Kevan
Matrix Trooper

Posts: 72
Joined: 9/22/2004 From: Brandon, MB, Canada Status: offline
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I'm an amateur historian at best, and totally ignorant about many aspects of Napoleonic warfare, so perhaps someone can enlighten me... From what I remember reading about naval battles during this era, they tended to be fairly standard affairs. Sure, someone would get the wind gage and be able to choose whether to engage or not, and if they chose to engage they could dictate the battle to a certain extent. However, most commanders subscribed to the doctrine of forming line and proceeding to unleash broadsides (the few exceptions mostly being English and most importantly Nelson, who were disciples of Edward Hawke, but a minority even in that nation - luckily, a minority who rose to prominent positions). A few engagements, such as Aboukir (sp?) Bay or the raid on Copenhagen's harbour, were notable by reason of a particularly unique set of circumstances. I think the most important aspects of naval warfare (wind gage, gun crews, more professional English crews) are already modeled in the existing engine. I'm thinking that the intricate details of naval battles couldn't be realistically simulated in any sort of hex-war engine. But then again, I could be wrong - if so, I'd like to hear contrary opinions.
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