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H3 vs HC - 7/14/2006 2:30:49 AM   
Vyshka


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Is there a reason effort and resources are being split between these 2 titles? Is there something that HC does that H3 does not? I would think it would be better to focus effort on one, and if there are features the other has that are desired find a way to implement them if possible.
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RE: H3 vs HC - 7/14/2006 2:53:17 AM   
hermanhum


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quote:

ORIGINAL: Vyshka

Is there a reason effort and resources are being split between these 2 titles? Is there something that HC does that H3 does not? I would think it would be better to focus effort on one, and if there are features the other has that are desired find a way to implement them if possible.


The simplest solution might be just for you to take a look for yourself. AGSI provides a Harpoon Classic demo. Just give her a run to see the differences and what you like / don't like about each game.

Anyone who needs help on this can take at look at this thread: Harpoon 3 Or Harpoon Classic

I have heard that the project currently named, "The Next Harpoon", will do as you suggest and incorporate all the best features from both branches of the game.

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RE: H3 vs HC - 7/14/2006 5:27:14 AM   
pkpowers

 

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frankly I like Harpoon Classic better than h3, to me it's more playable

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RE: H3 vs HC - 7/15/2006 8:32:12 PM   
Arnir


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quote:

ORIGINAL: pkpowers

frankly I like Harpoon Classic better than h3, to me it's more playable


If you don't mind, could you expound upon that? I'm really close to making a purchase but I'm still a bit on the fence. I took a look at other threads here and elsewhere and am still not completely certain of the differences.

I should add that I'm not really into multiplayer games.

< Message edited by Arnir -- 7/15/2006 9:27:14 PM >


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RE: H3 vs HC - 7/15/2006 9:41:27 PM   
YankeeAirRat


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Arnir,

The main differences between H3 and HC for a player is the easy of how to set up missions and control some of the units.

H3 will give you the ability to define a very large region from main base for any of your units (aircraft, ships, submarines) to patrol and either conduct mission independent of themselves (think of WITP and putting the convoy system into automatic control or your submarines). Where as HC you can only define a specific geographic point for independent patrol or you can define the aircraft to patrol as part of a task force or a base.

In HC it is pretty easy to define strike packages against hostile units. Just select them, launch your planes and if you want to continually repeat the attacks until that hostile force disappears just click the proper buttons (Taking WITP again similar to assigned your aircraft squadrons to strike enemy bases or ground units). H3 takes a little longer to create a strike package and even then to a point you need to micromanage the attack for it to work right (at least IMHO).

HC also has graphic that can show you detected missiles, radar, sonar ranges for your side and the bad guys (ships, aircraft, subs, bases). So you can do better mission planning as well. H3 you will need to select each individual unit that has an active radar to see its effective radar (and missile range).

For me H3 has it better in the scenario building side of the house. Mainly because H3 gives the ability to build/play scenarios from nearly every point around the globe. On top of that you don't need to remember which battleset that a specific scenario you downloaded off the net came from. H3 will load it as long as it used the .scn file structure. There are low points of H3 scenario building though, mainly for me it is the fact that there is a completely blank map. So if you want to add bases you have to add individual portions of that base (such as HQ buildings, SAM's, runways, ammo bunkers, etc) then join them. That to a point is balanced out by the fact that you have to add them individually, so if you want to you can build a base to how you feel or how it was like during a certain time period.

I enjoy both games and play both of them from time to time and really enjoy them a lot.
H3 and HC, I seriously think could be compared to the differences between UV and WiTP. Just in depth and scope of things that need to be handled. I also play both UV and WiTP.

< Message edited by YankeeAirRat -- 7/15/2006 9:42:09 PM >


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RE: H3 vs HC - 7/15/2006 9:54:04 PM   
Arnir


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That's for the detailed and thoughtful reply.  I really appreciate it.

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RE: H3 vs HC - 7/15/2006 10:37:23 PM   
YankeeAirRat


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Arnir,

Not a problem.

I should add this too, HC's AI is pretty vicious. It is almost capable of executing a multi-threat attack against a surface group that will leave you curled up in a ball, sucking your thumb, asking for the bad man to stop. Almost like when the KB "Death star" just goes out and smacks the living daylights out of my Allied Carriers (and any other allied surface group) in WiTP; it is also pretty vicious with its ASW and submarine usage as well. H3's AI is just about to the same level on a number of the scenarios.

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Take my word for it. You never want to be involved in an “International Incident”.

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RE: H3 vs HC - 7/16/2006 6:07:47 AM   
Arnir


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I'm sure everyone was waiting with baited breath, but I went ahead and purchased H3:ANW.  Thanks for the help.

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RE: H3 vs HC - 7/16/2006 6:50:34 AM   
hermanhum


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Bravo!  

Welcome aboard, shipmate!


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RE: H3 vs HC - 7/16/2006 7:32:35 AM   
Arnir


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Thanks.

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