Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Modding Guide: Adding New Vehicles

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Discontinued Games] >> Panzer Command: Operation Winter Storm >> Scenario Design and Modding >> Modding Guide: Adding New Vehicles Page: [1]
Login
Message << Older Topic   Newer Topic >>
Modding Guide: Adding New Vehicles - 7/5/2006 3:22:53 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Please download the attached to learn how to add new vehicles to Panzer Command.

Attachment (1)

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
Post #: 1
RE: Modding Guide: Adding New Vehicles - 12/2/2006 6:41:59 PM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
Trying this out in PCOWS 1.0

The text states:
Copy and paste "
Pz kpfw IIIJ.xml" into the same folder
 
If I do this the "My Vehicle" does not show in the purchase list. Moving the xml to the ArmouredUnits folder allows it to be in the purchase menu.

Once purchased and the game started I get CTD before the loading screen.
The only thing I did not do was upper case the file names for the .x files.
I'll try again.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

(in reply to Erik Rutins)
Post #: 2
RE: Modding Guide: Adding New Vehicles - 12/2/2006 6:47:33 PM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
Ok I upper cased and it still CTD when "Loading Units"

Edit: Upper cased both the .x files and the My Vehicle xml models, still CTD.

< Message edited by junk2drive -- 12/2/2006 6:58:32 PM >

(in reply to junk2drive)
Post #: 3
RE: Modding Guide: Adding New Vehicles - 12/2/2006 11:27:47 PM   
Laryngoscope


Posts: 1085
Joined: 7/8/2004
From: Newcastle, Australia
Status: offline
Paul have you designed and textured a new vehicle?

If so great!

I hope you got polytrans though

_____________________________

"It is not a Commonwealth division, it is an Australian Division. Why, give me two Australian Divisions and I will conquer the world for you!"

-- Erwin Rommel

(in reply to junk2drive)
Post #: 4
RE: Modding Guide: Adding New Vehicles - 12/2/2006 11:38:29 PM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
Oh no, that is way over my head. I am just trying to mod the stats and use a generic AFV using the AddingVehicles.doc

Maybe I am wrong that you can mod the stats of an exsisting unit.

(in reply to Laryngoscope)
Post #: 5
RE: Modding Guide: Adding New Vehicles - 12/3/2006 12:35:18 PM   
Laryngoscope


Posts: 1085
Joined: 7/8/2004
From: Newcastle, Australia
Status: offline
No, actually it is real easy,

Just take any vehicle that you like the look of (ie the one you want to be generic) Copy it into its own folder and then copy its base xml to the new unit name. Then just change all the model links in the xml to point to the new model dir. You could easily grap a jpg of the unit you want to model and make it the new compendium link. Then just mod the rest of the xml stats which should be pretty self-explanatory.

_____________________________

"It is not a Commonwealth division, it is an Australian Division. Why, give me two Australian Divisions and I will conquer the world for you!"

-- Erwin Rommel

(in reply to junk2drive)
Post #: 6
RE: Modding Guide: Adding New Vehicles - 12/3/2006 5:09:54 PM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
Then I must be overlooking a simple step in the process.

Or my xml notepad 2007 is saving the files in some way that is causing the problem.

(in reply to Laryngoscope)
Post #: 7
RE: Modding Guide: Adding New Vehicles - 12/3/2006 9:38:49 PM   
Laryngoscope


Posts: 1085
Joined: 7/8/2004
From: Newcastle, Australia
Status: offline
Yeah I would use just plain notepad notepad to start with. Why don't you post what you have as a zip and I will take a look at it.

_____________________________

"It is not a Commonwealth division, it is an Australian Division. Why, give me two Australian Divisions and I will conquer the world for you!"

-- Erwin Rommel

(in reply to junk2drive)
Post #: 8
RE: Modding Guide: Adding New Vehicles - 12/3/2006 9:44:19 PM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
Notepad doesn't give me the option to save as... an xml file.

I deleted what I had after numerous attempts with caps, no caps, spaces, underscores

(in reply to Laryngoscope)
Post #: 9
RE: Modding Guide: Adding New Vehicles - 12/3/2006 11:27:58 PM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
Mobius sent me a set of files that work fine. I'm starting to suspect MS xml notepad 2007. Have you tried modding any files with it yet?

Edit, not the fault of MS xml editor. I tried it again and had success. I must be overlooking something when I make a unit.

I'll try something and if it fails I'll post it here.

< Message edited by junk2drive -- 12/4/2006 12:30:54 AM >

(in reply to junk2drive)
Post #: 10
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Discontinued Games] >> Panzer Command: Operation Winter Storm >> Scenario Design and Modding >> Modding Guide: Adding New Vehicles Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.406