Szilard
Posts: 386
Joined: 1/3/2001 Status: offline
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quote:
ORIGINAL: ralphtrick http://www.strategyzoneonline.com/forums/showthread.php?t=38098 Tks for that thread - hadn't seen it before. Is this still correct - seems very different from earlier versions (not that that's a bad thing): quote:
Place objectives every 10-20 hexes at most. Don't place them too close together, it isn't necessary, and will confuse Elmer. You'll have to experiment with the scenario and the spacing to find out the 'best' spacing for that scenario. On this: quote:
Local Strength - the local strength can modify any orders you give. For example in Arracourt, even though the Germans are ordered to attack, they will sometimes 'Consolidate' (retreat) because they are outnumbered both in the theater and locally. This can make for Elmer reaslistically falling back to regroup in some scenarios, but makes some scenarios like Arracourt seem to perform worse than they do. One HUGE advantage that this behavior has is that there is less 'tweaking' required using events to get ELmer to recognize local conditions. As in the other thread on formation orders/loss tolerance/etc, I think a prob here is that it can conflate things too much. Think of it on the defense - eg, if I want a formation to move away from its position to and deploy to defend somewhere else. If Elmer thinks he is locally very strong, and depending on other loss tolerance, force bias etc etc, it can result in his orders to the formation actually being something like "advance" - away from any objectives. (I need to go back into the polog to isolate the actual occureence, but that's the effect.) The formation ends up forward & unsupported, to be deeply outflanked next turn by enemy forces which were not part of the Local Strength calculation (because they were too far away, or unspotted, or not deployed until the next turn etc etc). Maybe there should be a set of formation orders which ignore Local Strength, or a flag you can set to make Elmer ignore it, or something like that. Also, I'm not sure how far out Elmer looks for the LS calculation, but at least on defense i think it should be about equal to the movement allowance of the faster enemy forces (for obvious reasons). I get the impression it's less than that at the moment.
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