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Various - 6/1/2006 5:18:00 PM   
Clausel

 

Posts: 71
Joined: 12/30/2005
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As Russia in a 1792 custom scenario I appear to being credited with 50 money rather than debited 50 every time I opt for a first level development.

On a different note re future changes I would like to increase the fog of war by having less information provided. For example:

1. In detailed battles not being told the exact number of the enemy forces but being given only an approximation. This could get more accurate the better one outscouts the enemy (say counting light cavalry as 3 pts and other cavalry and light infantry as 1 point plus a number of points for each scouting upgrade).

2. On the nation screens not being able to access the detailed stats for the other powers but getting appoximations only. So instead of knowing that an opponent has 1350 money you would be told they are in a band of say 500 to 1500. Likewise with training information - use several bands (eg 7 to 15 instead of 9.81) with perhaps a few examples of their training upgrades randomly selected from that country's actual list

I strongly support the suggestion for greater distance beween set up forces at the start of detailed battles to allow more scope for planning and deployment. Also it would be great if a side with improved scouting (perhaps using above formula) could choose to have their reinforcements arrive from a flank rather than the usual rear or even have this as a random operation (eg 1 to 4 chance).

Love the game keep up the good work.

Post #: 1
RE: Various - 6/1/2006 10:03:42 PM   
jimwinsor


Posts: 1076
Joined: 11/21/2005
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The plus 50 gold.  Yeah this is a known bug, which came out on the last patch.  The patch was supposed to be -50, but for some countries (like Russia) it got miscoded as +50.

Now I know this will be fixed in the next patch but...due to the TCP/IP changes the next patch is taking MUCH longer as we all expected.  That being the case...maybe a minipatch could be considered now, just to fix this one glitch?  The glitch does seriously impact game balance (in favor of Russia...esp in those early scenarios when it is so undeveloped).

_____________________________

Streaming as "Grognerd" at https://www.twitch.tv/grognerd

(in reply to Clausel)
Post #: 2
RE: Various - 6/2/2006 3:32:32 AM   
ericbabe


Posts: 11927
Joined: 3/23/2005
Status: offline
We've wrapped up the next patch.  I didn't get the TCP/IP overhaul done that I've been working on this whole time, the new libraries aren't quite compatible with my compiler and are causing me grief.  It'll be the same version that we're releasing for the European versions.  We fixed many little things, but there are no big changes to the rules or features ... we've had our hands full between European localizations and the TCP/IP.

(in reply to jimwinsor)
Post #: 3
RE: Various - 6/2/2006 4:16:22 AM   
Southern Hunter


Posts: 847
Joined: 4/30/2006
Status: offline
quote:

ORIGINAL: Clausel

1. In detailed battles not being told the exact number of the enemy forces but being given only an approximation. This could get more accurate the better one outscouts the enemy (say counting light cavalry as 3 pts and other cavalry and light infantry as 1 point plus a number of points for each scouting upgrade).



Great suggestion to improve fog of war and make Light troops (espcially LC) more valuable.

(in reply to Clausel)
Post #: 4
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