Feinder
Posts: 6589
Joined: 9/4/2002 From: Land o' Lakes, FL Status: offline
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quote:
we discuss one result not statistics and as we all know it has no worth from this point of view without of bigger amount of data unfortunately as most discussions at forum Agreed. If you would like, I am more than happy to provide fort, supply, morale, disruption, absolutely everything from the Allies PoV about that bombardment. That base was better off (in game terms) than SanFrancisco (sans 15" shore batteries). I'm sure my esteemed opponent would offer every shred of info regarding commanders, ammo levels, everything. The stats ARE available. If would be glad to publish every minutia of data for the last 20 turns (I've got it), if it would make WitP a more accurate reflection of capability. (rest of post -not- in direct response to Sneer) It's true, bombardment groups can nuke for both sides. Yes, the RN can put together 4 BBs and collection of CAs, and try to shoot up Rangoon. Just like Kurt did, you take your chances, you're not GUARENTEED a nuke every time (thank gawd). But simply stating that out of context, is being just a bit pious. If it was "the same" for Allies and Japan, why don't Allied players "nuke" Japanese bases 1942? It -IS- different for IJN vs. the Alies, and anyone who's played past 12-10-41 knows why. But here's for the short-sighted crowd... Well give Kongo & Krishima "normal" sys dmg (more than 0), so they're moving at 25 - 29 kts; 5 hexes in and 5 hexes back out by daybreak (pristine, they can go 6 in and 6 out, but that's with 0 sys, and certainly not normal conditions). Hm. What Allied aircraft can attack at 5 hexes out? Most medium bombers. Beuforts, Avengers, and Swordfish at extended range. Everything carries either 250# or 500# bombs. Do either of those penetrate the deck armor of ANY IJN BB or CA? Nope. They might as well be dropping ping-pong balls. Does anyting in the Allied inventory carry torps to range of 5? Nope. Now lets turn the tables. The Allied BBs are all 19 - 21 knotters (pristine). We'll give the benefit of the doubt, and even go "pristine", so you can make 4 hexes in, and 4 hexes out. Hm. What Japanese aircraft can attack at 4 hexes out? Everything. How many of them use torps? All of them, except the dive-bombers. What Japanese bombers will still hit you with torps at 8 hexes out for that matter...? Obviously, it's all lethal. --- The problem is that, you can get the implauable result to begin with (IMO, obviously not everyone sees it as implauable). Yes, you CAN get a nuke result regardless of nationality (in spite of the risk). Btu obviously, the bombardment routine is ignoring fortifications for all levels. If that base had low fort levels, I might accept the notion that the base facilities were primative, and that there was a lack of shelter. But we're talking the highest levels of forts possible in WitP. Surely that's got to count for something? What does Level 9 forts represent anyway? Considering the time/supplies/effort in WitP required to get to that level, surely that means revetments for the aircraft etc, to protect against bombardments to begin with. Heck, Sing in-game starts with Level 5 (or is it 6) forts. This base has it beat. Fortifications SHOULD act as a mitigating factor to the damage recieved from naval bombardment. I don't believe it does, or that obviously there's a loop-hole somewhere. I'm just asking that it be reviewed, and if forts do NOT offer a defense vs. bombardment, then why do they not? Folks said that the routines for the initial PH strike that sank 5 BBs and a host of other ships in the first turn were "plausible" for over a year. It didn't happen all the time, but it shouldn't have been happening to begin with. Despite the fact that the PH strike was one of the most tested routines in WitP, they found a bug. Split groups set to NavAtk primary, Port Secondary, were actually making 2 port attacks with the first turn bonuses. Plenty of folks saw the results as perfectly legitimate. But it was a bug in the itteration of the code, not an "intended feature". It got fixed. Besides the fort issue, it's POSSIBLE that an itteration routine is geting wonkered somewhere, and multiple attacks are being made (in spite of ammo usage). IT'S POSSIBLE. Some folks are saying the result is ok, simply because it counter-balances the 4e threat. That's inadaquate. Two wrongs make a wrong. The point should be to make WitP more accurate. Regards, -F-
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"It is obvious that you have greatly over-estimated my regard for your opinion." - Me
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