Dragoon 45
Posts: 435
Joined: 8/10/2004 Status: offline
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I am not going to get into the debate over the Plt HQ, but I believe you are wrong about the useless FO units. What happens if that single FO unit you bought is out of contact? Or what happens if your HQ is suppressed along with the single FO unit you have on the board? Hordes of FO's on the board is not what I am advocating, but even if you are playing with C&C off in an average scenario I believe at least three FO units are needed to allow for being out of contact, possible destruction of one or more of them, and also suppression. Then also rarity will limit the amount of certain type units available if that is a problem for you. A game also does not require real time movement to be historical in nature. I find the real time movement games to be much more unrealistic because after you set a course of action for a unit, it is extremely hard to change that course of action in time to react to enemy actions. Under the IGUG system, you have a choice of what your reaction would be when coming under fire which is out of your hands in real time movement games like the CM series where the computer controls your units after you give it instructions. The two movement systems, real time movement and IGUG, are both compromises for what actually takes place in a battle. To take your analogy of useless non-combat units to the extreme, it would seem you are advocating the deletion of all trucks, jeeps, ammo carriers, etc from the OOB's. Each and every unit has a purpose in the game, whether it is to fight, transport, observe, rally, etc. Also by your logic, scout teams and scout patrols are useless because they cannot stand up in combat to an infantry squad. Once again taking your viewpoint to the extreme, this would mean deleting all units less than a squad in size, deleting all vehicles that were not armed with at least one MG, getting rid of the shelters/dugouts that would protect your troops from shellfire, and any other units that could not participate in direct fire actions. Your view of things is fine if all you are wanting is to kill something. But for those of us who like historical accuracy in the game, we like to see how things would have turned out using units as historically accurate as possible. I generally do not play with C&C on as I think the movement restrictions are not that realistic and that also it takes the initiative of the squad leader out of the picture. But that said I would be all in favor of limiting the number of artillery batteries an FO unit could call for fire from. Just on aside on the Plt Ldr unit, I like the concept myself but if I had built the unit I would have included the Plt MMG in the unit rather than as a separate unit. My reasoning is that the Plt Ldr or Plt Sgt normally would personally direct the fire of the MMG in action. I have never liked the idea of a separate MMG inside a Plt formation if there was a Plt Ldr unit in the formation. Also an aside on the Plt Sgt, he is not always directly involved in combat, a large part of his duties concern logistic functions in addition to combat. He would be the person sent to the rear for more ammo etc. Also the Plt Sgt is not in the chain of command until the Plt Leader is either killed or incapacitiated. quote:
ORIGINAL: vahauser Goblin, Your point is well taken. My point is this (not directed at you, Goblin, just using this space to state my point in general). This is a GAME and not an historical simulation. If this were an historical simulation it would be simultaneous movement in real time, and not turn-based. And as a GAME, I play it as a game. I've been playing Steel Panthers since it first came out in the mid-90s, I've played thousands of games and hundreds of campaigns of Steel Panthers over the years (in every version). It is my favorite game of all time. However, when I play SPWAW, I want to play Steel Panthers and not "Chain of Command". I want to fight combat with combat units. And since the game limits me to 400 units and 100 formations, I don't want to see a clutter of HQs and FOs all over the place just because the OOBs force me to waste valuable unit/formation space on them. Any version of the game that minimizes "non-combatant clutter" I am all in favor of. That is my point.
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Artillery always has the Right of Way
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