Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

japanese radar again

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> japanese radar again Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
japanese radar again - 7/11/2006 5:45:19 PM   
Sneer


Posts: 2654
Joined: 10/29/2003
Status: offline
i know that early japanese radar type doesn't work
question is which type works ?
if any ?

_____________________________

Post #: 1
RE: japanese radar again - 7/11/2006 5:52:08 PM   
pauk


Posts: 4162
Joined: 10/21/2001
From: Zagreb,Croatia
Status: offline
type 13 i think... the Type 13, which was an air-search radar, is defined in the game as a surface-search radar..

_____________________________


(in reply to Sneer)
Post #: 2
RE: japanese radar again - 7/11/2006 5:59:24 PM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
Status: offline
Correct. My god Pauk you do know something then

_____________________________

WitE 2 Tester
WitE Tester
BTR/BoB Tester

(in reply to pauk)
Post #: 3
RE: japanese radar again - 7/11/2006 6:26:41 PM   
Big B

 

Posts: 4870
Joined: 6/1/2005
From: Old Los Angeles pre-1960
Status: offline
That was one of the questions I asked a week or two ago -

But more to the point, I didn't think the game distinguished between air search and surface search radars - only surface vs airborne radars (for use in aircraft)?

B
quote:

ORIGINAL: pauk

type 13 i think... the Type 13, which was an air-search radar, is defined in the game as a surface-search radar..


(in reply to pauk)
Post #: 4
RE: japanese radar again - 7/11/2006 6:48:13 PM   
Sneer


Posts: 2654
Joined: 10/29/2003
Status: offline
so type 13 has problems and 21 and 22 are ok ?

_____________________________


(in reply to Sneer)
Post #: 5
RE: japanese radar again - 7/11/2006 6:56:58 PM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
Status: offline
Yes AFAIK

_____________________________

WitE 2 Tester
WitE Tester
BTR/BoB Tester

(in reply to Sneer)
Post #: 6
RE: japanese radar again - 7/11/2006 7:01:07 PM   
pauk


Posts: 4162
Joined: 10/21/2001
From: Zagreb,Croatia
Status: offline
that is how i see things...

don't know anything about what B said...

_____________________________


(in reply to Sneer)
Post #: 7
RE: japanese radar again - 7/11/2006 7:08:12 PM   
Big B

 

Posts: 4870
Joined: 6/1/2005
From: Old Los Angeles pre-1960
Status: offline

quote:

ORIGINAL: pauk

that is how i see things...

don't know anything about what B said...

I think the Database only defines radars as "surface radar" (such as SCR270 and XCAM) and "aircraft radar".. which will be mounted in aircraft, and thereby are "airborne radar".

B


(in reply to pauk)
Post #: 8
RE: japanese radar again - 7/11/2006 7:12:05 PM   
pauk


Posts: 4162
Joined: 10/21/2001
From: Zagreb,Croatia
Status: offline
hmm.... i know that air radars helps against air raids, allowing early warning and thus more planes on CAP - at least i have been told so....

_____________________________


(in reply to Big B)
Post #: 9
RE: japanese radar again - 7/11/2006 9:16:54 PM   
Honda


Posts: 953
Joined: 5/5/2004
From: Karlovac, Croatia
Status: offline
Yeah, and when Jap BFs get their sound detectors "upgraded" to Type13s, Jap bases get less CAP then before, so more planes left to be bombed to smitherine

_____________________________


(in reply to pauk)
Post #: 10
RE: japanese radar again - 7/13/2006 4:02:18 AM   
Big B

 

Posts: 4870
Joined: 6/1/2005
From: Old Los Angeles pre-1960
Status: offline
quote:

ORIGINAL: pauk

type 13 i think... the Type 13, which was an air-search radar, is defined in the game as a surface-search radar..

Ok, had time to look this up. There is nothing wrong with Japanese Type 13 RADAR.
It is defined as surface radar - but virtually ALL radar is surface radar in the game - except those designated as aircraft radar...which is only meant to be carried aboard aircraft.

B




Attachment (1)

< Message edited by Big B -- 7/13/2006 4:05:53 AM >

(in reply to pauk)
Post #: 11
RE: japanese radar again - 7/13/2006 4:19:54 AM   
Brady


Posts: 10701
Joined: 10/25/2002
From: Oregon,USA
Status: offline
My understanding is that NO aircraft cary radar in game that works as intended, for surface search, that is for use in detecting ships/subs.

.........

_____________________________





Beta Team Member for:

WPO
PC
CF
AE
WiTE

Obi-wan Kenobi said it best: A lot of the reality we perceive depend on our point of view

(in reply to Big B)
Post #: 12
RE: japanese radar again - 7/13/2006 4:24:36 AM   
Big B

 

Posts: 4870
Joined: 6/1/2005
From: Old Los Angeles pre-1960
Status: offline
quote:

ORIGINAL: Brady

My understanding is that NO aircraft cary radar in game that works as intended, for surface search, that is for use in detecting ships/subs.

.........

Well, all I can tell you is that again, every RADAR that is an air-search radar (like SCR270 or XCAM, or even SC and SJ) is defined as surface radar.

Maybe NONE of them work - but they are all the same.

EDIT: So I suspect that the surface radar classification works as an air search radar for any unit so equiped. There is definately nothing different between Allied and Japanese radars on this matter.

B

< Message edited by Big B -- 7/13/2006 4:38:52 AM >

(in reply to Brady)
Post #: 13
RE: japanese radar again - 7/13/2006 5:01:18 AM   
stonefoot


Posts: 32
Joined: 2/7/2004
Status: offline
My understanding is that the problem with the Type 13 is that they forgot to give it a penetration factor like the other radars for detecting aircraft. Thats why when a Jap BF upgrades from sound detectors to radar they get worse at raid detection since the sound detectors have a better penetration rating.

(in reply to Big B)
Post #: 14
RE: japanese radar again - 7/13/2006 5:02:30 AM   
Mynok


Posts: 12108
Joined: 11/30/2002
Status: offline

Radar (no matter what kind) that have no penetration value will not search for aircraft.

(in reply to Big B)
Post #: 15
RE: japanese radar again - 7/13/2006 5:07:26 AM   
Big B

 

Posts: 4870
Joined: 6/1/2005
From: Old Los Angeles pre-1960
Status: offline
quote:

ORIGINAL: stonefoot

My understanding is that the problem with the Type 13 is that they forgot to give it a penetration factor like the other radars for detecting aircraft. Thats why when a Jap BF upgrades from sound detectors to radar they get worse at raid detection since the sound detectors have a better penetration rating.


quote:

ORIGINAL: Mynok


Radar (no matter what kind) that have no penetration value will not search for aircraft.



Well there you may well be correct - because a quick check revealed no penetration value for Japanes RADAR

_____________________________


(in reply to stonefoot)
Post #: 16
RE: japanese radar again - 7/13/2006 5:34:04 AM   
Big B

 

Posts: 4870
Joined: 6/1/2005
From: Old Los Angeles pre-1960
Status: offline
Well your pleas have not fallen on deaf ears. In the soon to be posted "B Mod" all Japanese RADAR problems will be addressed

EDIT: Ok, which Japanese RADARS are supposed to be Air Search RADAR, and which, if any, are supposed to be surface search only RADAR - such as American SC RADAR?

Well, it looks like the only RADAR we are talking about here is Type 13, so....


B

< Message edited by Big B -- 7/13/2006 6:03:50 AM >


_____________________________


(in reply to Big B)
Post #: 17
RE: japanese radar again - 7/13/2006 6:28:54 AM   
Brady


Posts: 10701
Joined: 10/25/2002
From: Oregon,USA
Status: offline
 
Referance:


http://www.combinedfleet.com/radar.htm

_____________________________





Beta Team Member for:

WPO
PC
CF
AE
WiTE

Obi-wan Kenobi said it best: A lot of the reality we perceive depend on our point of view

(in reply to Big B)
Post #: 18
RE: japanese radar again - 7/13/2006 7:14:57 AM   
FeurerKrieg


Posts: 3397
Joined: 6/15/2005
From: Denver, CO
Status: offline
Penetration for radar is simply a flag. 0 means it detects surface units 500 means it detects air units.
The aircraft/surface classification only refers to where the radar is mounted. (Surface is on ships and LCU, air is aircraft).

There was a fix posted from michael that would update the database but it of course does not work on games in progress.



_____________________________


Upper portion used with permission of www.subart.net, copyright John Meeks

(in reply to Brady)
Post #: 19
RE: japanese radar again - 7/13/2006 12:04:01 PM   
castor troy


Posts: 14330
Joined: 8/23/2004
From: Austria
Status: offline

quote:

ORIGINAL: Feurer Krieg

Penetration for radar is simply a flag. 0 means it detects surface units 500 means it detects air units.
The aircraft/surface classification only refers to where the radar is mounted. (Surface is on ships and LCU, air is aircraft).

There was a fix posted from michael that would update the database but it of course does not work on games in progress.




Why is it so hard to update ongoing games? I just wonder.

(in reply to FeurerKrieg)
Post #: 20
RE: japanese radar again - 7/13/2006 12:40:22 PM   
pauk


Posts: 4162
Joined: 10/21/2001
From: Zagreb,Croatia
Status: offline
i don't have problem with ongoing games - i can live with that(although i'm not pleased). But would like to see jap radar fixed in new patch. Somehow, i know this wouldn't be fixed - although i don't know why..... it doesn't looks like big deal...

_____________________________


(in reply to castor troy)
Post #: 21
RE: japanese radar again - 7/13/2006 1:21:05 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
Sometime back around patch 1.4(?), the penetration value for the Type 13 got zero'ed. It was there in the original release (1.0/1.21) but no-one seemed to notice that it got cleared until 1.5(?). [And again, I think it slipped pass in the last 1.6 database changes.]
Currently, I don't believe that any database fixes are planned. Work is concentrated on fixing code bugs.
If you want to have the radar fixed, either use my little program to update the scenarios #1-16 or duplicate the scenario in question to another slot and update the 'penetration' value to 500 for device 139.

quote:

ORIGINAL: Feurer Krieg

Penetration for radar is simply a flag. 0 means it detects surface units 500 means it detects air units.
The aircraft/surface classification only refers to where the radar is mounted. (Surface is on ships and LCU, air is aircraft).

There was a fix posted from michael that would update the database but it of course does not work on games in progress.





_____________________________

Michael

(in reply to FeurerKrieg)
Post #: 22
RE: japanese radar again - 7/13/2006 1:23:16 PM   
Sneer


Posts: 2654
Joined: 10/29/2003
Status: offline
i remember you writing about some fixing utility
question is if there is any japanese radar working ?


_____________________________


(in reply to michaelm75au)
Post #: 23
RE: japanese radar again - 7/13/2006 1:45:42 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
As far as I know, the Japanese Type 13 (in official scenario) is the only radar that definitely does not work for air-search.

_____________________________

Michael

(in reply to Sneer)
Post #: 24
RE: japanese radar again - 7/13/2006 2:12:51 PM   
Charles2222


Posts: 3993
Joined: 3/12/2001
Status: offline

quote:

ORIGINAL: michaelm

Sometime back around patch 1.4(?), the penetration value for the Type 13 got zero'ed. It was there in the original release (1.0/1.21) but no-one seemed to notice that it got cleared until 1.5(?). [And again, I think it slipped pass in the last 1.6 database changes.]
Currently, I don't believe that any database fixes are planned. Work is concentrated on fixing code bugs.
If you want to have the radar fixed, either use my little program to update the scenarios #1-16 or duplicate the scenario in question to another slot and update the 'penetration' value to 500 for device 139.

quote:

ORIGINAL: Feurer Krieg

Penetration for radar is simply a flag. 0 means it detects surface units 500 means it detects air units.
The aircraft/surface classification only refers to where the radar is mounted. (Surface is on ships and LCU, air is aircraft).

There was a fix posted from michael that would update the database but it of course does not work on games in progress.






If I understand correctly, since there is unlikely to be a database change in the foreseeable future, and there is likely to be 1-2 patches by such time, doesn't that mean that until the database is changed that if you patched that data yourself, as I did, that it will stay that way? If, in the future, there should be a database change, and that particular bit of data is there, IOW the entire database would be on the patch not just the changes, that would necessitate re-applying the patch wouldn't it (assuming the fix still left the value at zero)? Do Matrix patches for DB's just include the changes or the whole thing? Thanks.

(in reply to michaelm75au)
Post #: 25
RE: japanese radar again - 7/13/2006 2:20:44 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
The DB changes generally are total file replacement. Don;t think I have ever seen a case of partial/incremental changes in their patches.

_____________________________

Michael

(in reply to Charles2222)
Post #: 26
RE: japanese radar again - 7/13/2006 3:14:17 PM   
Sneer


Posts: 2654
Joined: 10/29/2003
Status: offline
another question about radar
site
http://www.combinedfleet.com/radar.htm
shows radars were much widely used than it is in game
even japanese submarines were fitted with them




_____________________________


(in reply to michaelm75au)
Post #: 27
RE: japanese radar again - 7/13/2006 3:28:30 PM   
Charles2222


Posts: 3993
Joined: 3/12/2001
Status: offline

quote:

ORIGINAL: michaelm

The DB changes generally are total file replacement. Don;t think I have ever seen a case of partial/incremental changes in their patches.


What a bummer, then we have to worry each time a db change is made. Well, they could just make an incremental change and end up conceivably with a whole different value (like the entire piece out) and still be a problem anyway. If I had thought it out for a little while longer I would have reached the conclusion that no matter which way you do it, db changes are something to worry about as far as IJN radar goes.

(in reply to michaelm75au)
Post #: 28
RE: japanese radar again - 7/13/2006 5:19:17 PM   
Big B

 

Posts: 4870
Joined: 6/1/2005
From: Old Los Angeles pre-1960
Status: offline

quote:

ORIGINAL: Feurer Krieg

Penetration for radar is simply a flag. 0 means it detects surface units 500 means it detects air units.
The aircraft/surface classification only refers to where the radar is mounted. (Surface is on ships and LCU, air is aircraft).



Ok, that makes perfect sense - and explains what is wrong with Type 13 RADAR

(in reply to FeurerKrieg)
Post #: 29
RE: japanese radar again - 7/13/2006 5:35:18 PM   
Honda


Posts: 953
Joined: 5/5/2004
From: Karlovac, Croatia
Status: offline
I just remembered, since the conversation is about the non-functioning Jap equpiment, how nice it would be if Jap recon planes turned into kamikaze could actualy have a chance of hiting something. With a max load of 0, they do no damage whatsoever. Maybe there should be a code for kamikaze that would add 500 to max load for the purposes of the plane turned into a kamikaze. That would simulate the force of a fuel laden plane hitting a ship without any bombs attached to it. If a plane should acctualy have a max load value it would just add it the base 500 that should be given to any kamikaze.
And will Okhas ever hit anything?

_____________________________


(in reply to Big B)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> japanese radar again Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.844