Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Unescorted carrier strikes

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> The War Room >> Unescorted carrier strikes Page: [1]
Login
Message << Older Topic   Newer Topic >>
Unescorted carrier strikes - 6/13/2006 5:08:46 AM   
alfrake

 

Posts: 70
Joined: 9/6/2005
Status: offline
Can anyone advise me on how to convince the idiotic computer not to send my unescorted carrier bombers into heavy CAP?

Playing PBEM as Japan, I have repeatedly had the Zeroes go flying off somewhere else to fight nothing while most of the bombers charge in alone against CAP. Every attempt to bomb Palmyra, for example, has resulted in unescorted bombers flying into the CAP, even if Zeroes will escort some strikes at the same target. Today at Port Morsebay I lost the entire attack capability of Shokaku and Zuikaku (4 vals and 1 Kate left) because the entire TF Zeroes escorted the SECOND strike only (Hiryu's bombers) and butchered the CAP. The Zeroes fly somewhere almost every time, they just regularly leave bombers unescorted and worse sometimes leave the first strike unescorted.

I have tried ordering the Zeros to specifically attack the base, but that doesn't solve the timing problem. I have tried putting them on sweep missions, but that still leaves totally unescorted bombers against the remaining CAP that without being disrupted by escorts shreds the bombers. I have tried combinations and I still sometimes lose lots of bombers. My TF commanders are the best I can find (Yamaguchi most recently).

Having my entire carrier squadrons wiped out when I did everything right is just debilitating. If this is going to happen, what's the point?
Post #: 1
RE: Unescorted carrier strikes - 6/13/2006 5:34:35 AM   
dtravel


Posts: 4533
Joined: 7/7/2004
Status: offline

quote:

ORIGINAL: alfrake

Can anyone advise me on how to convince the idiotic computer not to send my unescorted carrier bombers into heavy CAP?


No.

_____________________________

This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.


(in reply to alfrake)
Post #: 2
RE: Unescorted carrier strikes - 6/13/2006 6:48:55 AM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline

quote:

ORIGINAL: dtravel


quote:

ORIGINAL: alfrake

Can anyone advise me on how to convince the idiotic computer not to send my unescorted carrier bombers into heavy CAP?


No.


There is dtravel being very verbose.

If you figure it out, please post it.

_____________________________


(in reply to dtravel)
Post #: 3
RE: Unescorted carrier strikes - 6/13/2006 8:55:27 PM   
anarchyintheuk

 

Posts: 3921
Joined: 5/5/2004
From: Dallas
Status: offline
Use the Nagumo method, set your strike aircraft primary mission to airfield attack and use a low cap %.

(in reply to Nomad)
Post #: 4
RE: Unescorted carrier strikes - 6/13/2006 11:03:13 PM   
Feinder


Posts: 6589
Joined: 9/4/2002
From: Land o' Lakes, FL
Status: offline
It happens to the best of us.



-F-

_____________________________

"It is obvious that you have greatly over-estimated my regard for your opinion." - Me


(in reply to anarchyintheuk)
Post #: 5
RE: Unescorted carrier strikes - 6/14/2006 12:52:54 AM   
spence

 

Posts: 5400
Joined: 4/20/2003
From: Vancouver, Washington
Status: offline
Though the circumstances are not precisely what you describe there were several occasions where IJN fighters assigned as escorts for a strike essentially abandoned their charges to attack American aircraft that were sighted while enroute to target (Hiryu's first strike at Yorktown - Midway, Shokaku/Zuikaku's strike at Hornet/Enterprise - Battle of the Santa Cruz Islands). In both cases the strike aircraft suffered at the hands of the USN CAP "unnecessarily". If this happens ALL the time though something is definitely wrong somewhere. I have not seen it personally but there are so many variables to anything that happens and so many settings that I am quite sure I have NOT figured anything out (magically speaking)

(in reply to Feinder)
Post #: 6
RE: Unescorted carrier strikes - 6/14/2006 12:59:05 PM   
hosho


Posts: 128
Joined: 10/21/2005
From: zagreb, croatia
Status: offline
to alfrake
how many carriers do you have in kb? what is your cap rate?
i found out that more than 4 carriers in kb produce u c s more often ( altought it can happen even if you have one cv in a tf ).
i suggest you keep your carrier bombers for naval attacks only. bring some bbs and provide aircover for their bombardement missions. it`s more economical and saves nervs

< Message edited by hosho -- 6/14/2006 1:00:55 PM >

(in reply to spence)
Post #: 7
RE: Unescorted carrier strikes - 6/14/2006 1:01:26 PM   
jeffs


Posts: 644
Joined: 2/19/2004
From: Tokyo
Status: offline
You also have to remember the radio on the zero was so bad, that it either was not installed in many planes or
did not work...Needless to say, that hurt teamwork, especially with attack craft...

_____________________________

To quote from Evans/Peattie`s {Kaigun}
"Mistakes in operations and tactics can be corrected, but
political and strategic mistakes live forever". The authors were refering to Japan but the same could be said of the US misadventure in Iraq

(in reply to hosho)
Post #: 8
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> The War Room >> Unescorted carrier strikes Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.750