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New Guns Of August Screenshots - 6/21/2006 4:40:13 AM   
Erik Rutins

 

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Hi all,

Please keep in mind we are still in beta and these screens are not final, but you asked for a peek, so here it is.






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RE: New Guns Of August Screenshots - 6/21/2006 4:40:43 AM   
Erik Rutins

 

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A few more to go...





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RE: New Guns Of August Screenshots - 6/21/2006 4:41:08 AM   
Erik Rutins

 

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More coming...





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RE: New Guns Of August Screenshots - 6/21/2006 4:41:52 AM   
Erik Rutins

 

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I bet you were all wondering about Bulgaria...





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RE: New Guns Of August Screenshots - 6/21/2006 4:42:24 AM   
Erik Rutins

 

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An overview shot...





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RE: New Guns Of August Screenshots - 6/21/2006 4:43:13 AM   
Erik Rutins

 

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Dread nought!





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RE: New Guns Of August Screenshots - 6/21/2006 4:43:58 AM   
Erik Rutins

 

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We can build a better gun...





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RE: New Guns Of August Screenshots - 6/21/2006 4:44:29 AM   
Erik Rutins

 

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And finally, the flyboys...





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RE: New Guns Of August Screenshots - 6/21/2006 4:44:56 AM   
Erik Rutins

 

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Well, I hope these whet your appetite a bit. Feel free to discuss and ask questions!

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RE: New Guns Of August Screenshots - 6/21/2006 8:24:02 AM   
diesel7013


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Just like to say that I CAN NOT WAIT!

? - how is the naval war modeled?  Does a German victory over Britian at sea reduce supply? ( Like it would happen  )
How about the air war?  What does it accomplish ( search, intel, ground support, terror bombing? )

Thanks!

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RE: New Guns Of August Screenshots - 6/21/2006 4:39:40 PM   
Capitaine

 

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The screens look pretty good to me, and the quality of the map art appears high. Judging from the information displayed it would appear that the game system accounts for a lot of details I would deem necessary and appropriate to WWI.

A couple of deficiencies strike me initially: (1) Counters: The basic, "typewriter" style font used for the text looks pretty weak. Something maybe a bit more substantial, and also adjust the text positioning as some of the numbers on the bottom of the units appear to be cut off. I also don't care for the "soldier art" on the shots here (and the ones in the earlier screens). The art quality of these images is too inconsistent across the board, and if this sort of depiction is desired I'd have another go at a different, more screen-friendly style. And I would prefer an option, at least, for military symbols only such as what is used for the HQ units already shown (which look good).

(2) I'm a little disappointed not to see actual depiction of rail lines on the map -- even though the scale is fairly strategic -- because in this war advances were tied to viable rail lines and they were not so prevalent as to be deemed present in every hex on the map, especially in the east. Railroads are also some of the chrome I look for in WWI strategy games, so I consider it highly important to my impression of a game on the subject. N.B. I can see the game accounts for RR's abstractly, so kudos for that; I just like to see the actual "major" rail lines at this scale.

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RE: New Guns Of August Screenshots - 6/21/2006 5:56:25 PM   
Brady


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Airships?,Stratigic use of?

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RE: New Guns Of August Screenshots - 6/21/2006 6:08:32 PM   
jchastain


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quote:

ORIGINAL: Capitaine

The screens look pretty good to me, and the quality of the map art appears high....

A couple of deficiencies strike me initially: (1) Counters: The basic, "typewriter" style font used for the text looks pretty weak. Something maybe a bit more substantial, and also adjust the text positioning as some of the numbers on the bottom of the units appear to be cut off. I also don't care for the "soldier art" on the shots here (and the ones in the earlier screens). The art quality of these images is too inconsistent across the board, and if this sort of depiction is desired I'd have another go at a different, more screen-friendly style.


Just to prove that you can never get people to agree, I actually think the counters look very sharp but was thinking that map is fine, but nothing to write home about, with the resource overlays being especially weak.

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RE: New Guns Of August Screenshots - 6/21/2006 6:10:10 PM   
pvthudson01


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wow this looks awesome! I cant wait

You guys are gonna send me to the poorhouse

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RE: New Guns Of August Screenshots - 6/21/2006 6:17:05 PM   
sol_invictus


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Generally, I like the looks of the game. I agree that it would be nice to have an option to use NATO unit symbols for all units. Maybe it is a coincidence, but is there a statement being made by the depiction of the Austrian unit symbols on the counters? The Germans appear to be moving smartly in the advance, while the Austrians appear to be milling about.

I guess that Strategic Rail Movement being abstracted is not only fine but preferred, imo, but I agree that it would be nice to have the major rail lines depicted on the map. I imagine that rail lines are assumed to exist between all major cities and supply is traced from cities, so major advances will need to be within supply radius of cities. This would in essense tie major offenses to rail lines in a somewhat abstract way.

I am really looking forward to this game as I have never played any computer games dealing with WWI other than flight sims. Care to give any hints as to a projected release window? Early August would seem appropriate.

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RE: New Guns Of August Screenshots - 6/21/2006 6:23:18 PM   
wodin


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Still dont like the map.

I'd like to get some sort of 1914 - 1918 atmosphere from the graphics and text etc but I dont.

The background to an info box on the first screenshot has a distorted American flag on it...........Odd as America only really got going in the last year of the war.

Germany research and development info box has a Tommy on it.

I hope it has some good intro music at least to give a feeling of the era.


I agree about raliways. Im reading a book " Secrets of Rue de Roch Street" at the moment which is about British intelligence and the watching of railway stations in Luxemburg. However they watched them all over Germany to see about units transfering from the East to the West front. Railways were the main way of transporting troops quickly so its odd that there not shown.

Anyway enough of all that.

I hope it exceeds were it matters and thats in the gameplay.


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RE: New Guns Of August Screenshots - 6/21/2006 6:57:43 PM   
*Lava*


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Hi!

I had a chance to test this one long ago before it looked so nice.

Personally I think it's going to be kewl, and is a definate buy for me.

Ray (alias Lava)

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RE: New Guns Of August Screenshots - 6/21/2006 7:00:37 PM   
mlees


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quote:

I hope it has some good intro music at least to give a feeling of the era.


One of the features I liked about Hearts of Iron was the fact that you could stick MP3 formatted music/audio files into the music folder, and the game would play those files in game. I downloaded a whole bunch of appropriate music to stir the blood.

Respectfully request this, or similar feature. (I know it's kinda late in the cycle, but what they hey...)

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RE: New Guns Of August Screenshots - 6/21/2006 7:00:58 PM   
sol_invictus


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A couple more things; while the city graphics look improved, I would prefer a different font for the names on the map. How far south does the map go? It appears to go farther north than need be. I think it could be moved in a southerly direction to cover more of the Caucasus Mountains, Syria and Northern Mesopotamia and less of the North Sea and the Nordic countries. Ideally it would cover almost all of the Middle East but I can understand having to make some compromises. I would like to see it go at least as far south as Aleppo and Mosul, though Jeruselem and Baghdad would be even better.

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RE: New Guns Of August Screenshots - 6/21/2006 7:20:57 PM   
*Lava*


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Hi!

Just as an aside.

Do not judge this game by its graphics (although I think they are kewl). This is one of those cases where you have an innovative gaming system which makes you forget about what the cities look like.

It will also rock at PBEM, I believe, because of the verity of ways to actually approach the strategic context of the war.

Ray (alias Lava)

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RE: New Guns Of August Screenshots - 6/21/2006 7:27:26 PM   
mlees


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What is the number in parenthesis that follows a cities name? A Victory Point value?

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RE: New Guns Of August Screenshots - 6/21/2006 9:16:16 PM   
sol_invictus


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Speaking of "the variety of ways to approach the strategic context of the war", this raises "THE BIG" question. Will Germany start the game at war with Belgium? If not, is it possible for Germany to opt for an Eastern strategy and stay on the defense in the West? What would be the implications for British intervention if Germany does not invade Belgium? What if France invades Belgium? Would Britain intervene on Belgium's behalf aginst France? I call this scenario, The Kaiser's Wet Dream. If Germany is basicly forced into the Schlieffen Plan, is France also forced into Plan XVII and how would this be implemented? Of course, after the initial maneuvers, everyone is free to proceed as they wish, but these initial questions are of paramount importance.

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RE: New Guns Of August Screenshots - 6/21/2006 10:32:09 PM   
*Lava*


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Well..

When I worked with it there was some wiggle room. Am willing to bet that has been expanded.

Ray (alias Lava)

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RE: New Guns Of August Screenshots - 6/21/2006 10:38:41 PM   
YohanTM2

 

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Thanks Erik,

Looking forward to the game moving forward and would also like to see a Nato toggle for the units.

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RE: New Guns Of August Screenshots - 6/22/2006 1:37:30 AM   
Skeleton


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I would also like to cast my vote for NATO counters. Brilliant looking otherwise, and thank you for the screenshots. Is there any type of vague/tentative timeframe for a release date? Again, thank you Erik for your responses.

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RE: New Guns Of August Screenshots - 6/22/2006 3:42:15 AM   
Bossy573


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Don't mind the counters at all and I like the overall look very much. Wodin has a point but that seems to be a question of atmosphere which perhaps a little artistic flash and some music might handle.

Baby, I can't wait to get this game on my hard drive! HURRY UP!!!!!!!!!!

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RE: New Guns Of August Screenshots - 6/22/2006 3:51:08 AM   
Hanal

 

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The two gear icon, which I presume represents industry, is a bit busy...I would recommend using only one.

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RE: New Guns Of August Screenshots - 6/22/2006 6:21:17 AM   
sol_invictus


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The gears do look a bit jarring. I guess it denotes when forces are being recruited. I am really looking forward to release.

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RE: New Guns Of August Screenshots - 6/22/2006 10:00:17 AM   
pauk


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seriously, i will try this game. Looks good.




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RE: New Guns Of August Screenshots - 6/22/2006 2:00:09 PM   
Caranorn


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quote:

ORIGINAL: wodin

I agree about raliways. Im reading a book " Secrets of Rue de Roch Street" at the moment which is about British intelligence and the watching of railway stations in Luxemburg. However they watched them all over Germany to see about units transfering from the East to the West front. Railways were the main way of transporting troops quickly so its odd that there not shown.



I assume you mean a collection station, as most intelligence here was collected by locals and transferred to the english, belgian and french secret services.

Back to the topic, I would not mind having visble railroads either, but that does of course depend on how the game is designed, if supply is drawn from cities and those cities need to have a line of communication to other cities then there is less need for actual railroads.

Now to my questions, is that overview map showing the entire mapboard, or is there more terrain to the south? I would have liked to see the Palestinian and Arab (Iraq, for Kut) areas as well.

Please ask the artist to replace the Lego pieces with some other artwork (preferably original). And yes, those two gear wheels are 100% Lego Technic.

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