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Mental block regarding Base VP values

 
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Mental block regarding Base VP values - 8/10/2006 1:26:58 PM   
Montrose


Posts: 72
Joined: 8/30/2003
From: Gloucstershire UK
Status: offline
After getting back into WitP I can't for the life of me remember what the VP per base which displays on a mouse floatover - for example Allied Value (0)1 - is supposed to mean. The manual contains nothing and a search of this forum got me nothing obvious.

Can anyone please advise?



_____________________________

I spend my time building castles in the air, but in the end all of them, and I, blow away in the wind.

- Don Juan
Post #: 1
RE: Mental block regarding Base VP values - 8/10/2006 2:43:49 PM   
ctangus


Posts: 2153
Joined: 10/13/2005
From: Boston, Mass.
Status: offline
From pg. 200 of the manual:

Control of Base - Each base has a basic VP level for Allied ownership and one for
Japanese ownership. The final victory point value that is awarded to the controlling
player at the end of the game is figured by the following formula:

Basic VP# x [ ( current size of port ) + ( current size of airfield x 2) ]

The basic VP and final VP numbers for each side are displayed for each base when the
mouse cursor is placed over a base (the basic VP number value is in parenthesis).
This full amount of the final VP value is only scored at the end of the game if the base
has supplies at least equal to its needed supplies. If supplies are lower than the required amount, the VP’s scored will be less than this maximum, (the lower the supplies the lower the scored VP’s). Bases with 0 supplies would score 25% of the full final points.

Example: Rabaul has a Basic Japanese VP level of 3. Assuming the size of the airfield is
8, and the size of the port is 7, the Final VP level for Japanese ownership of Rabaul is 3
x [ (7) + (8 x 2) ] or 69. As long as Rabaul had more than its supplies needed, the
Japanese player would score 69. If Rabaul’s supplies were only equal to 30% of its
needs, the Japanese player would score only 33 VP’s.

(in reply to Montrose)
Post #: 2
RE: Mental block regarding Base VP values - 8/10/2006 11:49:53 PM   
Montrose


Posts: 72
Joined: 8/30/2003
From: Gloucstershire UK
Status: offline
Many thanks for the explanation ctangus. I confess that I never made it to page 200 in my investigation, I only looked under the bases chapter in the manual which was completely unhelpful - unlike yourself.

_____________________________

I spend my time building castles in the air, but in the end all of them, and I, blow away in the wind.

- Don Juan

(in reply to Montrose)
Post #: 3
RE: Mental block regarding Base VP values - 8/11/2006 1:18:11 AM   
dtravel


Posts: 4533
Joined: 7/7/2004
Status: offline

quote:

ORIGINAL: Montrose

Many thanks for the explanation ctangus. I confess that I never made it to page 200 in my investigation, I only looked under the bases chapter in the manual which was completely unhelpful - unlike yourself.


Why would you expect information about Bases to be under the Bases section of the manual?



_____________________________

This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.


(in reply to Montrose)
Post #: 4
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