Amaroq
Posts: 1100
Joined: 8/3/2005 From: San Diego, California Status: offline
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quote:
ORIGINAL: SittingDuck I never really understood why Shaun's initial scouting system was scuttled. I would have thought it could have been continually enhanced or changed to benefit the game and make each team unique. I liked the decision on investing in scouting, and I especially enjoyed the manager hiring. I really, really don't know why that stuff left the game. It was unique and cool. Now, kind of generic. Well, extremely generic. In addition to severely slowing down the game and consuming a lot of memory - every player was 'scouted' at every rating by every team - it wasn't actually adding much (and looking across the genre, it wasn't that unique either). It was *never* worthwhile to invest in anything other than the 'best' you could afford, and often the only question was 'where do you want to accept 1 point shy of perfection?'. However, the AI teams were purchasing worse scouts and managers than we humans were, and that led to runaway unbeatable human teams with saddening regularity. ---- Regarding scouting, I think there are some designs that could be made to work - say, indicating whether you preferred to concentrate on high school (next amateur draft, ages 17-19), college (next amateur draft, ages 20-24), minor leaguers, or current major leaguers... but I don't think there's much value to deciding 'how much to spend' on it; that didn't feel like a challenging decision. Perhaps we could wind up with something like 'variable potential rating for every team', plus 'fog of war' implemented something like the FM'06 model: you can 'see' every rating for every player on your team, and every rating for everybody who is getting significant playing time at the major league level... and then anybody who isn't (fringe players, minor leaguers, amateurs, long-time free agents) have some attributes 'masked' - possibly ones close to the mean, so you'd know if a guy had a standout fastball or a ton of power, but you wouldn't know the rest of his ratings until you scouted him. To the idea of mid-season scouting analysis, I'd actually prefer to see mid-season player rating changes, myself: the player honestly improving or getting worse over time, rather than remaining a constant. ---- Regarding managers, I think we're moving towards the 'manager personalities' concept, as opposed to the 'manager skills' concept - e.g., that there will be managers, with names, who have certain preferences for style-of-play: steal more frequently, patient hook, etc. That plan seems to meet with enthusiasm every time its discussed.
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