Don Bowen
Posts: 8183
Joined: 7/13/2000 From: Georgetown, Texas, USA Status: offline
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ORIGINAL: ADavidB As of the end of March, 1942 in the v1.801 game with Treespider, I've seen the following problems/bugs/oddities: 1 - "The Phantom Claude" - Starting in early February, whenever I transfer a piece of an air unit to the base where another piece sits, after the two pieces merge and I receive the message confirming the merge, a window appears showing a Claude, with no planes, pilots or leader, but "claiming" to be the unit that has just merged. When I close that screen and check the planes that just merged, there is no problem with the image or data. Prior to the start of this, I used to see the window for the "parent" air unit after the merge instead of the Claude. Treespider reports that he sees this too. I've seen this in other matches with earlier versions of the Game. This is due to the game losing focus on the correct air group to display. The "phantom Claude" is due to Claude being the first aircraft in the database. Basically, when a complex transfer has occurred (usually one in which multiple airgroup fragment creation/merges occur), the game does not have enough information to track which fragment is the proper one to display. If it picks the wrong one - one that is now empty - you see a Claude and a lot of zeros. Unfortunately there is no single fix for this as the use of airgroup fragments is, shall we say, dynamic. Several corrections have been made for this and there are a couple more in the next patch. It should be come rare, but I doubt if it will completely go away until sometime after peace comes to the Middle East. quote:
2 - "Phantom LCUs" - Part 1 - Since early March I haven't been able to see any LCUs on the main Base Window for Darwin. These are the little LCU symbols that are supposed to show up at the bottom of the Base Window, along with the TF symbols, air unit symbols and so on. If I click on the "Land Unit" button in the main Base Window I do get the LCU Window with the list of LCUs that are present and can scroll through them. This only happens at Darwin and no where else. I've never seen this before in any other match. 3 - "Phantom LCUs" - Part 2 - For the past several turns I have not been able to see a British straggler unit that was kicked out of Kuching quite some time ago when I view my Orders Screen. I had assumed that the unit finally "died" and disappeared, but for the past few turns Treespider has continued to send bombers to hit it and recon flights to locate it. During the Combat Replay the unit does show up on the screen. But afterwards, when I'm giving orders, there is no sign of it. Also, despite a Japanese plan flying recon over it, it doesn't show up in the Operational Report. I've never seen this behavior before in any other match and I'll have to mention it to Treespider to see what he notices. I've never seen this. Send a save if you want. quote:
4 - "Fast Transport Bug" - Treespider has used a number of Fast Transports successfully to land troops at various objectives, but his last attempt resulted in his Troops disappearing en route. Apparently this is somehow related to the presence of a CS in a fast transport, and is supposed to be fixed in upcoming rev 1.802. I've never seen the effect myself in any games, but I don't usually put CSs in my fast transports when playing the Japanese. Yes. For you and for everyone - do not put any floatplane carrying ship into a Fast Task Force until 1.8.0.2 is released. The special logic for Fast Transport TFs recognizes that the ship is carrying "something" but doesn't properly identify and handle it. quote:
5 - "Aces for Commanders" - Several times in this match I've created small Surface Combat TFs out of DDs and noticed that the commander that was chosen has a name that appears to be Japanese, and he has something like "89,89" statistics. This is obviously not one of the Allied naval commanders, and I suspect is not a Japanese naval commander either, but instead some Japanese air "Ace" who has slipped into the wrong slot. Once I disband the TF the "Ace" goes away. This is neither a predictable nor a regular occurrence and I have no idea what factors bring it into play. My major concern is that I have seen this in past matches, and whenever I see this I start to lose base commanders and get "WOs" instead. That hasn't happened so far in this match, but I don’t have a good feeling about this. Good old Leader Bugs. Leaders are handled in so many places and so many ways - we know there are still some problems. Again, if you have a save taken before the problem occurs, please send it along. quote:
6 - "Flypaper Bug" - Treespider and I have just agreed upon a ceasefire in China to allow me to withdraw my troops from the southeastern Chinese bases. The current movement-logic in the Program causes the AI to only look to rail lines for movement if a unit is in contact with an enemy unit and there is a rail line nearby. So my units in Hengchow won't retreat and are stuck at 59 miles because there are enemy units two hexes away to the southwest that block the rail line to Kweilin. But I set the objective of my troops at Hengchow to Kweiyang, not Kweilin, and there are multiple roads from Hengchow to Kweiyang that do not have any enemy zones-of-control. Never-the-less, the AI won't look to use those routes. 7 - "Advanced Weather" - As one wag put it, "Monsoon Season lasts from January 1942 until August 1946 everywhere". Advanced weather tends to degrade over the first game-month or so into continuously bad weather over large portions of the map for 90 to 95% of the time, including global regions that never have thunderstorms for months at a time. While the poor modelling of weather does allow for "sneak attacks", it also means that air training missions in regions where the weather is usually clear for 11 months of the year such as Australia and Southern California is hampered by unreasonable operational losses due to continuous thunderstorms. I have seen this in all matches since around v1.4. No comment. quote:
8 - "CTD Upon Exit after Save" - This occasional irritation still happens with some regularity, and happens with seemingly different rates on different PCs. Receiving turns that have been compressed appears to increase odds of this happening . Also, if I notice that the hard drive of my PC is active while I am about to push the "exit" button, the CTD also seems to occur more readily. This has been around since I first got the game two years ago. Dave Baranyi This has been commented on so many time and in so many threads that I flat out tired of hearing about it. Once again - if it could be found it would be fixed.
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