hermanhum
Posts: 2209
Joined: 9/21/2005 Status: offline
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quote:
ORIGINAL: witpqs Then the calculation is wrong. Or is the term 'No-Escape Envelope' a misnomer? Or, do I understnad the term wrong and 'no-escape' only gets calculated at the current speed and current heading? At any rate, it sounds like the interface should allow a human player to launch at up to Fuel Range, but with a warning message if Max launch Range and/or No-Escape Envelope are exceeded. I assume that IRL a ship's captain can do that? I suspect that you are correct when the term 'no-escape' is used. I don't think that it was meant to mean, "Absolutely No-Escape". I think that it is more likely that the calculation indicates that the probability is very high. For example, in other games, this 'no-Escape envelope' simply means that the weapons will fire at 80% of maximum range. For Air-to-Air engagements, players are still able to escape if they turn around and run on Afterburners. [Personally, I would think that 67% is more appropriate, but that is just my opinion.] At any rate, there are problems finding out about "Absolute no-escape". I don't think that it is fair or realistic for the AI to know the maximum speed of the target, either. Your suggestion to allow the player to fire at up to max range can already be used. If the player is using the ANWDb, this is simply a BOL shot, I think, since the Max firing range and Fuel range are the same. For wire-guided torpedoes in other DBs, you can fire them BOL and then give them a course correction so that they don't activate until they reach the end of the waypoint. That waypoint can be well past the fuel range, too. I don't know how to do the same with torpedoes like 65-76 that don't have guidance wires, though.
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