SamuraiProgrmmr
Matrix Veteran

Posts: 353
Joined: 10/17/2004 From: Paducah, Kentucky Status: offline
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(Parts of this thread are in response to different posts) First, the original post in this thread was whether David Heath should have hired Marshall Ellis. I feel that my post was on topic in response to that post. I have been following the WIF thread. It is certainly true that judging from the forum, the WIF project is being handled much better than the EIA forum. I have learned a lot from following that thread and have suggested to professional peers that they follow it simply to see a master at work. But, believe it or not, there are still whiners wanting that game yesterday whether it is ready or not. They blame 'Shannon' for the fact that this project has been worked on for 10 years by others and not finished. Oh and by the way, MWiF has missed a projected ship date too. My point is that if enough people make enough noise that a game should be released NOW rather than when it is ready, we will find ourselves in an environment where all releases are unplayable. We will also find ourselves in an environment where all of the games will be FPS, RTS, and RPG. Wargames are conceptually more complex than most FPSs, RTSs, and RPGs. Certainly the graphics routines are more involved in those, but the things that make a good game (playablity, balance) are more difficult to achieve the more complex the game is. I love to play Civilization, but sometimes I want something a little more involved. I love to play Rise of Nations and Starcraft, but sometimes I want to be able to consider rather than react. I love to play Quake but sometimes need to relax rather than wind up. There are a lot of great games out there that would be great candidates for ports to a computer. If, as a community, the message is sent that they are more trouble than they are worth, they will never be ported properly. ---------- Yes, I am supportive of Marshall. I will not apologize for that. I have worked on several large projects as a solo programmer in my career. This is the time of the project when all self doubts come to haunt. It is the time when you begin to wonder if it will ever be done. It is also the time when you realize that no matter how hard you want it, due to economic constraints, it will not be the piece of technological art that you had hoped for when you started. I am sure that Marshall is suffering in his labor. I am sure that some marketing types are also feeling some discomfort or even pain. Whether you intend it or not, the derisive remarks about the people working on this project are much akin to kicking a man when he is down. An even better analogy would be verbally abusing the mother of your unborn child because the labor is taking too long. Three more things and I will quit for a while. 1. I am as entitled to my opinion as anyone else in this forum. 2. I don't have to resort to personal attacks of someone's worthiness to make my points. 3. If you have never accomplished what Marshall is trying to accomplish, you have No Idea how hard it is. Maybe you should think about that before you start calling someone's abilities in to question. Matrix Games is offering small scale developers a chance to create things they want to create. I applaud them.
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Bridge is the best wargame going .. Where else can you find a tournament every weekend?
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