Casus_Belli
Posts: 444
Joined: 11/20/2005 Status: offline
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I don't know whether composite units are quite the same thing. Maybe I'm ignorant , but it all seems quite simple to me. When designers create scenarios, they create an OOB that has formations in it, which are in turn composed of smaller units - fronts, armies, corps, etc. The way they do this determines the order in which the player can systematically click through the forces at his/her command using the 'next unit' or 'next formation' buttons. All that's required is to be able to shift these smaller units from one formation to another, thereby assigning them to different HQs - with all that that entails in relation to cooperation, command & control, supply, etc - and changing the order of clicking through units and formations. It just means being able to change the composition of particular formations (and perhaps the ability to create new ones). This would also allow players to get around the problem of designers (who are, of course, universally savants, and should be worshipped ) doing somewhat strange things like putting all Front HQs in one formation and Armies in another. This would also simulate - or recreate - what any high-level operational commander would take as among the most important capabilities he has, that of organising available forces in optimal fashion for their assigned tasks. All this could be done in the OOB window. Again, there may well be something I haven't taken into account, but it just seems like it should be simple, and I'm surprised the game has gotten this far along the development track without such an obviously important capability.
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Furthermore, Carthage must be destroyed.
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