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Online Leagues? - 6/29/2006 8:58:59 PM   
dickysty

 

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Joined: 11/6/2005
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I really have never seen any Puresim leagues out there.

Does anyone Know the reasons ?

I'm assuming since there may not be any type of HTML setup? Maybe?

I'm at a loss.

< Message edited by dickysty -- 6/29/2006 10:50:28 PM >
Post #: 1
RE: Online Leagues? - 6/29/2006 9:35:59 PM   
dneely


Posts: 227
Joined: 8/20/2005
Status: offline
There is one ongoing league that I am aware of and the game does support online leagues!! In fact Shaun spent a great deal of time last year making that aspect of the game better and more easy to use. Is it perfect, no not yet. But if more leagues would get started I know Shaun would help and add features that would improve the experience. I have personally encouraged Shaun to start a league himself just to help show everyone how much fun it is and how it would function. Maybe when he has more time we can convince him to do this. He will probably kill me for mentioning this but I wanted to give him another "gentle nudge", so to speak.

DNeely

(in reply to dickysty)
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RE: Online Leagues? - 6/29/2006 11:21:20 PM   
Claymore Cut


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Joined: 5/16/2006
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There is html support for online league.

The big problems I have with Multiplayer leagues ATM is you can't manage your own teams in Multiplayer (you can neither hot seat or play a game and upload the results to a Commish, as you could with previous versions of ootp), and a lot of options cannot be changed once a league is set up (Financials, Pitcher usage-although these options cannot be changed in single player mode either-they should be toggilable in both modes though). Also, for some strange reason you cannot have a replay league in Multiplayer mode, which kills HoF type leagues. These limitations ruins the whole Multiplayer experience for me.

Shaun has asked for feedback on what we would like to see in Muliplayer mode, and I created a post to discuss it here:
http://www.matrixgames.com/forums/tm.asp?m=1165249

I encourage you (and everyone here) to please contribute to it.


(in reply to dneely)
Post #: 3
RE: Online Leagues? - 6/29/2006 11:52:17 PM   
XCom


Posts: 193
Joined: 6/6/2006
Status: offline
quote:

ORIGINAL: dickysty

I really have never seen any Puresim leagues out there.

Does anyone Know the reasons ?

I'm assuming since there may not be any type of HTML setup? Maybe?

I'm at a loss.


I know there are several in the works. I for one am in the process of converting my long time FPS BBPro98 league to Puresim. It will probably take me a couple of months to get everything converted over, but I'm really looking forward to it. It will be an adjustment for the owners in my league, but I'm hoping the experience will be a good one. I'm willing to be a guinea pig. I'm expecting there may be some openings in my league as some owners will probably not be interested in making the switch. But, I am much more encouraged about finding new owners from the burgeoning Puresim community than from the dying BBPro community.

(in reply to dickysty)
Post #: 4
RE: Online Leagues? - 6/30/2006 2:39:25 AM   
verizon32

 

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Joined: 5/23/2006
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Claymore Cut

quote:

The big problems I have with Multiplayer leagues ATM is you can't manage your own teams in Multiplayer (you can neither hot seat or play a game and upload the results to a Commish, as you could with previous versions of ootp)


I don't remember ootp ever had this for online league.

What version?



< Message edited by verizon32 -- 6/30/2006 2:40:14 AM >

(in reply to Claymore Cut)
Post #: 5
RE: Online Leagues? - 6/30/2006 10:26:42 AM   
Claymore Cut


Posts: 270
Joined: 5/16/2006
Status: offline
quote:

ORIGINAL: verizon32

Claymore Cut

quote:

The big problems I have with Multiplayer leagues ATM is you can't manage your own teams in Multiplayer (you can neither hot seat or play a game and upload the results to a Commish, as you could with previous versions of ootp)


I don't remember ootp ever had this for online league.

What version?




I know 6.5 did, not sure about all of the previous versions.

(in reply to verizon32)
Post #: 6
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