alaric99x
Posts: 97
Joined: 5/30/2006 Status: offline
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I brought this up before, but I'll try to explain myself a little better this time. I would like to see engineering operations handled a little differently. The way things work in TOAW, engineers start repairing a bridge and hope to have it completed by the end of the game turn, however long a time period that turn represents. If they're not successful at completing the task, they have to start all over again next turn. <It's late afternoon and the commander of the engineering unit decides his people won't finish the bridge that day, so he tells them to take it apart again, "We'll try again tomorrow."> Couldn't a bridge, or railroad section, be 33% completed and then allow more work to be done the next game turn? I once had 5 engineer units on a blown bridge hex, all had about 25 - 30% engineering capability. One after the other, they all tried to repair the bridge and all failed. This brings up another point also: If a unit has 10 engineer squads assigned and gets 10 more squads as replacements, engineering ability of that unit doubles. No matter how many engineering units you have at work on a bridge, there is no pooling of effort and any work done by one unit is lost if that unit doesn't successfully complete the repair work. I understand that engineering units from different divisions, corps or branches of service will not work together as well as more engineers added to a single unit. Engineering units from allied armies will cooperate even less effectively. Still, the system doesn't feel right the way it is now. I would prefer to have a percentage of work done on a bridge recorded so the next unit can add its effort or so that the same unit can keep working on the bridge the next game turn.
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