Poopyhead
Posts: 612
Joined: 3/17/2004 Status: offline
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This is what counts toward the final score: The total points awarded to you for Victory Hexes. Sometimes you get victory points per turn, so you may have to take some notes to keep track of this number. You get points equal to the total battle damage you inflict. To determine this, go on the final screen to the buttons on the bottom (View Map, Save Score, Player 1, Player 2 and Done). If you were Player 1, then click Player 2's button. As you probably already know, you will see player 2's unit list. Add up the red numbers in the "Dam" column. This sum gets added to your score. (Update: the 1 damage point listed for units that malfunction does not get added to the score. I guess the AI figures that the system will eventually be fixed. Also, minor damage to aircraft does not count. I don't know why.) You also get a bonus for units that you damaged, but did not destroy (this number will not be in red, you must calculate it yourself if you want to check it!), equal to the total score for that unit if you had destroyed it, times the ratio of the damage done to the whole unit. Mmmmkaay. For example, if I got 3 of the 6 men in A0 (worth 200 points), I would then get half (3/6) of the 200 points for that unit, or 100 points for those 3 men. Again, you must calculate this yourself for each damaged unit, as it does not otherwise show up except in the Victory Score total. Now comes the hair-splitting. Damage points for vehicles are not easy to figure by any obvious means. I used 2 tanks in the test battle. I destroyed one to set a baseline and did 3 points of damage to the other identical tank. I got 67 points for the destroyed tank and 50 (about 70%)for the damaged tank. I figure that the score is determined as a percentage of crew lost to the entire crew. Also, the value of a unit is the base value you spent to buy it. I had five armored cars with varying experience that changed their listed cost, but I got the same "Dam" points for destroying them. Another problem is results with fractions. When you figure a score for a damaged unit, everything after a decimal is lost, i.e., 2.9 becomes 2. Additionally, on rare occasions one side can be awarded points for retreating units off the map. That side gets three times the unit's value and the other side gets half the unit's value. If you get reinforcements, your opponent gets 25% of their value as victory points in addition to any points for damaging or destroying them. Mosh had a post that a designer may increase the value of a unit by a multiple and I found that page 137 in the manual confirms this. A lost unit may cost you 10-100% more than is shown in the "Dam" column. Whether the designer wishes to tell you that he has done this is something that I cannot confirm, although you can figure this out for yourself if the score looks way off. So recapping, your score is the total points for victory hexes awarded, plus the sum of the battle damage inflicted, plus a bonus for units damaged, but not destroyed (and any bonuses for retreated units, or reinforcement units, or arranged by a scenario designer). I hope this helps.
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Astrologers believe that your future is determined on the day that you are born. Warriors know that your future is determined on the day that your enemy dies.
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