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Detail Battle Set Up

 
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Detail Battle Set Up - 7/19/2006 7:45:17 PM   
Demosthenes


Posts: 525
Joined: 12/8/2005
From: Los Angeles CA
Status: offline
I am new to this game system (but very fond of it).

However, I have been noticing something - in most detailed battles I get into, the computer forces start off already on top of me - usually cavalry overrunning my artillery (and or supply) before I can give an order! That's about 75%-85% of the time.

Is this supposed to be this way? I mean, it is a bit disappointing to try to fight a 'realistic' Napoleonic battle when you have absolutely no chance to set up, or maneuver, or try to choose your ground...or anything all - when instead you seem to be constantly ambushed!

Any chance of adding some kind of "Set Up Phase" in a patch?

Demo
Post #: 1
RE: Detail Battle Set Up - 7/19/2006 8:27:39 PM   
Russian Guard


Posts: 1251
Joined: 10/14/2005
Status: offline

Are you using the latest patch? 1.2.18, available in the members area.

This was more of a problem in previous versions of the game, particularly in having your supply caissons overrun by enemy cavalry. I do not see this very often anymore.

However, what you describe does still happen on ocassion, and it's possible you simply had a run of bad set-up luck...?




(in reply to Demosthenes)
Post #: 2
RE: Detail Battle Set Up - 7/19/2006 8:48:37 PM   
Demosthenes


Posts: 525
Joined: 12/8/2005
From: Los Angeles CA
Status: offline
Hi,

No, I am using patch 1.10 (truthfully - I didn't know about patch 1.2.18 - I've only had the game less than one week).

And yes, under patch 1.10 I get my supply wagons overrun by Cav before I get a chance to issue an order - about 80% of the time.

Sounds like this is a known problem that has been addressed in a Beta Patch?

I hope so - because beyond that problem, the game is terrific! A real keeper!

Demo
quote:

ORIGINAL: Russian Guard


Are you using the latest patch? 1.2.18, available in the members area.

This was more of a problem in previous versions of the game, particularly in having your supply caissons overrun by enemy cavalry. I do not see this very often anymore.

However, what you describe does still happen on ocassion, and it's possible you simply had a run of bad set-up luck...?






(in reply to Russian Guard)
Post #: 3
RE: Detail Battle Set Up - 7/19/2006 9:30:01 PM   
Russian Guard


Posts: 1251
Joined: 10/14/2005
Status: offline

Yes, it was a problem in 1.10 - so much so that player complaints convinced the designer to address the issue and now supply caissons set up much further back from your line (sometimes, so far back it takes 3 or 4 turns to reach the front, but that is better than them setting up too close to the lines of battle).

You should see a decided difference once you download the 1.2.18 patch. FYI, you have to create a member acct to access the download, it is available to members only (its free, just have to set up the members acct).

Finally, an official version of the 1.2.18 patch is due out soon. I'm hoping this month, but we'll see








(in reply to Demosthenes)
Post #: 4
RE: Detail Battle Set Up - 7/19/2006 11:31:42 PM   
Demosthenes


Posts: 525
Joined: 12/8/2005
From: Los Angeles CA
Status: offline
Ahhh, I see. Well then - I'll download the patch tonight

Being a Beta, is there anything to worry about (so far) with 1.2.18?
quote:

ORIGINAL: Russian Guard


Yes, it was a problem in 1.10 - so much so that player complaints convinced the designer to address the issue and now supply caissons set up much further back from your line (sometimes, so far back it takes 3 or 4 turns to reach the front, but that is better than them setting up too close to the lines of battle).

You should see a decided difference once you download the 1.2.18 patch. FYI, you have to create a member acct to access the download, it is available to members only (its free, just have to set up the members acct).

Finally, an official version of the 1.2.18 patch is due out soon. I'm hoping this month, but we'll see










(in reply to Russian Guard)
Post #: 5
RE: Detail Battle Set Up - 7/20/2006 2:46:05 PM   
Clausel

 

Posts: 71
Joined: 12/30/2005
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The latest beta patch is a vast improvement on 1.10 but it does contain an annoying error in level 1 developments where it awards 50 money instead of deducting 50. Hopefully this will be rectified in the official patch.

(in reply to Demosthenes)
Post #: 6
RE: Detail Battle Set Up - 7/20/2006 5:49:11 PM   
Demosthenes


Posts: 525
Joined: 12/8/2005
From: Los Angeles CA
Status: offline
quote:

ORIGINAL: Clausel

The latest beta patch is a vast improvement on 1.10 but it does contain an annoying error in level 1 developments where it awards 50 money instead of deducting 50. Hopefully this will be rectified in the official patch.

I'll have to keep an eye out for that.

I installed the Beta Patch - combat now works MUCH better!

(in reply to Clausel)
Post #: 7
RE: Detail Battle Set Up - 7/20/2006 7:27:50 PM   
Russian Guard


Posts: 1251
Joined: 10/14/2005
Status: offline

There's one known (and irritating) bug in the 1.2.18 patch.

When you develop something in a province which starts at level 0 (banks, roads, whatever), there's now a $50 cost to the initial development.

BUT, some Nations (like Turkey, Russia, and England I think) actually get a $50 ADD to their treasury - the code is working in reverse

What I do if I'm playing Russia (which I do alot) is take the ill-gotten cash and subsidize some far-away place that I'll likely never ineteract with (say, Morocco) to dump the cash I shouldn't be getting for developing. Not an elegant solution but unless you dump the money somehow, it isn't really an accurate play.




(in reply to Demosthenes)
Post #: 8
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