a white rabbit
Posts: 2366
Joined: 4/27/2002 From: ..under deconstruction..6N124E.. Status: offline
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quote:
ORIGINAL: ralphtrick quote:
ORIGINAL: molotov_billy quote:
ORIGINAL: Oleg Mastruko True operational actions on the EF need Regiments IMO. Why? The only reason that high-level wargames are restricted to regiments is because of simplification reasons, and because in most wargames you have to give orders to every single unit on the maps (TAOW!) In HTTR, you don't give orders to every unit. You give orders to the battalion or regiment HQ, and the AI takes control of it's subordinates in a realistic fashion. Very rarely do I control individual companies. In a larger sized scenario, you would simply give orders to a higher level HQ (regiment.) Clumping companies into regiments is just getting rid of a level of realism that makes COTA/HTTR so much more interesting than other wargames. With each level of abstraction, you're getting rid of a bit of realism. The only drawback here is the performance, which is improving with every release. As people design scenarios for the new TOAW AI, and as the TOAW AI get's better at tactical combat, I've been planning to add those levels of command into the TOAW system. That's going to be the real challenge in coding TOAW IV. AI is my real passion, anyway, so it should be fun. Ralph ..keep feeding Elmer the get-brighter pills...
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..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,
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