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End of game SCORE CALCULATIONS - 6/8/2006 2:35:07 AM   
pbhawkin1

 

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hi all,
I am trying to find out EXACTLY how the game determines the final scores.
I recently had a game finish early (turn 8 or 9) with the enemy's force moral broken and me controlling all the VH's. HOWEVER, the problem part was his score was 650 versus my score of 10500!!!
SO, what caused such a difference?
Some facts:
He had 4500 purchase points versus my 3000.
there were 16 VHs at 20 points/turn (16*20*8=2560) plus 2 @ 50 and 2 @ 100 for end of game (=300) I also destroyed about 20 251 halftracks and 3-4 Stugs (=about 1000) plus unknown number on casualties.
MY GUESS is that the game added up all his remaining forces left on the map and decided that these were surrended and added these points to the ones in brackets above.
Maybe, somehow, units were counted TWICE (ie I killed them (or partially killed them) in game and they were then also recounted as surrended at end of game??).
Any one any suggestions?
Mike Woods are you out there?

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RE: End of game SCORE CALCULATIONS - 6/8/2006 3:30:18 AM   
PimpYourAFV

 

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Your complaint makes no sense. You are moaning about having a higher score than the AI and then you brag about killing many of their units. Where's the problem?

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RE: End of game SCORE CALCULATIONS - 6/8/2006 3:54:30 AM   
forgorin

 

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Hey stupid kusojiji. I think what he is asking is how the program comes about to make those numbers.

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RE: End of game SCORE CALCULATIONS - 6/8/2006 3:57:35 AM   
pbhawkin1

 

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YES, I am trying to understand how the game comes to work it out, I am not complaining...I won.
This was a PBEM game by the way NOT against the AI.


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RE: End of game SCORE CALCULATIONS - 6/8/2006 4:01:10 AM   
forgorin

 

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Shame. Poor sod. He must of really sucked. So cummon and tell us who he/she was. We all could use the ego bost.

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RE: End of game SCORE CALCULATIONS - 6/8/2006 7:27:45 AM   
azraelck

 

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Well, given that there were only halftracks mentioned, and no actual AFVs save for the StuGs (and TBT does use a small spattering of AFVS it seems, since even in the unrealistic confines of a video game the hordes tactic tends to just rack up large points for the smart player); I'd say TBT had a typical (for him) PBEM encounter. Just wait for the accusations of cheating, restarts, and deliberately unfavorable settings. 

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RE: End of game SCORE CALCULATIONS - 6/8/2006 7:37:01 AM   
pbhawkin1

 

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GUYS, PLEASE calm down.
I have not mentioned who the PBEM was against (and it was NOT against TBT) and the other player has NOT cried foul.
There was some discussion as to whether the map was unfair/uneven but that has been addressed.
All I am trying to do is figure out why there was such a large difference in scores!?
The actual number of his forces that I killed was at most 1000 to 2000 points plus about 3000 for Vhs so where did the 'other' 5000 come from???
All I want to know is how the game works this out if that is possible?

P.S: as I still have all the save game files I will, when able, go through his list of units and add up all destroyed and number of damages to each unit and see what that totals.

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RE: End of game SCORE CALCULATIONS - 6/8/2006 7:51:43 AM   
azraelck

 

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Shouldn't have to, check the tally at the end of the game. I believe that it's so much per 'class' of unit. You've already pointed out you had a quarter of your points in the VHs alone, plus another 10% off the AFVs and Halftracks you knocked out. Look at the tally, and then check to see if he was using "elite" units, such as SS Infantry cos. Obviously an elite unit will bring a higher score than a regular or second line unit will. 

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RE: End of game SCORE CALCULATIONS - 6/8/2006 10:13:46 AM   
PimpYourAFV

 

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azraelck, you got a serious hate problem by the sounds of it. I only mentioned one case of cheating. As for pbhawkins, he didn't do any cheating in our game which ended when the saves couldn't be loaded most probably cause of different game versions.

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RE: End of game SCORE CALCULATIONS - 6/8/2006 10:17:28 AM   
forgorin

 

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The truth will set you free.

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Post #: 10
RE: End of game SCORE CALCULATIONS - 6/8/2006 4:28:44 PM   
Poopyhead

 

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This is what counts toward the final score:

The total points awarded to you for Victory Hexes. Sometimes you get victory points per turn, so you may have to take some notes to keep track of this number.
You get points equal to the total battle damage you inflict. To determine this, go on the final screen to the buttons on the bottom (View Map, Save Score, Player 1, Player 2 and Done). If you were Player 1, then click Player 2's button. As you probably already know, you will see player 2's unit list. Add up the red numbers in the "Dam" column. This sum gets added to your score. (Update: the 1 damage point listed for units that malfunction does not get added to the score. I guess the AI figures that the system will eventually be fixed. Also, minor damage to aircraft does not count. I don't know why.)
You also get a bonus for units that you damaged, but did not destroy (this number will not be in red, you must calculate it yourself if you want to check it!), equal to the total score for that unit if you had destroyed it, times the ratio of the damage done to the whole unit. Mmmmkaay. For example, if I got 3 of the 6 men in A0 (worth 200 points), I would then get half (3/6) of the 200 points for that unit, or 100 points for those 3 men. Again, you must calculate this yourself for each damaged unit, as it does not otherwise show up except in the Victory Score total.
Now comes the hair-splitting. Damage points for vehicles are not easy to figure by any obvious means. I used 2 tanks in the test battle. I destroyed one to set a baseline and did 3 points of damage to the other identical tank. I got 67 points for the destroyed tank and 50 (about 70%)for the damaged tank. I figure that the score is determined as a percentage of crew lost to the entire crew. Also, the value of a unit is the base value you spent to buy it. I had five armored cars with varying experience that changed their listed cost, but I got the same "Dam" points for destroying them.
Another problem is results with fractions. When you figure a score for a damaged unit, everything after a decimal is lost, i.e., 2.9 becomes 2.
Additionally, on rare occasions one side can be awarded points for retreating units off the map. That side gets three times the unit's value and the other side gets half the unit's value. If you get reinforcements, your opponent gets 25% of their value as victory points in addition to any points for damaging or destroying them.
Mosh had a post that a designer may increase the value of a unit by a multiple and I found that page 137 in the manual confirms this. A lost unit may cost you 10-100% more than is shown in the "Dam" column. Whether the designer wishes to tell you that he has done this is something that I cannot confirm, although you can figure this out for yourself if the score looks way off.
So recapping, your score is the total points for victory hexes awarded, plus the sum of the battle damage inflicted, plus a bonus for units damaged, but not destroyed (and any bonuses for retreated units, or reinforcement units, or arranged by a scenario designer).
I hope this helps.

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RE: End of game SCORE CALCULATIONS - 6/8/2006 4:44:13 PM   
o4r

 

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You all forgot, there is a reinforcement button for one to call for reinforcement. The reinforcement will be around 20 percent of his original purchased point.  Sometime you can called twice. 

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Post #: 12
RE: End of game SCORE CALCULATIONS - 6/8/2006 8:44:03 PM   
baevans99

 

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How does it score off board artillery (OBA) for the losing side? Do undamaged and full ammo OBA count as victory points or only an amount equal to the damage caused by counter battery fire?

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Post #: 13
RE: End of game SCORE CALCULATIONS - 6/8/2006 10:13:03 PM   
Poopyhead

 

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I've never had counter-battery fire damage my off-board so I can't say for sure. I would speculate that it might be the same as aircraft. Destroyed aircraft count normally and damage to aircraft does not count at all.

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Post #: 14
RE: End of game SCORE CALCULATIONS - 6/9/2006 2:08:57 AM   
pbhawkin1

 

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Thanks for that poopyhead.
Still not enough though!
To quote from my original post:

"HOWEVER, the problem part was his score was 650 versus my score of 10500!!! SO, what caused such a difference?
Some facts:
He had 4500 purchase points versus my 3000.
there were 16 VHs at 20 points/turn (16*20*8=2560) plus 2 @ 50 and 2 @ 100 for end of game (=300) I also destroyed about 10 251 halftracks and 3-4 Stugs (=about 1000) plus unknown number on casualties."

I did count the damage in the final screen and it added up to about 900 BUT I cannot determine how many points I would have got from the damage I inflicted on his armoured vehicles (those I did not destroy).
The reason I am after this is because he was in a strong position and had a very strong force left but as the game ended early with a force moral broken for still unexplained reasons AND the final score had a huge difference in points that are NOT reflected in the killed, damaged or VH points!

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RE: End of game SCORE CALCULATIONS - 6/9/2006 2:23:03 AM   
Twotribes


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Well as to broken Morale, I suspect you killed his A0 hqs. If not look at the routed or retreating units on his side. If he had more points I assume he was attacking? The way it appears to work from my experience is that once you kill his Hqs and rout retreat a significant portion of his mobile combat units the game ends. I believe on several occasions I also got an AI opponent to lose just by routing and retreating a large portion of his mobile combat units.

Cant help on what the points mean though.

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RE: End of game SCORE CALCULATIONS - 6/9/2006 2:52:23 AM   
pbhawkin1

 

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Nope.. his HQ was untouched not even supressed.

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RE: End of game SCORE CALCULATIONS - 6/9/2006 2:58:37 AM   
Twotribes


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Percent of non artillery none transport combat units routed retreated and killed?

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RE: End of game SCORE CALCULATIONS - 6/9/2006 6:37:31 AM   
azraelck

 

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What scenario were you playing? Maybe somewhere in the settings there is a reason for such an abnormal point score. 

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RE: End of game SCORE CALCULATIONS - 6/9/2006 8:27:04 AM   
chief


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FWIW #696060.a

This question has arisen again and again over the past 4 or 5 years and it has never been resolved, not even by MATRIX, it is or could be called the Fog of war (for scoring). All the answers above are correct but.........you will never in my opinion solve the riddle. Good Luck....and if you do solve it (scoring) post it here.

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RE: End of game SCORE CALCULATIONS - 6/9/2006 4:40:07 PM   
Poopyhead

 

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If your game "ended early" for an unknown reason, and none of the above explains the score you got, then perhaps something went wrong.
I refuse to accept that voodoo was part of the scoring program. What I have articulated describes 95+% of the scores I have received. I do not know of something that would account for what you have described.

Fundamentally, scoring makes no sense. Patton would not be remembered if he had a 10 to 1 kill ratio, but Third Army had failed to relieve Bastogne or lost the bridge at Remagen. If you took (or kept) the objectives, then you win. If you and your friend enjoyed yourselves, then that is what matters. SPWAW is like an old house that has been remodeled a few times and several thousand square feet of floorspace have been added. Now the heating and water bill aren't what they used to be and the plumbing doesn't always work. We just have to live with it.


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Astrologers believe that your future is determined on the day that you are born.
Warriors know that your future is determined on the day that your enemy dies.

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