelis Wild Bill Wilder Coordinator, Scenario Design Matrix Games

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Wild Bill Wilder
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- 7/16/2000 1:34:00 AM   
Tombstone

 

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Very cool. What about being able to send messages to the player? Or... uhh, dynamically changing victory conditions mid scenario?? (sorry.) Either way, it sounds like the scenario's will get a good boost (not that they really need it, but given the experience of the scenario developers out there I'm guessing more that the tool is inhibiting them and not the other way around) Tomo

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- 7/16/2000 1:34:00 AM   
Nikademus


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thats FANTASTIC news! given that it addresses one of my personal "gaming" pet peves in the SP System. in real life objectives (ususally hills with commanding views) had to be held in most cases (not all, but most) since in real life, one is'nt playing for "points", positions are held for real life reasons and you the attacker have to wrest that position from them. these locations are of course where the victory hexes are located but as every strategy manual for SP says....they tell "gamers" to never place assets near said objective hexes since (the AI) will focus its assault on it naturally. now to get the "points" you actually have to hold the ground your defending just like in real life! too cool have i said this enough times? you guys are the best!

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- 7/16/2000 2:09:00 AM   
Jon Grasham

 

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Hmm, only problem I see with the holding option is when the AI (or player in multiplayer)decides to quit.. will points be calculated to when the game was supposed to end or when the AI "quites"? Say it's turn 20 our of 48, and the victory screen comes up, would your objs get those 28 turns worth of points, or not. Hopefully the former.

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- 7/16/2000 1:33:00 PM   
Colonel Klink

 

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great additions to the game wild bill.

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- 7/16/2000 3:32:00 PM   
Wild Bill

 

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Thanks, Colonel! It is fun. I am working on two scenarios with these new victory conditions now. Its very different. Where have you been, and Schultz? Wild Bill ------------------ In Arduis Fidelis Wild Bill Wilder Coordinator, Scenario Design Matrix Games

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Wild Bill Wilder
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- 7/16/2000 3:52:00 PM   
Tankhead

 

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I welcome the new additions make the game a lot more interesting, great job guys. Tankhead ------------------ Rick Cloutier [email]rcclout@telusplanet.net[/email] Coordinator: Tankhead's SPWAW Resources http://sites.netscape.net/rcclout

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Tankhead


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- 7/16/2000 7:25:00 PM   
rodo

 

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Any news regarding TCP/IP in 3.0 ? any release date ? thanks in advance. rodo www.benzo.net (french site)

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- 7/17/2000 6:05:00 AM   
Leibstandarte

 

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I was wondering if you will be able to change the countries you fight against and the terrain during campaigns like you could in previous versions of SPWAW? I liked this feature very much and would like to see it again. Thank you very much.

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- 7/17/2000 6:13:00 AM   
Wild Bill

 

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Soon is the best answer I can get right now, Rodo, and I don't think that varied nation feature has changed, LS. ------------------ In Arduis Fidelis Wild Bill Wilder Coordinator, Scenario Design Matrix Games

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Wild Bill Wilder
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- 7/17/2000 2:17:00 PM   
Colonel Klink

 

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quote:

Originally posted by Wild Bill: Thanks, Colonel! It is fun. I am working on two scenarios with these new victory conditions now. Its very different. Where have you been, and Schultz? Wild Bill
Hi Wild Bill, We have been busy playing your scenarios. I loved your steelshield scenario. Are there any scenarios about operation market garden. with the new paratroop feature it seems like a natural. I can't wait for version 3.0 and tcp/ip play as well as these new features. WAY TO GO GUYS! you are the BEST

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- 7/17/2000 2:24:00 PM   
Colonel Klink

 

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quote:

Originally posted by Jon Grasham: Hmm, only problem I see with the holding option is when the AI (or player in multiplayer)decides to quit.. will points be calculated to when the game was supposed to end or when the AI "quites"? Say it's turn 20 our of 48, and the victory screen comes up, would your objs get those 28 turns worth of points, or not. Hopefully the former.
Seems like to me that if your opponent quits.. either AI or human then that is a decisive victory on your part. No if's, and's or but's.. ColKlink

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- 7/17/2000 11:46:00 PM   
Windo von Paene

 

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Great news on the "objective" style VH. Will these be available in the a) Battle Generator b) Campaign generator c) WW2 Campaign or only in a created scenario?

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- 7/19/2000 5:05:00 PM   
Fabs

 

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Great news about the different ways of setting objectives and getting victory points!! This will make it possible to design different types of scenarios. I am looking forward to being able to use these new features. Thanks, guys! I am currently working on a scenario that I designed for SPWW2. I was able to transfer the map, painstakingly re-created in SPWW2 from actual 1:25,000 maps of the area, with the help of Fred Chalanda's Wawmap programme. It represents fighting that took place between the 6th Green Howards and the 12SS Auklaerung Abteilung in the neighborhood of Cristot on June 11th, 1944. Several of the enhanced capabilities of SPWAW have made the re-construction of this fight much more realistic. I am testing it at the moment, which will take some time. If I like the feel of it it will become my first scenario that I will submit for inclusion in the Depot. Will there be issues of compatibility with the new version? ------------------ Fabs

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- 7/19/2000 7:14:00 PM   
PR^Spanjab

 

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That all sounds great Bill, could really change the way some maps need to be played. I think I might still go for the points being earned at the end in pbem games as it's usually the objective during the meeting engagement to eventually hold them. In assaults though they could be great to encourage a quick and effective strike. One thing I have been wondering is whether it is possible to assign more victory points to certain units, ie trucks in an escort mission? Also I thought it would be really cool to have a mobile victory condition that could simulate stolen gold, plans, blueprints, prototypes or whatever that need to be stolen and loaded onto a truck perhaps, something like that? I am probably suggesting things that are too narrow in the scope of the game though, and for 99% of battles the improvements you are putting in are ideal! Spanjab PS, Any idea if the maps for generated battles will be improved to make them a little less hit and miss? Ta!

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