Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Its Dec 1943-George or Zero?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Its Dec 1943-George or Zero? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Its Dec 1943-George or Zero? - 8/19/2006 6:51:23 AM   
DDLAfan

 

Posts: 25
Joined: 7/30/2004
Status: offline
Hi,

Its December, 1943, and as the jap player Iam getting worked, which is ok as that is what happend historically. However, I accelerated the production of the George...in addition to husbanding my fighter squadrons pilots...so that i could replace the zero en masse and hopefully bring some balance to the air campaign.

However, I found out that the George with pilots from 60-80 exp were still being slaughtered by the allied fighters. knowing this now, wouldn't it have been better to keep the longer ranged zero, so at least i could provide long range CAP for tokyo express missions, and prevent unescorted allied naval strikes from B-25's and such.

BTW, we are playing the standard game (no NIK or other mods). Any advice is greatly appreciated.

DDLAfan
Post #: 1
RE: Its Dec 1943-George or Zero? - 8/19/2006 7:55:04 AM   
The Duke

 

Posts: 94
Joined: 3/1/2005
From: Austin, TX
Status: offline
I'm in a standard game, Jan '44, PDU-ON (i.e., I have to deal with the occasional 800 4-engine bomber raids). If you can upgrade any squadrons to George, then that would be my choice.....I think the Zeke sucks.

George is a step up, but not a lifesaver....but tons better than Zekes. Unfortunately, your carrier trained squadrons don't have that luxury, so you'll have to do the best you can w/ Zekes w/ those squadrons.

I'd be curious to what others think, but I'd ramp the George and go if you can field large #s of them...

(in reply to DDLAfan)
Post #: 2
RE: Its Dec 1943-George or Zero? - 8/19/2006 6:49:37 PM   
castor troy


Posts: 14330
Joined: 8/23/2004
From: Austria
Status: offline
Just look at PzBs AAR against AndyMac! PzB stated that the George is his best available fighter. Even better then the Frank (what it shouldn´t be when you look at the stats...). So definetely take the George as your land based Navy fighter, not the Zeke. The Jack isn´t much worse then the George and has a longer range.

< Message edited by castor troy -- 8/19/2006 6:50:47 PM >

(in reply to The Duke)
Post #: 3
RE: Its Dec 1943-George or Zero? - 8/19/2006 11:07:21 PM   
Herrbear


Posts: 883
Joined: 7/26/2004
From: Glendora, CA
Status: offline

quote:

ORIGINAL: DDLAfan

Hi,

...
However, I found out that the George with pilots from 60-80 exp were still being slaughtered by the allied fighters. knowing this now, wouldn't it have been better to keep the longer ranged zero, so at least i could provide long range CAP for tokyo express missions, and prevent unescorted allied naval strikes from B-25's and such.

BTW, we are playing the standard game (no NIK or other mods). Any advice is greatly appreciated.

DDLAfan


IIRC it doesn't matter for LRCAP. It is only out to 5 hexes.

(in reply to DDLAfan)
Post #: 4
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Its Dec 1943-George or Zero? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.953