rhondabrwn
Posts: 2570
Joined: 9/29/2004 From: Snowflake, Arizona Status: offline
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quote:
ORIGINAL: Ranse Correction on last post (my memory is getting rusty): "Victory Games" should read "Yaquinto Games" and "Age of Triemes" should read "Age of Oars." Forgive me, I'm new at forums. I just found out about the edit feature. Should cut down on my number of posts. Edit capabilities come in useful! Good old Yaquinto... thick counters (sometimes garish colors), but they were innovative for their time. Remember the original "Flat Top"? There was so much packed into that one that I couldn't close the box once the pieces were punched And then there was their Atlanta Campaign game with the truely horrible bright orange and electric blue on the mapsheet. Ironclads was a class production though... good artwork and copious documentation plus a generous supply of plotting sheets and other accessories. Looking forward to a computer version someday. ACW riverine warfare would be an innovative area to explore. Heck, while I'm dreaming.... how about incorporating such naval action into a strategic / operational ACW game? Fight out the land battles AND the riverine battles like Island #10, Farragut at New Orleans, and so forth? As we seek out new grounds to explore in computer gaming simulations, I believe that such combinations of detailed battle resolutions coupled with a strategic campaign element would be welcomed. So far, the strategic titles that have some sort of battle resolution screen incorporated (I'm mostly thinking of RTS games like the "Total War" series)tend to be very very abstract at the strategic level and far too tactical at the battle level. We're never going to run out of fresh ideas. This hobby is far from reaching maturity.
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Love & Peace, Far Dareis Mai My old Piczo site seems to be gone, so no more Navajo Nation pics :(
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