kingwanabee
Posts: 103
Joined: 9/27/2004 Status: offline
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quote:
ORIGINAL: Hard Sarge Ahhh LoL, I am trying to be honest, so over all, been trying not to offer any due dates, so if we are wrong, we won't have to say, sorry about that overall, will say, we have knocked out a lot of the bugs were were looking for, most of the major ones we have added in a ton of new features and ideas (more waypoints, the AI follows the waypoints, improved sweeps, recon) many new planes, plane models, plus some tricks that are going to make it work even better new feul system, a pilot training system (right now, it is in the back ground, so is not seen, we may try to add a pop/message letting the player know when training is taking place) new units, corrected units, deleted some units, looking at adding some new commands, new plane art, touching up some of the map (can't really redo the whole maps) new targets and loctions, the production system has been redone (now to get the AI to understand it) LOL, I am at the point where I can't wait to play the thing, instead of just watching what is going on and writing notes on things that needs to be worked on we have 2 major stumbling blocks in the way right now, and both are being worked on, after those are finished, maybe we can start talking dates Hi Sarge - This sounds great! I've eagerly joined the ranks those waiting for the re-release of BTR. Can you update us on the progress made on the 2 major stumbling blocks? What still needs to be done? Are you still adding features, or are buttoning things down for release? Can we expect to be playing this by Halloween, or maybe Christmas? Thanks and keep up the great work!
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