Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

TOAW 3 graphics

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> TOAW 3 graphics Page: [1]
Login
Message << Older Topic   Newer Topic >>
TOAW 3 graphics - 6/17/2006 9:25:24 PM   
Okimaw


Posts: 268
Joined: 4/24/2006
From: Land of the brave, home of the Cree
Status: offline
Right now I'm running the classic TOAW graphics. I was wondering if I switch back to TOAW 3 graphics will the game still be reading my alt gaphics? I like the new terrain stuff but I want to keep my mod roads , railroads etc

_____________________________

I have returned
Post #: 1
RE: TOAW 3 graphics - 6/17/2006 9:32:57 PM   
JAMiAM

 

Posts: 6165
Joined: 2/8/2004
Status: offline

quote:

ORIGINAL: Okimaw

Right now I'm running the classic TOAW graphics. I was wondering if I switch back to TOAW 3 graphics will the game still be reading my alt gaphics? I like the new terrain stuff but I want to keep my mod roads , railroads etc

Not knowing exactly how you've modified your graphics, I can't say for sure. However, keep in mind that the program will read and load the files in the AltGraphics folder with a higher precedence than those in the Graphics folder. The automated switching of TOAWIII/Classic graphics packages take place within the Graphics folder. So, it depends on where you put what, as to what you will have displayed when you open the program.

(in reply to Okimaw)
Post #: 2
RE: TOAW 3 graphics - 6/17/2006 9:35:41 PM   
Okimaw


Posts: 268
Joined: 4/24/2006
From: Land of the brave, home of the Cree
Status: offline
All the mods I want to use for GUI, counters , roads etc are in the alt folder. I just want to switch back to the new JMass terrain that is for TOAW 3

_____________________________

I have returned

(in reply to JAMiAM)
Post #: 3
RE: TOAW 3 graphics - 6/17/2006 9:39:19 PM   
JAMiAM

 

Posts: 6165
Joined: 2/8/2004
Status: offline

quote:

ORIGINAL: Okimaw

All the mods I want to use for GUI, counters , roads etc are in the alt folder. I just want to switch back to the new JMass terrain that is for TOAW 3

Then just use the start menu item: The Operational Art of War III > Extras > Revert to TOAW III Graphics.

(in reply to Okimaw)
Post #: 4
RE: TOAW 3 graphics - 6/17/2006 11:21:43 PM   
GreenDestiny


Posts: 177
Joined: 1/4/2005
From: Alamogordo NM
Status: offline
Whatever is in your alt-graphics folder will show up in the game. I have mix of a few different mods in my folder. If you want to save other mods for later on, just make a new folder and put them in there. What I would like to see is if you were to start a scenario in a certain time frame like the modern middle east and you have graphics in the same folder with the scenario is to have the program load them into the game. That way you can have different GUI and graphics for different time frames.

(in reply to JAMiAM)
Post #: 5
RE: TOAW 3 graphics - 6/18/2006 1:39:28 AM   
GJK


Posts: 554
Joined: 7/17/2004
Status: offline
Just make sub-folders within the altgraphics folder and then write a nice little batch script that would let you choose a theme to load. After you load a theme, it would then simply delete *.bmp from the altgraphics folder and then copy *.bmp from "whatevertheme" folder to the altgraphics folder. Pretty simple stuff really, just have to jog the ole' brain on how to write DOS batch scripts which isn't difficult by any means.

< Message edited by GJK -- 6/18/2006 1:40:04 AM >

(in reply to GreenDestiny)
Post #: 6
RE: TOAW 3 graphics - 6/18/2006 5:50:47 AM   
ralphtricky


Posts: 6685
Joined: 7/27/2003
From: Colorado Springs
Status: offline
quote:

ORIGINAL: GreenDestiny

Whatever is in your alt-graphics folder will show up in the game. I have mix of a few different mods in my folder. If you want to save other mods for later on, just make a new folder and put them in there. What I would like to see is if you were to start a scenario in a certain time frame like the modern middle east and you have graphics in the same folder with the scenario is to have the program load them into the game. That way you can have different GUI and graphics for different time frames.


Out of curiosity, have you tried putting the files there with the scenarios? I didn't explicitly test it, but COW used to load some files from the scenario directory... Let me know if it works. If it does, I'm going to have to swap some code around so that it's properly supported.

Ralph

(in reply to GreenDestiny)
Post #: 7
RE: TOAW 3 graphics - 6/18/2006 8:26:15 AM   
GreenDestiny


Posts: 177
Joined: 1/4/2005
From: Alamogordo NM
Status: offline

quote:

ORIGINAL: ralphtrick
Out of curiosity, have you tried putting the files there with the scenarios? I didn't explicitly test it, but COW used to load some files from the scenario directory... Let me know if it works. If it does, I'm going to have to swap some code around so that it's properly supported.

Ralph




Yes… it does work.
What's funny is that I could have sworn that I try this before (this morning) and it didn't work.
But it's working now.


(in reply to ralphtricky)
Post #: 8
RE: TOAW 3 graphics - 6/18/2006 5:21:21 PM   
ralphtricky


Posts: 6685
Joined: 7/27/2003
From: Colorado Springs
Status: offline
quote:

ORIGINAL: GreenDestiny


quote:

ORIGINAL: ralphtrick
Out of curiosity, have you tried putting the files there with the scenarios? I didn't explicitly test it, but COW used to load some files from the scenario directory... Let me know if it works. If it does, I'm going to have to swap some code around so that it's properly supported.

Ralph




Yes… it does work.
What's funny is that I could have sworn that I try this before (this morning) and it didn't work.
But it's working now.



<Happy Dance>

Now for the problem. The problem with it is that it will override any sceanrio specific graphics. I've got to rearrange things so that it looks for them first, then these.


(in reply to GreenDestiny)
Post #: 9
RE: TOAW 3 graphics - 6/19/2006 4:27:19 AM   
MadDawg

 

Posts: 374
Joined: 6/24/2004
Status: offline
Whilst on the topic of graphics, is it possible to mod the in game font? If so, could anyone suggest a nice easy to read font mod, something like Arial maybe. Trying to read this one late at night is making my eyes bleed, even in the higher contrast mode

< Message edited by MadDawg -- 6/19/2006 4:28:05 AM >

(in reply to ralphtricky)
Post #: 10
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> TOAW 3 graphics Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.344