rickier65
Posts: 14231
Joined: 4/20/2000 Status: offline
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quote:
ORIGINAL: Gregor_SSG quote:
ORIGINAL: geozero Okay, so far I can see the game scale is 1 hex = 1 km, 250x250 hex max map size, 2 turns per day (12 hour turns)... Can we get screenshots of the editor, and perhaps more info on the types of units that can be modeled, is this TOE based (like TOAW), how is the OOB created within the editor, what map utilities are included in the editor, are the graphics modable, etc. Will the system allow for pre or post World War 2 era? I'm specifically asking as I have interest in seeing some Manchurian/Japanese, Spanish Civil War, and Korea scenarios done at this scale. Thanks... The editor is a development of the Decisive Battles editor, but it will work in much the same way. I'm pretty sure that screenshots from the editor would be bottom of most people's request list for game info, so I'm not sure if I want to put them into the Designer Notes. Many of the game testers also put in a lot of work on the scenario creation front, so you can always chat to them to get more info. I can say that all of the pre and post WWII conflicts that you mention can be easily modelled in the system. Gregor Gregor, I'm one of those that had a pretty hard time with the DB Scenario editor. I folowed the threads, but things just never clicked. (I started with Korsun Pocket, then with BiN - I had actually hoped that the editor would be easier to use in BiN, but for me at least, it got harder to use). I decided to forego getting BII since I understood that the mechanics of using the editor didn't get any easier. So, I have to say, I'm a little disappointed to hear that the editor for Battlefront is pretty much the same. I rember making a number of scenarios for the original Battlefront (using the WarPaint and WarPlan utilities I think they were called). Between having to use a 3rd party paint program to make the map, and the lack of a good manual for the editor, sceanrio creation pretty much didn't materialize. Not that I'm complaining. Rick
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