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OOB & TO&E Database - 6/29/2006 4:13:32 PM   
Mr. Smith


Posts: 11
Joined: 6/27/2006
From: Louisana, U.S.A.
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Hello!
As a long time fan of the TOAW series, I was thrilled when I saw that Matrix updating the program. Thank you and good job to everyone concerned!

Like many others, I have attempted to create a few of my own scenarios, but I usually get stumped in trying to reconstruct the Operational Order of Battle (OOB) for the opposing sides and their conresponding Tables of Organization and Equipement (TO&E).

Moreover, TOAW models many things well, but sometimes there are a few things that are difficult to model. For instance, in the European Theater in World War II, American Armies and Corps had Quartermaster truck companies assigned to them. They would often temporarily attach these to infantry divisions for transport purposes, effectively turning a standard Infantry unit into a motorized unit. In large campaigns, such as Patton's dash across France or the Battle of the Bulge how does TOAW reflect this unique American ability?

I ask this question as a lead in to a suggestion I have for this forum: Would anyone else be interested in starting an ongoing thread for the purpose of posting TOAW versions of military units? The goal would be to develop models for designer's to use and thus save themselves time in researching. Example, a designer needs to know what was the TOAW version of an American tank battalion in Normandy or a Polish infantry regiment in 1939. The designer would refrence the correct thread, find the appropriate TO&E, and plug it in to the scenario!

Anyone interested?

Smith
Post #: 1
RE: OOB & TO&E Database - 6/29/2006 4:51:06 PM   
golden delicious


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From: London, Surrey, United Kingdom
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quote:

ORIGINAL: Mr. Smith

Moreover, TOAW models many things well, but sometimes there are a few things that are difficult to model. For instance, in the European Theater in World War II, American Armies and Corps had Quartermaster truck companies assigned to them. They would often temporarily attach these to infantry divisions for transport purposes, effectively turning a standard Infantry unit into a motorized unit. In large campaigns, such as Patton's dash across France or the Battle of the Bulge how does TOAW reflect this unique American ability?


The American army was so swimming in trucks that I'd be inclined just to motorise everyone.

quote:

I ask this question as a lead in to a suggestion I have for this forum: Would anyone else be interested in starting an ongoing thread for the purpose of posting TOAW versions of military units? The goal would be to develop models for designer's to use and thus save themselves time in researching. Example, a designer needs to know what was the TOAW version of an American tank battalion in Normandy or a Polish infantry regiment in 1939. The designer would refrence the correct thread, find the appropriate TO&E, and plug it in to the scenario!


The trouble is that even a TO&E can be situation dependent. I'd frankly prefer it if the raw data was posted and designers left to make up their own minds. Of course there's nothing to stop someone putting their own interpretation alongside said information.

To take one of your examples, let's look at the Polish infantry of 1939- but a platoon rather than a regiment for simplicity's sake. Each had an HQ (with AT Rifle), a mortar section and three rifle squads, each with a BAR. So we come up with the simple TO&E:
3 Rifle Squads
1 AT Rifle
1 46mm Mortar

However, let's take a closer look at the platoon. Each squad, it turns out has eighteen rifles, and there are a further seven rifles in the mortar platoon. Even with a generous definition of "rifle squad" and the number of men necessary to man a single 46mm mortar, we're left with 15-20 spare rifles (and there are a further 19 rifles at company HQ). My inclination is to set out each rifle platoon as:
3 Rifle Squads
2 Light Rifle Squads
1 AT Rifle
1 46mm Mortar

On top of that there is some concern that the BAR isn't really up to scratch as a squad heavy weapon. So one could go for two rifle squads and three light rifle, one and four, or even all light rifle. It depends on the designer's choice.

Anyway, www.tdg.nu 's resources page has a number of OOBs and TO&Es which may interest you, and there are a wealth of other sources out there, on the internet or in print.

< Message edited by golden delicious -- 6/29/2006 4:55:22 PM >


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Post #: 2
RE: OOB & TO&E Database - 6/29/2006 7:02:02 PM   
hueglin


Posts: 297
Joined: 6/25/2006
From: Kingston, ON, Canada
Status: offline
quote:

ORIGINAL: Mr. Smith

Hello!
As a long time fan of the TOAW series, I was thrilled when I saw that Matrix updating the program. Thank you and good job to everyone concerned!

Like many others, I have attempted to create a few of my own scenarios, but I usually get stumped in trying to reconstruct the Operational Order of Battle (OOB) for the opposing sides and their conresponding Tables of Organization and Equipement (TO&E).

Moreover, TOAW models many things well, but sometimes there are a few things that are difficult to model. For instance, in the European Theater in World War II, American Armies and Corps had Quartermaster truck companies assigned to them. They would often temporarily attach these to infantry divisions for transport purposes, effectively turning a standard Infantry unit into a motorized unit. In large campaigns, such as Patton's dash across France or the Battle of the Bulge how does TOAW reflect this unique American ability?

I ask this question as a lead in to a suggestion I have for this forum: Would anyone else be interested in starting an ongoing thread for the purpose of posting TOAW versions of military units? The goal would be to develop models for designer's to use and thus save themselves time in researching. Example, a designer needs to know what was the TOAW version of an American tank battalion in Normandy or a Polish infantry regiment in 1939. The designer would refrence the correct thread, find the appropriate TO&E, and plug it in to the scenario!

Anyone interested?

Smith


It's an interesting idea, although maybe a better way to do it would be to save the units within a scenario, calling the scenario by the name of the army and time period. Then the scenario file could be loaded and viewed and any units wanted exracted as needed. That way you could would lessen the number of files you were dealing with on the thread.

Golden Delicious makes a good point about orbat interpretations. There is lots of variation in how you decide to allocate resources to units. For example, do you model every single truck in an organization - a motorized bn can have 100s of vehicles. Even with armoured vehicles, when you look at the detailed TOEs of modern units there are all sorts of general purpose armoured vehicles that would not really be involved in combat (forward supply, ambulance, liaison). I try only to model eqpt that would likely become engaged. On the infantry side of things, I try only to model squads that are actually trained as infantry squads. There are lots of soldiers who have rifles, but would not be effective infantry because they have not have not had enough training in section, platoon and company tactics (besides, they have there own jobs to do).

I think its a worthwhile topic to continue discussing.

Dave

(in reply to Mr. Smith)
Post #: 3
RE: OOB & TO&E Database - 6/29/2006 8:17:58 PM   
*Lava*


Posts: 1924
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Hi!

You can divide units.

Why not be able to combine them as well?

Being able to combine units would be very kewl, allowing the player to customize his forces and would open a whole new way of designing scenarios.

Ray (alias Lava)

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Post #: 4
RE: OOB & TO&E Database - 6/29/2006 9:19:54 PM   
geozero


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From: Southern California, U.S.A.
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Nothing beats the Nafziger data collection.

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Post #: 5
RE: OOB & TO&E Database - 6/30/2006 2:24:25 AM   
golden delicious


Posts: 5575
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From: London, Surrey, United Kingdom
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quote:

ORIGINAL: hueglin

Golden Delicious makes a good point about orbat interpretations. There is lots of variation in how you decide to allocate resources to units. For example, do you model every single truck in an organization


This is an easy one: no, never. Just put in trucks until you get the desired move rate.

quote:

There are lots of soldiers who have rifles, but would not be effective infantry because they have not have not had enough training in section, platoon and company tactics (besides, they have there own jobs to do).


It depends on the situation. So to return to our example of Poland, 99% of the time these men in the German infantry regiment will be doing their assigned tasks- Jarek Flis always talks about "cooks and clerks". But for 1945, you'll find these men getting into action in practically every engagement, so obviously they need to be modelled. Stick in a few light rifle squads.

_____________________________

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"War Studies"
"War? Huh. What is it good for?"
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Post #: 6
RE: OOB & TO&E Database - 6/30/2006 2:24:47 AM   
golden delicious


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quote:

ORIGINAL: geozero

Nothing beats the Nafziger data collection.


Except on price.

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"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

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Post #: 7
RE: OOB & TO&E Database - 6/30/2006 2:27:11 AM   
golden delicious


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From: London, Surrey, United Kingdom
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quote:

ORIGINAL: Lava

Hi!

You can divide units.

Why not be able to combine them as well?

Being able to combine units would be very kewl, allowing the player to customize his forces and would open a whole new way of designing scenarios.


Some degree of flexibility here would be good: the ability to form ad-hoc Kampfgruppes for specific tasks would make the game that much more interesting. I think flexible formations would be more the issue than flexible units.

However, this ability would have to be strictly limited. I wouldn't want our 1940 French player forming combined arms brigades on the spur of the moment, for example. Nor would I want any player to be able to stick three divisions together and come up with the ultimate Retreat-Before-Combat machine.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

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Post #: 8
RE: OOB & TO&E Database - 6/30/2006 3:12:42 AM   
geozero


Posts: 1886
Joined: 5/22/2002
From: Southern California, U.S.A.
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quote:

ORIGINAL: golden delicious


quote:

ORIGINAL: geozero

Nothing beats the Nafziger data collection.


Except on price.


You are right. But the stuff out there is not usually that good. If you are a serious historian, you'll invest.

_____________________________

JUST SAY NO... To Hideous Graphics.

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Post #: 9
RE: OOB & TO&E Database - 6/30/2006 3:24:43 AM   
golden delicious


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quote:

ORIGINAL: geozero

You are right. But the stuff out there is not usually that good. If you are a serious historian, you'll invest.


What if I'm a serious historian with no income who has found a wealth of free information which I find perfectly satisfactory?

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
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Post #: 10
RE: OOB & TO&E Database - 6/30/2006 3:27:17 AM   
*Lava*


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quote:

ORIGINAL: golden delicious
Some degree of flexibility here would be good: the ability to form ad-hoc Kampfgruppes for specific tasks would make the game that much more interesting. I think flexible formations would be more the issue than flexible units.

However, this ability would have to be strictly limited. I wouldn't want our 1940 French player forming combined arms brigades on the spur of the moment, for example. Nor would I want any player to be able to stick three divisions together and come up with the ultimate Retreat-Before-Combat machine.


Indeed.

Good points, the kampfgruppe and the American western front are perfect examples.

Don't see why some sort of limitation on combining could not be put into effect, the major problem being what symbol would be display. The most realistic way, I think, would be to have a major combat arm unit (inf, tank, mech, KG) as the foundation which non-major units (art, eng, AAA, etc) could me combined into. Thus the major unit maintains its normal symbol, but brings into its organization addition capabilities. Probably too hard to do though.

But it would make for some very interesting scenarios in which the player determined how to put his army organization together.

Ray (alias Lava)

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Post #: 11
RE: OOB & TO&E Database - 6/30/2006 3:37:05 AM   
geozero


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From: Southern California, U.S.A.
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quote:

ORIGINAL: golden delicious


quote:

ORIGINAL: geozero

You are right. But the stuff out there is not usually that good. If you are a serious historian, you'll invest.


What if I'm a serious historian with no income who has found a wealth of free information which I find perfectly satisfactory?



Then I salute you.

I still believe Nafziger is the leading authority on this - hands down.



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JUST SAY NO... To Hideous Graphics.

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Post #: 12
RE: OOB & TO&E Database - 6/30/2006 4:54:59 AM   
golden delicious


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From: London, Surrey, United Kingdom
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quote:

ORIGINAL: Lava

The most realistic way, I think, would be to have a major combat arm unit (inf, tank, mech, KG) as the foundation which non-major units (art, eng, AAA, etc) could me combined into.


I suppose this could work off the unit size icon- there could be a formula for how many units of certain sizes could be attached. So a division could have, say, up to four battalions attached, or one one regiment and a battalion, and so on. The KG and BG iconed units could be allowed double the normal capacity, but have very little organic equipment. They would be great for sticking together the remains of units which have divided and lost one or two of the sub-units.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to *Lava*)
Post #: 13
RE: OOB & TO&E Database - 6/30/2006 10:49:53 AM   
panzerpelle

 

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From: Sweden
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quote:

ORIGINAL: golden delicious


quote:

ORIGINAL: Lava

The most realistic way, I think, would be to have a major combat arm unit (inf, tank, mech, KG) as the foundation which non-major units (art, eng, AAA, etc) could me combined into.


I suppose this could work off the unit size icon- there could be a formula for how many units of certain sizes could be attached. So a division could have, say, up to four battalions attached, or one one regiment and a battalion, and so on. The KG and BG iconed units could be allowed double the normal capacity, but have very little organic equipment. They would be great for sticking together the remains of units which have divided and lost one or two of the sub-units.

I believe Jrek had an idea that the amount of command groups in the parent unit could decide how many units can be attached...IIRC.

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Post #: 14
RE: OOB & TO&E Database - 6/30/2006 3:25:19 PM   
Montbrun


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From: Raleigh, NC, USA
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Sources for OoBs and ToEs are out there. You just have to dig them up. There are a couple of excellent websites, but I primarily rely on printed sources:

T/O & E 17-25 - Tank Battalion
9/15/43, with changes to 2/12/44

HH Company, 3 x Medium Tank Companies, Light Tank Company, Service Company

Aggregate (TOAW Terms): Tank Battalion - 54 x M4 Medium Tank, 18 x M5 Light Tank, 6 x M4 105mm Medium Tank, 3 x M21 81mm Mortar H/T, (5 x 81mm Mortar)

SOURCE: Hays, J.J., “United States Army Ground Forces – Tables of Organization and Equipment – World War II – The Armored Division 1942-1945, Volume 2/I,” The Military Press, London, 2003.

The inclusion, or exclusion, of certain equipment is up to the scenario designer. With the above example, I would probably not include the 5 x 81mm Mortars, because these were primarily attached for the employment of smoke.

I highly recommend the following sites:

http://home.fuse.net/nafziger/ - George Nafziger's site - excellent books, ToEs, and OoBs for sale.

http://www.orbat.com/site/ww2/drleo/index.htm - Leo Niehorster's site, where you can find the organizations of the various Polish infantry regiments here:

http://www.orbat.com/site/ww2/drleo/029_poland/organizations/div-inf.html

I have, literally, 1000s of books with ToE and OoB information. You can generally find what you want, if you look hard enough. There are also several message boards out there with knowledgable people:

http://forum.axishistory.com/index.php?sid=bba320776af5345d144ceef946f7b645

http://www.feldgrau.com/

....and in Yahoo Groups, check out the "France 1940," "Italianisti," and "TOandEs" groups.

Hope this helps,

Brad


< Message edited by Brad Hunter -- 6/30/2006 3:26:21 PM >

(in reply to Mr. Smith)
Post #: 15
RE: OOB & TO&E Database - 6/30/2006 9:38:11 PM   
Dr. Foo


Posts: 666
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From: Honolulu, Hawaii
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I have a great book:

Korean War Order of Battle: United States, United Nations, and Communist Ground, Naval, and Air Forces, 1950-1953

The book has everything even TO&E if anyone would like any info from this book just PM me.
 
 

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Do not accept or follow any medical advice*

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Post #: 16
RE: OOB & TO&E Database - 7/1/2006 2:29:00 AM   
hueglin


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The US Army Centre for Military History (http://www.army.mil/cmh-pg/default.htm)and the Combined Arms Research Library (http://www-cgsc.army.mil/carl/) both have extensive collections of material in PDF format (some in HTML). In particular the Handbook on the German Armed Forces is a US intelligence publication from 1945 that details the TOE`s of a great number of German units. There is another publication that details the entire Japanese Orbat (not TOE) at the time of surrender. The French Army currently has all of its TOEs and Tactical manuals available for download from their website (in French of course), as does the Canadian Army.

As presviously mentioned, lots of info is out there for those who want to dig. For me, that is part of the fun.

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Post #: 17
RE: OOB & TO&E Database - 7/1/2006 2:42:49 AM   
Mr. Smith


Posts: 11
Joined: 6/27/2006
From: Louisana, U.S.A.
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This thread is proceeding just as I had hoped.
I would suggest that as we move forward we create new threads dealing with specific time periods or better yet conflicts. Such as a "World War II TO&E" thread or a "Eastern Front 1941 To&E" thread.

Brad, thanks for the suggested U.S. tank battalion! Interesting idea on the 81mm mortars. . .

Please keep the links coming and if you have printed reference material like Dr. Foo let the community know if you are willing to provide data.

Many interesting issues have already been raised. I would like to hear more on how the non-combant personel of a unit are modeled. I have considered using irregular squads to reflect those soldiers who are armed, but do not function as trained combat team. So, a signal company might have 9 to 12 irregular squads for example. I prefer these over the light squad designation since light squads model an infantry unit with offensive and defensive abilities whereas support troops have purely defensive cabilities and are limited at that.

This raises an obvious question: Should a TOAW unit include only the combat elements or all components? As a game designed to model the "operational" realm of warfare as opposed to merely the "tactical", the "tail" of unit becomes as important as the "teeth". However, the desire to keep the game manageable means that support units are specifically limited to supply and repair functions with some defensive ability. I agree with this approach. Can anyone imagine how tedious the game would be if you had to employ units to establish communication networks for example? Select "Lay Phone lines" under the Unit Orders Menu . . .

Accordingly, I tend to group all those units not organic to the combat formations respective of scale in the HQ unit as irregular squads if not specifically support, MP or engineering. For example, a 1944-45 U.S. Infantry division as a TOAW formation would consist of a HQ unit, 3 Infantry regiments, a Recon troop, an engineering battalion, 3 light artillery battalions and 1 medium artillery battalion (or just a divisional artillery unit). I would use this setup in a scenario where the player is in the role of the Army or Corps commander.

BTW,
After five years of working as a historian, I didn't know it was actually possible to have an income!

(in reply to Dr. Foo)
Post #: 18
RE: OOB & TO&E Database - 7/1/2006 2:53:33 AM   
golden delicious


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From: London, Surrey, United Kingdom
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quote:

ORIGINAL: Mr. Smith

I would like to hear more on how the non-combant personel of a unit are modeled. I have considered using irregular squads to reflect those soldiers who are armed, but do not function as trained combat team. So, a signal company might have 9 to 12 irregular squads for example. I prefer these over the light squad designation since light squads model an infantry unit with offensive and defensive abilities whereas support troops have purely defensive cabilities and are limited at that.


Irregular squads and support squads both have an AP factor. More to the point, AP and defence strengths of equipment are both used in both attack and defence at the level of the whole unit: the AP is the chance to kill soft equipment and the defence is the survivability against such attacks (and additionally the ability to hold ground in the case of active defenders).

quote:

Accordingly, I tend to group all those units not organic to the combat formations respective of scale in the HQ unit as irregular squads if not specifically support, MP or engineering.


Yeah, I do that in some cases. But you have to be careful not to turn the HQ unit into something which the casual player will regularly use as a lineholder.

quote:

After five years of working as a historian, I didn't know it was actually possible to have an income!


Tell me about it. I graduated with my BA in War Studies nearly a year ago. Now doing a bloody computer course.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Mr. Smith)
Post #: 19
RE: OOB & TO&E Database - 7/1/2006 3:23:48 AM   
Mr. Smith


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From: Louisana, U.S.A.
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After a BA and MA in History, I'm now working in the Insurance/Investing field!

Golden D., good points regarding the AP strengths. Unfortunately, that seems unadvoidable as there are no units with a zero AP other than the "Porter" or "Civilian Group". Even so, irregular squads seem to be a pretty good match for non-supply support units as they do have a limited firepower in the same type that a loosely organized guerilla unit does. I envision them as "Bunch of guys with rifles".

Smith

(in reply to golden delicious)
Post #: 20
RE: OOB & TO&E Database - 7/1/2006 3:55:59 AM   
Dr. Foo


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Yup, a BA and MA in History here too, I work for the State.

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Do not accept or follow any medical advice*

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Post #: 21
RE: OOB & TO&E Database - 7/1/2006 12:48:31 PM   
hueglin


Posts: 297
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From: Kingston, ON, Canada
Status: offline
quote:

ORIGINAL: Mr. Smith

This thread is proceeding just as I had hoped.
I would suggest that as we move forward we create new threads dealing with specific time periods or better yet conflicts. Such as a "World War II TO&E" thread or a "Eastern Front 1941 To&E" thread.

Brad, thanks for the suggested U.S. tank battalion! Interesting idea on the 81mm mortars. . .

Please keep the links coming and if you have printed reference material like Dr. Foo let the community know if you are willing to provide data.

Many interesting issues have already been raised. I would like to hear more on how the non-combant personel of a unit are modeled. I have considered using irregular squads to reflect those soldiers who are armed, but do not function as trained combat team. So, a signal company might have 9 to 12 irregular squads for example. I prefer these over the light squad designation since light squads model an infantry unit with offensive and defensive abilities whereas support troops have purely defensive cabilities and are limited at that.

This raises an obvious question: Should a TOAW unit include only the combat elements or all components? As a game designed to model the "operational" realm of warfare as opposed to merely the "tactical", the "tail" of unit becomes as important as the "teeth". However, the desire to keep the game manageable means that support units are specifically limited to supply and repair functions with some defensive ability. I agree with this approach. Can anyone imagine how tedious the game would be if you had to employ units to establish communication networks for example? Select "Lay Phone lines" under the Unit Orders Menu . . .

Accordingly, I tend to group all those units not organic to the combat formations respective of scale in the HQ unit as irregular squads if not specifically support, MP or engineering. For example, a 1944-45 U.S. Infantry division as a TOAW formation would consist of a HQ unit, 3 Infantry regiments, a Recon troop, an engineering battalion, 3 light artillery battalions and 1 medium artillery battalion (or just a divisional artillery unit). I would use this setup in a scenario where the player is in the role of the Army or Corps commander.

BTW,
After five years of working as a historian, I didn't know it was actually possible to have an income!


If you are going to model service support troops, I agree with your idea of grouping them with the HQ. That way the player is only inclined to use them in an emergency, because of the risk of losing the HQ. The least favourable option would be to create specific unit counters for them (e.g. a signal company unit), because then players would be likely to use them as just another combat unit. In reality, if the signal company, or the transport, or the maintenance battalion of a div got engaged and destroyed, the operational effect would be more than just losing an infantry battalion.

I am modeling fomrations at the modern brigade level and use the HQ as a non combat type of unit. Generally, I put only combat vehicles, spt wpns and infantry in the bns and coys, and the HQ consists of the command squads, support squads, 2-3 APCs and 500 trucks. The 500 trucks reperesent all of the `B` echelon vehicles from the bde (including those that would be organic to bns. This models some of the traffic congestion of modern warfare as well as the transport asset sharing. A bde would in fact have much more than 500 soft skinned vehicles.

It seems to me that the way to model service support troops is to use the support squads - they have a very limited offensive capability, some defensive capability, and their loss affects the formation.

Dave

< Message edited by hueglin -- 7/6/2006 10:34:23 PM >

(in reply to Mr. Smith)
Post #: 22
RE: OOB & TO&E Database - 7/2/2006 4:13:03 AM   
a white rabbit


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quote:

ORIGINAL: golden delicious




Tell me about it. I graduated with my BA in War Studies nearly a year ago. Now doing a bloody computer course.


..how time flies, and you were such a cute baby..

..BPA (arboriculture), now market gardening on the equator

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Post #: 23
RE: OOB & TO&E Database - 7/2/2006 6:16:59 PM   
golden delicious


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quote:

ORIGINAL: a white rabbit

..how time flies, and you were such a cute baby..


I was sixteen.

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"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

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Post #: 24
RE: OOB & TO&E Database - 7/4/2006 4:46:43 AM   
konev

 

Posts: 12
Joined: 7/4/2006
Status: offline
For order of battle research on the Red Army/Soviet Army, there are good points and bad points.

Good points:
There's a fair amount of material that has been published (Glantz/Sharp/Dunn/Zaloga).

Bad points:
The Russian Military Archives (Russian State MIlitary Archives (RGVA)(pre 1941), the General Staff Archives and the Central Archives of the Ministry of Defense (TsAMO) are still closed to foreigners (any non-Russians), so you have to hire a Russian to transcribe (or photocopy if their lucky) actual military records.

For example, I have a contact that can go into the TsAMO and get at least the 10-day losses reports done by all levels of commands, from Divisions on up (he has said the Division-level reports are the least acurate and the Army the most), but paying for the research is WAY out of my ballpark (my budget can afford something inside the batter's box while the cost of getting the material is over the fence).

So unless there is some 'sugar-daddy' out there will to finance it, my guess is the Red Army/Soviet side will always be guess-work until the archives open up (although the guess work now is more accurate than before).

konev

(in reply to golden delicious)
Post #: 25
RE: OOB & TO&E Database - 7/5/2006 10:18:09 PM   
Maciek


Posts: 20
Joined: 5/5/2006
Status: offline
We used many different sources for our scenarios Fall Weiss 1939 & Polish-Soviet War 1920 (the latter was extremely difficult according to lack of data!) and I think one of good internet sides is:
http://www.rkka.ru/index.htm
...but you need to know Russian...

(in reply to konev)
Post #: 26
RE: OOB & TO&E Database - 7/8/2006 1:27:35 AM   
konev

 

Posts: 12
Joined: 7/4/2006
Status: offline
Maciek or anybody,

If I were to write up a listing of the units of the Soviet Rifle Divisions from 1941-1945 (we're talking down to the service units also [hey, we have to have speed bumps, too!] and put it in a Word doc, where would the best place be so the TOAW designers can see it? (what I mean is I can provide the unit ID number)(those already published need to be corrected.)
Yes, all of the RDs, Mountain Divisions, Motorized Divisions, Guards Divs, plus the Tank and Mechanized Corps.

heck, if I feel REAL ambitious, I can go over the Soviet Army OB for 1988.

konev

(in reply to Maciek)
Post #: 27
RE: OOB & TO&E Database - 7/8/2006 11:16:32 AM   
panzerpelle

 

Posts: 227
Joined: 10/25/2001
From: Sweden
Status: offline
You can just send it to any TOAW related site and I think it will be accepted. I and many more designers would appricieate it very much...

_____________________________


(in reply to konev)
Post #: 28
RE: OOB & TO&E Database - 7/8/2006 3:36:10 PM   
konev

 

Posts: 12
Joined: 7/4/2006
Status: offline
Gents,

I just took a look at the Soviet Army set up for "Barbarossa 41" [I just ended the turn for the Germans without attacking].

The initial set-up for the Soviets (Army, Air and NKVD) needs a SERIOUS re-working. I mean re-designation of not only unit numbers but also their size designations.

How do I contact th Soviet designer? We're talking an upgrade patch at least.

konev

(in reply to panzerpelle)
Post #: 29
RE: OOB & TO&E Database - 7/8/2006 4:02:45 PM   
konev

 

Posts: 12
Joined: 7/4/2006
Status: offline
Gents,

To follow-up on my last post, here is what the scenario has for the 8th Army:
HQ, 8th Army
(Border):
10th Rifle Division
125th Rifle Division
16th Artillery Brigade
3rd NKVD Border Guard Regiment
48th Rifle Division
4th NKVD Border Guard Regiment
(Away from Border)
90th Rifle Division
202nd Motorized Infantry Division
23rd Tank Division
28th Tank Division
67th Rifle Division

This is what I have for the 8th Army (I can also breakdown the Divisions also)
HQ, 8th Army
HQ, 10 Rifle Corps (10th Rifle Division, 48th Rifle Division, 90th Rifle Division)
HQ, 11 Rifle Corps (11th Rifle Division, 125th Rifle Division)
44th Fortified Region
48th Fortified Region
9th Anti-Tank Artillery Brigade
47th Corps Artillery Regiment
51st Corps Artillery Regiment
73rd Corps Artillery Regiment
39th Independent AAA Battalion
242nd Independent AAA Battalion
HQ, 12th Mechanized Corps (23rd Tank Division, 28th Tank Division, 202nd Motorized Division, 10th Motorcycle Regiment)
25th Engineer Regiment

Also, I can provide the Sapper and Signals Battalions assigned to the Corps HQ.

konev


(in reply to konev)
Post #: 30
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