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Please Help for Simming a Game

 
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Please Help for Simming a Game - 7/5/2006 9:01:23 PM   
local8h


Posts: 801
Joined: 5/28/2006
From: INDLAND EMPIRE
Status: offline
Hello Fellas,

Can someone please help me on why i get too many tie games and shutouts when im simming a game.(except the team im playing) any suggestions?
My PC is an ATHLON 64 processor 3500+
2.19Ghz
atleast 960MB of Ram




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RE: Please Help for Simming a Game - 7/5/2006 9:03:30 PM   
local8h


Posts: 801
Joined: 5/28/2006
From: INDLAND EMPIRE
Status: offline
Its just a little too unrealistic:( you should see the stas:) some of my players are SUPERMANS!

(in reply to local8h)
Post #: 2
RE: Please Help for Simming a Game - 7/5/2006 9:50:56 PM   
frunky

 

Posts: 208
Joined: 11/14/2005
Status: offline
That's why I'm eagerly awaiting the slow sim option or new sim option ... or watever it's called 

_____________________________

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One of these days these socks
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(in reply to local8h)
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RE: Please Help for Simming a Game - 7/5/2006 10:02:03 PM   
Deltadog


Posts: 389
Joined: 2/27/2006
Status: offline
Yes, that is going to happen anytime you try and fast sim any number of games in a row. This is what many of us want the "SLOW SIM" to be the first improvement.

(in reply to frunky)
Post #: 4
RE: Please Help for Simming a Game - 7/6/2006 12:29:54 AM   
evizaer

 

Posts: 1
Joined: 7/3/2006
Status: offline
The stats the game generates are poor while simming and inconsistent with results obtained from playing out the individual games. This has been an issue since release. David is working on it.

(in reply to Deltadog)
Post #: 5
RE: Please Help for Simming a Game - 7/6/2006 12:39:40 AM   
Magnum357

 

Posts: 613
Joined: 4/22/2005
Status: offline
Ya, this is a known issue.  I would highly recommand actually "playing" out each game so that the game engines gives you actual game play results because the SIM Options has serious bugs like this.  I know this will take a long time with big league structures, but its the only way around these kind of problems.

(in reply to evizaer)
Post #: 6
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