el cid again
Posts: 16922
Joined: 10/10/2005 Status: offline
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Version 2.60 will be released shortly as 3.00 in four variations: RHSCVO (Carrier Oriented) RHSBBO (Battleship Oriented) RHSRAO (Russian Active version of CVO) RHSRPO (Russian Passive version of BBO) 3.00 is almost 2.60 - in terms of the review of data fields - but it is significantly different logistically: 1) Supply sinks are 30 times larger; EDIT: This because supplies are generated every day at a resource center, but "eaten" only once every 30 days by land unit squads; 2) AK fleets are about half as numerous; [Re this, the larger AK classes are reduced by half, and the Allies also lose a number of ships to LOC duty feeding Aden, Melbourne, Kerachi and Panama: from a low of only 4 to feed Kerachi to a high of 16 tankers and 16 AKs to feed Melbourne] EDIT: This because of unrequired resources really required to be shipped for economies to work. While this is at least 75% of resources, some do not go by sea, many small ships are not represented (most registered ships are tiny), and some are consumed at the point of production - so 50% is a reasonable fraction to remove in this "quick and dirty" attempt to simulate the economy. Further, what remains then is vital to the economy as modeled (call it "the military economy) - and killing a ship will directly affect what resources reach the now vital HI centers - to make the supply points no longer "free" at the resource centers. Economic warfare should now matter, and "ships to burn" may be less of an option than in the past. 3) Russian submarines are much less vulnerable; EDIT: I attempted to make them too vulnerable for technical reasons, but have been persuaded to honor the WITP system. Vulnerability is a function of "durability" - which is in fact depth divided by 10. 4) Errors in transport submarine capacity are as addressed as the mechanics of code permit - most are perfect; EDIT: The small subs are just fine. The I-402 is 2 tons over at 1100 tons capacity - not very bad. Other subs are a small percentage over - mainly because they are aircraft carriers if they carry less than 40 tons! Or because I cannot make a value like 82 tons - it must be a multiple of 10 - so 80 is as close as I can come. 5) 23 US Navy LSTs have been substituted for 13 which never could have been in the Pacific and a number of schooners or empty slots between schooners and LSTs [Many more need to be added and will be as slots permit] EDIT: I estimate at least 200 are in the game that were not PTO. I estimate at least 400 are missing altogether which were PTO. Some people are working on running this down, ship by ship. But I regard it as a minor issue to have a misidentified LST: an LST remains an LST. Having too few is more serious - but unless you want to trade in something else - like I did schooners - we have slot problems. I also want to leave spare slots if I can. 6) A number of merchant ships becoming available in the last quarter of 1945 or in 1946 are deleted; Note ALL these are Allied. NO Japanese merchants appear in the last 9 months of the scenarios (stock and CHS) - but Allied ones do - not sure why? 7) Russia has many more supply sinks, at all major resource points, so it must either make or move supply;
< Message edited by el cid again -- 6/17/2006 2:03:49 PM >
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