Amaroq
Posts: 1100
Joined: 8/3/2005 From: San Diego, California Status: offline
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Hey, JB, I've been playing PS'07 since the beta period, and I haven't had the problem(s) you're describing. Which version are you playing? I would imagine, if you just purchased it, that you're using PureSim 2007 v1.10? quote:
ORIGINAL: JB44 Even with things set to average in tendencies, pitchers going 1.2 and getting pulled after giving up four runs. Then, a few days later, a pitcher going the full nine and giving up 13 runs. I'd want a bit more information about this before deciding if I was unhappy with it. A pitcher I didn't trust, who'd given up 4 runs and loaded the bases in the second? If I had a rested healthy bullpen, I might well yank him for my long reliever; if its a guy I trusted, the bases were empty, or I had a tired bullpen, I might well leave him in. Now, the guy going nine and giving up 13 runs wouldn't happen if I'd managed it myself. That's a bit odd, but again, what was the state of the bullpen, and what was the score of the game? The AI tends to leave the starter *IN* if they have a big lead, so as not to consume the bullpen - if the score was 20-13, that choice wouldn't surprise me. Also, were the 13 runs scattered around, or in the ninth inning, or in the first? At any rate, if you can give more information, Shaun's usually pretty good about tracking down bugs; its a rewarding feeling when you see him crush one you reported in a later beta patch. quote:
Except then I run in to .. I can trade Bob Wickman and Jody Gerut for Manny Ramirez. 'Name value' is meaningless to an AI: its looking at its evalution of the three players, and deciding that the two together are better than the one *for the teams current needs*. I can't tell you if that's 'right' or 'wrong' without seeing the stat lines for all three players, e.g., what their Contact, Power, Eye, and fielding stats are, or what the pitchers Stuff, Velocity, and Control is. I do think that the AI has trouble in N-for-1 trades, as it seems to amount to reducing the players to a numeric value, and summing the numeric values to see if they're equivalent. This means you can *always* trade, say, 8 AAA players for 4 halfway decent major leaguers, 4 decent major leaguers for 2 good major leaguers, and 2 good major leaguers for 1 superstar. It also tends to overvalue relief pitching - two relievers might well tempt it away from a star hitter. The AI is very good at 1-for-1 trades, however. Sitting Duck has been working on improvements to the trade AI, which can be made via the .XML file; see his thread down on page 2: Success: remaking the Trade AI Primarily, this addresses the overvaluing relief pitching; I'm not sure if its helped or hurt in the N-for-1 trades category. quote:
Then ... to top it off .. I do trade Jody Gerut and Scott Sauerback on April 20th and on May 13th of a quick simmed game .. THEY BOTH SHOW UP IN THE BOX SCORE FOR MY TEAM. They had been traded for three weeks. I triple checked it. And checked it again. I've never seen that one; I know Shaun would love to track it down. You might be able to get ahold of him - email shaun at puresim dot com, and offer to send him your saved game. He might be able to find it with the debugger. quote:
So, all a text sim really has is the integrity of the statistical outcome. Anomalies do happen. It's baseball. But, things like these start happening and everything that the game performs becomes .. a joke, kinda. Not valid. Void. And that's all a text sim is is the integrity so .. I'm new here and you can tear in to me if you want but .. I'll take the screenshots and show them to you. I'm not trying to start anything. I'm just asking .. Are these known issues, is this just the way PureSim is? I definitely agree with those statements: statistical integrity is key to the experience, and I hope you'll find that these are anomalies, not 'just the way PureSim is'. I've had few enough issues with it that I'm still happily playing the association I started during the pre-release beta program.. there are some issues, but on the whole I've been very happy with it. I hope you'll give it a bit more of a chance, and, even if you do decide to shelve it, will send Shaun the info he needs to help track those down.
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